170 lines
4.6 KiB
C++
170 lines
4.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/dll/my_exe.cpp
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// Purpose: Sample showing how to use wx DLL from a Win32 application
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// Author: Vadim Zeitlin
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// Created: 2009-12-07
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/*
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This program is intentionally as simple as possible and shouldn't be seen
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as an example of how to write a proper Win32 application (why should you
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want to do this anyhow when you have wxWidgets). It's just a test bed for
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the wx DLL which it uses.
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*/
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include <windows.h>
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#include <windowsx.h>
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#include <stdio.h>
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#include <tchar.h>
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#include "my_dll.h"
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namespace
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{
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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const TCHAR *MAIN_WIN_CLASS_NAME = _TEXT("my_exe_main_win_class");
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const int IDB_RUN_GUI_FROM_DLL = 100;
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// ----------------------------------------------------------------------------
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// globals
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// ----------------------------------------------------------------------------
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HINSTANCE g_hInstance;
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HWND g_hwndMain;
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// callbacks
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// ----------------------------------------------------------------------------
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void
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OnCommand(HWND /* hwnd */, int id, HWND /* hwndCtl */, UINT /* codeNotify */)
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{
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if ( id == IDB_RUN_GUI_FROM_DLL )
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{
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run_wx_gui_from_dll("child instance");
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}
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}
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void OnDestroy(HWND hwnd)
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{
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wx_dll_cleanup();
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PostQuitMessage(0);
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}
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LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch ( msg )
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{
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HANDLE_MSG(hwnd, WM_COMMAND, OnCommand);
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HANDLE_MSG(hwnd, WM_DESTROY, OnDestroy);
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default:
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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return 0;
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}
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// ----------------------------------------------------------------------------
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// initialization functions
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// ----------------------------------------------------------------------------
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bool RegisterMainClass()
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{
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WNDCLASS wc;
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ZeroMemory(&wc, sizeof(wc));
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wc.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = MainWndProc;
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wc.hInstance = g_hInstance;
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wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wc.lpszClassName = MAIN_WIN_CLASS_NAME;
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return RegisterClass(&wc) != 0;
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}
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bool CreateMainWindow()
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{
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g_hwndMain = CreateWindow
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(
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MAIN_WIN_CLASS_NAME,
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_TEXT("Main Win32 app"),
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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400, 300,
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NULL, NULL, g_hInstance, NULL
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);
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if ( !g_hwndMain )
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return false;
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CreateWindow
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(
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_TEXT("static"),
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_TEXT("Main Win32 application"),
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WS_CHILD | WS_VISIBLE,
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10, 10, 200, 30,
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g_hwndMain, (HMENU)-1, g_hInstance, NULL
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);
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CreateWindow
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(
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_TEXT("button"),
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_TEXT("Run GUI from DLL"),
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WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON,
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200, 200, 150, 35,
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g_hwndMain, (HMENU)IDB_RUN_GUI_FROM_DLL, g_hInstance, NULL
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);
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return true;
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}
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} // anonymous namespace
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// ----------------------------------------------------------------------------
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// entry point
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// ----------------------------------------------------------------------------
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow)
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{
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g_hInstance = hInstance;
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if ( !RegisterMainClass() )
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return 1;
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if ( !CreateMainWindow() )
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return 2;
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ShowWindow(g_hwndMain, nCmdShow);
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MSG msg;
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while ( GetMessage(&msg, NULL, 0, 0) )
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return 0;
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}
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