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CodeBlocksPortable/share/CodeBlocks/templates/wizard/fltk/wizard.script

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////////////////////////////////////////////////////////////////////////////////
//
// FLTK project wizard
//
////////////////////////////////////////////////////////////////////////////////
// globals (windows only)
FltkPathDefault <- _T("$(#fl)");
FltkPathDefaultInc <- _T("$(#fl.include)");
FltkPathDefaultLib <- _T("$(#fl.lib)");
FltkPath <- _T("");
FLTKQuickProject <- true;
function BeginWizard()
{
local intro_msg = _T("Welcome to the new FLTK project wizard!\n\n" +
"This wizard will guide you to create a new project\n" +
"using the FLTK GUI C++ library.\n\n" +
"When you 're ready to proceed, please click \"Next\"...");
local fltkpath_descr = _T("Please select the location of FLTK on your computer.\n" +
"This is the top-level folder where FLTK was installed (unpacked).\n" +
"To help you, this folder must contain the subfolders\n" +
"\"include\" and \"lib\".");
// "select fltk project to generate" text
local fltkprjtype_descr = _T("Please select the type of project to generate.");
local fltkprj_choices = _T("Simple main() example;FLUID-based project");
Wizard.AddInfoPage(_T("FltkIntro"), intro_msg);
Wizard.AddProjectPathPage();
if (PLATFORM == PLATFORM_MSW)
Wizard.AddGenericSelectPathPage(_T("FltkPath"), fltkpath_descr, _T("Please select FLTK's location:"), FltkPathDefault);
Wizard.AddGenericSingleChoiceListPage(_T("FLTKPrjType"), fltkprjtype_descr, fltkprj_choices, 0);
Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
}
////////////////////////////////////////////////////////////////////////////////
// FLTK's path page
////////////////////////////////////////////////////////////////////////////////
function OnLeave_FltkPath(fwd)
{
if (fwd)
{
local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage
local dir_nomacro = VerifyDirectory(dir);
if (dir_nomacro.IsEmpty())
return false;
// verify include dependencies
local dir_nomacro_inc = GetCompilerIncludeDir(dir, FltkPathDefault, FltkPathDefaultInc);
if (dir_nomacro_inc.IsEmpty())
return false;
if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("FL"), _T("Fl.h"), _T("FLTK's include"))) return false;
// verify library dependencies
local dir_nomacro_lib = GetCompilerLibDir(dir, FltkPathDefault, FltkPathDefaultLib);
if (dir_nomacro_lib.IsEmpty())
return false;
if (!VerifyLibFile(dir_nomacro_lib, _T("fltk"), _T("FLTK's"))) return false;
FltkPath = dir; // Remember the original selection.
local is_macro = _T("");
// try to resolve the include directory as macro
is_macro = GetCompilerIncludeMacro(dir, FltkPathDefault, FltkPathDefaultInc);
if (is_macro.IsEmpty())
{
// not possible -> use the real inc path we had computed instead
FltkPathDefaultInc = dir_nomacro_inc;
}
// try to resolve the library directory as macro
is_macro = GetCompilerLibMacro(dir, FltkPathDefault, FltkPathDefaultLib);
if (is_macro.IsEmpty())
{
// not possible -> use the real lib path we had computed instead
FltkPathDefaultLib = dir_nomacro_lib;
}
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Project type to create
////////////////////////////////////////////////////////////////////////////////
function OnLeave_FLTKPrjType(fwd)
{
if (fwd)
{
FLTKQuickProject = Wizard.GetListboxSelection(_T("GenericChoiceList")) == 0;
}
return true;
}
// return the files this project contains
function GetFilesDir()
{
if (FLTKQuickProject)
return _T("fltk/files");
return _T("fltk/fluid");
}
// setup the already created project
function SetupProject(project)
{
if (PLATFORM == PLATFORM_MSW)
{
// set project options
project.AddIncludeDir(FltkPathDefaultInc);
project.AddLibDir(FltkPathDefaultLib);
// add link libraries
project.AddLinkLib(_T("fltk"));
project.AddLinkLib(_T("ole32"));
project.AddLinkLib(_T("uuid"));
project.AddLinkLib(_T("comctl32"));
project.AddLinkLib(_T("wsock32"));
project.AddLinkLib(_T("m"));
project.AddLinkLib(_T("gdi32"));
project.AddLinkLib(_T("user32"));
project.AddLinkLib(_T("kernel32"));
project.AddCompilerOption(_T("-DWIN32"))
project.AddCompilerOption(_T("-mms-bitfields"))
}
else // PLATFORM != PLATFORM_MSW
{
// fltk-config based: things are ultra-simple :)
project.AddCompilerOption(_T("`fltk-config --cxxflags`"));
project.AddLinkerOption(_T("`fltk-config --ldstaticflags`"));
}
// Debug
local target = project.GetBuildTarget(Wizard.GetDebugName());
if (!IsNull(target))
{
target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
if (Wizard.GetCompilerID().Matches(_T("gcc")))
{
// enable generation of debugging symbols for target
// Note: DebugSymbolsOn() won't work because -Wall produces far too many warnings
target.AddCompilerOption(_T("-g"));
}
}
// Release
target = project.GetBuildTarget(Wizard.GetReleaseName());
if (!IsNull(target))
{
target.SetTargetType(ttExecutable); // ttExecutable: no console
target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
if (Wizard.GetCompilerID().Matches(_T("gcc")))
{
// enable optimizations for target.
// Note: OptimizationsOn() won't work because of -I-!
target.AddCompilerOption(_T("-O2"));
target.AddCompilerOption(_T("-s"));
}
}
return true;
}