93 lines
3.7 KiB
C
93 lines
3.7 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: dnd.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_dnd Drag and Drop Overview
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@tableofcontents
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It may be noted that data transfer to and from the clipboard is quite
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similar to data transfer with drag and drop and the code to implement
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these two types is almost the same. In particular, both data transfer
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mechanisms store data in some kind of wxDataObject and identify its format(s)
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using the wxDataFormat class.
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Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
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to use drag and drop in wxWidgets.
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@see @ref overview_dataobject, @ref group_class_dnd, @ref page_samples_dnd
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@section overview_dnd_dropsource Drop Source Requirements
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To be a @e "drop source", i.e. to provide the data which may be dragged by
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the user elsewhere, you should implement the following steps:
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@li @b Preparation: First of all, a data object must be created and
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initialized with the data you wish to drag. For example:
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@code
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wxTextDataObject my_data("This text will be dragged.");
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@endcode
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@li <b>Drag start</b>: To start the dragging process (typically in response to a
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mouse click) you must call wxDropSource::DoDragDrop like this:
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@code
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wxDropSource dragSource( this );
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dragSource.SetData( my_data );
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wxDragResult result = dragSource.DoDragDrop( true );
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@endcode
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@li @b Dragging: The call to DoDragDrop() blocks the program until the user
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releases the mouse button (unless you override the
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wxDropSource::GiveFeedback function to do something special). When the
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mouse moves in a window of a program which understands the same
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drag-and-drop protocol (any program under Windows or any program supporting
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the XDnD protocol under X Windows), the corresponding wxDropTarget methods
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are called - see below.
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@li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
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is one of the values of @c wxDragResult enum (explained in wxDropTarget page):
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@code
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switch (result)
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{
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case wxDragCopy:
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// copy the data
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break;
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case wxDragMove:
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// move the data
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break;
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default:
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// do nothing
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break;
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}
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@endcode
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@section overview_dnd_droptarget Drop Target Requirements
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To be a @e "drop target", i.e. to receive the data dropped by the user you should
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follow the instructions below:
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@li @b Initialization: For a window to be a drop target, it needs to have
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an associated wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
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during window creation associating your drop target with it. You must derive a class
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from wxDropTarget and override its pure virtual methods. Alternatively, you may
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derive from wxTextDropTarget or wxFileDropTarget and override their OnDropText()
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or OnDropFiles() method.
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@li @b Drop: When the user releases the mouse over a window, wxWidgets
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asks the associated wxDropTarget object if it accepts the data. For this,
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a wxDataObject must be associated with the drop target and this data object will
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be responsible for the format negotiation between the drag source and the drop target.
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If all goes well, then wxDropTarget::OnData will get called and the wxDataObject belonging
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to the drop target can get filled with data.
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@li <b>The end</b>: After processing the data, DoDragDrop() returns either
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wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
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and Alt at the moment of the drop. There is currently no way for the drop
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target to change this return code.
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*/
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