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CodeBlocksPortable/wxWidgets-3.0.5/docs/doxygen/overviews/persistence.h

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/////////////////////////////////////////////////////////////////////////////
// Name: docs/doxygen/overviews/persistence.h
// Purpose: overview of persistent objects
// Author: Vadim Zeitlin
// Created: 2009-01-23
// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@page overview_persistence Persistent Objects Overview
@tableofcontents
Persistent objects are simply the objects which automatically save their state
when they are destroyed and restore it when they are recreated, even during
another program invocation.
Most often, persistent objects are, in fact, persistent windows as it is
especially convenient to automatically restore the UI state when the program is
restarted but an object of any class can be made persistent. Moreover,
persistence is implemented in a non-intrusive way so that the original object
class doesn't need to be modified at all in order to add support for saving and
restoring its properties.
The persistence framework includes the following components:
- wxPersistenceManager which all persistent objects register themselves with.
This class handles actual saving and restoring of persistent data as well as
various global aspects of persistence, e.g. it can be used to disable
restoring the saved data.
- wxPersistentObject is the base class for all persistent objects or, rather,
adaptors for the persistent objects as this class main purpose is to provide
the bridge between the original class -- which has no special persistence
support -- and wxPersistenceManager,
- wxPersistentWindow<> which derives from wxPersistentObject and implements some
of its methods using wxWindow-specific functionality. Notably,
wxPersistenceManager handles the destruction of persistent windows
automatically implicitly while it has to be done explicitly for the
arbitrary persistent objects.
- wxCreatePersistentObject() function which is used to create the
appropriate persistence adapter for the object.
@section persistence_using Using Persistent Windows
wxWidgets has built-in support for a (constantly growing) number of controls.
Currently the following classes are supported:
- wxTopLevelWindow (and hence wxFrame and wxDialog)
- wxBookCtrlBase (i.e. wxNotebook, wxListbook, wxToolbook and wxChoicebook)
- wxTreebook
To automatically save and restore the properties of the windows of classes
listed above you need to:
-# Set a unique name for the window using wxWindow::SetName(): this step is
important as the name is used in the configuration file and so must be
unique among all windows of the same class.
-# Call wxPersistenceManager::Register() at any moment after creating the
window and then wxPersistenceManager::Restore() when the settings may be
restored (which can't be always done immediately, e.g. often the window
needs to be populated first). If settings can be restored immediately after
the window creation, as is often the case for wxTopLevelWindow, for
example, then wxPersistenceManager::RegisterAndRestore() can be used to do
both at once.
-# If you do not want the settings for the window to be saved (for example
the changes to the dialog size are usually not saved if the dialog was
cancelled), you need to call wxPersistenceManager::Unregister() manually.
Otherwise the settings will be automatically saved when the control itself
is destroyed.
Example of using a notebook control which automatically remembers the last open
page:
@code
wxNotebook *book = new wxNotebook(parent, wxID_ANY);
book->SetName("MyBook"); // do not use the default name
book->AddPage(...);
book->AddPage(...);
book->AddPage(...);
if ( !wxPersistenceManager::RegisterAndRestore(book) )
{
// nothing was restored, so choose the default page ourselves
book->SetSelection(0);
}
@endcode
@section persistence_defining Defining Custom Persistent Windows
User-defined classes can be easily integrated with wxPersistenceManager. To add
support for your custom class @c MyWidget you just need to:
-# Define a new @c MyPersistentWidget class inheriting from
wxPersistentWindow<MyWidget>.
-# Implement its pure virtual GetKind() method returning a unique string
identifying all @c MyWidget objects, typically something like @c "widget"
-# Implement its pure virtual Save() and Restore() methods to actually save
and restore the widget settings using wxPersistentObject::SaveValue() and
wxPersistentObject::RestoreValue() methods.
-# Define wxCreatePersistentObject() overload taking @c MyWidget * and
returning a new @c MyPersistentWidget object.
If you want to add persistence support for a class not deriving from wxWindow,
you need to derive @c MyPersistentWidget directly from wxPersistentObject and
so implement its pure virtual wxPersistentObject::GetName() method too.
Additionally, you must ensure that wxPersistenceManager::SaveAndUnregister() is
called when your object is destroyed as this can be only done automatically for
windows.
*/