363 lines
17 KiB
C++
363 lines
17 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: sizer.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_sizer Sizers Overview
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@tableofcontents
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Sizers, as represented by the wxSizer class and its descendants in the
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wxWidgets class hierarchy, have become the method of choice to define the
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layout of controls in dialogs in wxWidgets because of their ability to create
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visually appealing dialogs independent of the platform, taking into account
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the differences in size and style of the individual controls. Unlike the
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original wxWidgets Dialog Editor, editors such as wxDesigner, DialogBlocks,
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XRCed and wxWorkshop create dialogs based exclusively on sizers, practically
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forcing the user to create platform independent layouts without compromises.
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The next section describes and shows what can be done with sizers. The
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following sections briefly describe how to program with individual sizer
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classes.
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For information about the wxWidgets resource system, which can describe
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sizer-based dialogs, see the @ref overview_xrc.
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@see wxSizer, wxBoxSizer, wxStaticBoxSizer, wxGridSizer, wxFlexGridSizer,
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wxGridBagSizer
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@section overview_sizer_idea The Idea Behind Sizers
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The layout algorithm used by sizers in wxWidgets is closely related to layout
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systems in other GUI toolkits, such as Java's AWT, the GTK toolkit or the Qt
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toolkit. It is based upon the idea of individual subwindows reporting their
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minimal required size and their ability to get stretched if the size of the
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parent window has changed. This will most often mean that the programmer does
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not set the start-up size of a dialog, the dialog will rather be assigned a
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sizer and this sizer will be queried about the recommended size. This sizer in
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turn will query its children (which can be normal windows, empty space or other
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sizers) so that a hierarchy of sizers can be constructed. Note that wxSizer
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does not derive from wxWindow and thus does not interfere with tab ordering and
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requires very few resources compared to a real window on screen.
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What makes sizers so well fitted for use in wxWidgets is the fact that every
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control reports its own minimal size and the algorithm can handle differences
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in font sizes or different window (dialog item) sizes on different platforms
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without problems. For example, if the standard font as well as the overall
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design of Linux/GTK widgets requires more space than on Windows, the initial
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dialog size will automatically be bigger on Linux/GTK than on Windows.
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There are currently five different kinds of sizers available in wxWidgets. Each
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represents either a certain way to lay out dialog items in a dialog or it
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fulfills a special task such as wrapping a static box around a dialog item (or
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another sizer). These sizers will be discussed one by one in the text below.
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For more detailed information on how to use sizers programmatically, please
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refer to the section @ref overview_sizer_box.
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@section overview_sizer_features Common Features
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All sizers are containers, that is, they are used to lay out one dialog item
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(or several dialog items), which they contain. Such items are sometimes
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referred to as the children of the sizer. Independent of how the individual
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sizers lay out their children, all children have certain features in common:
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<b>A minimal size</b>: This minimal size is usually identical to the initial
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size of the controls and may either be set explicitly in the wxSize field of
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the control constructor or may be calculated by wxWidgets, typically by setting
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the height and/or the width of the item to -1. Note that only some controls can
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calculate their size (such as a checkbox) whereas others (such as a listbox)
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don't have any natural width or height and thus require an explicit size. Some
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controls can calculate their height, but not their width (e.g. a single line
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text control):
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@image html overview_sizer_03.png
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@image html overview_sizer_04.png
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@image html overview_sizer_05.png
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<b>A border</b>: The border is just empty space and is used to separate dialog
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items in a dialog. This border can either be all around, or at any combination
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of sides such as only above and below the control. The thickness of this border
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must be set explicitly, typically 5 points. The following samples show dialogs
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with only one dialog item (a button) and a border of 0, 5, and 10 pixels around
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the button:
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@image html overview_sizer_00.png
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@image html overview_sizer_01.png
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@image html overview_sizer_02.png
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<b>An alignment</b>: Often, a dialog item is given more space than its minimal
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size plus its border. Depending on what flags are used for the respective
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dialog item, the dialog item can be made to fill out the available space
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entirely, i.e. it will grow to a size larger than the minimal size, or it will
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be moved to either the centre of the available space or to either side of the
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space. The following sample shows a listbox and three buttons in a horizontal
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box sizer; one button is centred, one is aligned at the top, one is aligned at
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the bottom:
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@image html overview_sizer_06.png
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<b>A stretch factor</b>: If a sizer contains more than one child and it is
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offered more space than its children and their borders need, the question
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arises how to distribute the surplus space among the children. For this
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purpose, a stretch factor may be assigned to each child, where the default
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value of 0 indicates that the child will not get more space than its requested
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minimum size. A value of more than zero is interpreted in relation to the sum
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of all stretch factors in the children of the respective sizer, i.e. if two
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children get a stretch factor of 1, they will get half the extra space each
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<em>independent of whether one control has a minimal sizer inferior to the
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other or not</em>. The following sample shows a dialog with three buttons, the
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first one has a stretch factor of 1 and thus gets stretched, whereas the other
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two buttons have a stretch factor of zero and keep their initial width:
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@image html overview_sizer_07.png
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Within wxDesigner, this stretch factor gets set from the @e Option menu.
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@section overview_sizer_hiding Hiding Controls Using Sizers
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You can hide controls contained in sizers the same way you would hide any
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control, using the wxWindow::Show method. However, wxSizer also offers a
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separate method which can tell the sizer not to consider that control in its
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size calculations. To hide a window using the sizer, call wxSizer::Show. You
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must then call Layout on the sizer to force an update.
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This is useful when hiding parts of the interface, since you can avoid removing
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the controls from the sizer and having to add them back later.
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@note This is supported only by wxBoxSizer and wxFlexGridSizer.
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@subsection overview_sizer_hiding_box wxBoxSizer
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wxBoxSizer can lay out its children either vertically or horizontally,
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depending on what flag is being used in its constructor. When using a vertical
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sizer, each child can be centered, aligned to the right or aligned to the left.
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Correspondingly, when using a horizontal sizer, each child can be centered,
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aligned at the bottom or aligned at the top. The stretch factor described in
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the last paragraph is used for the main orientation, i.e. when using a
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horizontal box sizer, the stretch factor determines how much the child can be
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stretched horizontally. The following sample shows the same dialog as in the
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last sample, only the box sizer is a vertical box sizer now:
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@image html overview_sizer_08.png
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@subsection overview_sizer_hiding_static wxStaticBoxSizer
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wxStaticBoxSixer is the same as a wxBoxSizer, but surrounded by a static box.
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Here is a sample:
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@image html overview_sizer_09.png
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@subsection overview_sizer_hiding_grid wxGridSizer
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wxGridSizer is a two-dimensional sizer. All children are given the same size,
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which is the minimal size required by the biggest child, in this case the text
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control in the left bottom border. Either the number of columns or the number
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or rows is fixed and the grid sizer will grow in the respectively other
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orientation if new children are added:
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@image html overview_sizer_10.png
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For programming information, see wxGridSizer.
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@subsection overview_sizer_hiding_flexgrid wxFlexGridSizer
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Another two-dimensional sizer derived from wxGridSizer. The width of each
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column and the height of each row are calculated individually according to the
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minimal requirements from the respectively biggest child. Additionally, columns
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and rows can be declared to be stretchable if the sizer is assigned a size
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different from the one it requested. The following sample shows the same dialog
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as the one above, but using a flex grid sizer:
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@image html overview_sizer_11.png
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@section overview_sizer_box Programming with wxBoxSizer
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The basic idea behind a wxBoxSizer is that windows will most often be laid out
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in rather simple basic geometry, typically in a row or a column or several
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hierarchies of either.
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As an example, we will construct a dialog that will contain a text field at the
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top and two buttons at the bottom. This can be seen as a top-hierarchy column
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with the text at the top and buttons at the bottom and a low-hierarchy row with
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an OK button to the left and a Cancel button to the right. In many cases
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(particularly dialogs under Unix and normal frames) the main window will be
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resizable by the user and this change of size will have to get propagated to
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its children. In our case, we want the text area to grow with the dialog,
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whereas the button shall have a fixed size. In addition, there will be a thin
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border around all controls to make the dialog look nice and - to make matter
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worse - the buttons shall be centred as the width of the dialog changes.
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It is the unique feature of a box sizer, that it can grow in both directions
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(height and width) but can distribute its growth in the main direction
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(horizontal for a row) @e unevenly among its children. In our example case, the
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vertical sizer is supposed to propagate all its height changes to only the text
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area, not to the button area. This is determined by the @e proportion parameter
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when adding a window (or another sizer) to a sizer. It is interpreted as a
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weight factor, i.e. it can be zero, indicating that the window may not be
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resized at all, or above zero. If several windows have a value above zero, the
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value is interpreted relative to the sum of all weight factors of the sizer, so
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when adding two windows with a value of 1, they will both get resized equally
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much and each half as much as the sizer owning them. Then what do we do when a
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column sizer changes its width? This behaviour is controlled by @e flags (the
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second parameter of the Add() function): Zero or no flag indicates that the
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window will preserve it is original size, wxGROW flag (same as wxEXPAND) forces
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the window to grow with the sizer, and wxSHAPED flag tells the window to change
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it is size proportionally, preserving original aspect ratio. When wxGROW flag
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is not used, the item can be aligned within available space. wxALIGN_LEFT,
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wxALIGN_TOP, wxALIGN_RIGHT, wxALIGN_BOTTOM, wxALIGN_CENTER_HORIZONTAL and
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wxALIGN_CENTER_VERTICAL do what they say. wxALIGN_CENTRE (same as
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wxALIGN_CENTER) is defined as (wxALIGN_CENTER_HORIZONTAL |
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wxALIGN_CENTER_VERTICAL). Default alignment is wxALIGN_LEFT | wxALIGN_TOP.
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As mentioned above, any window belonging to a sizer may have a border, and it
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can be specified which of the four sides may have this border, using the wxTOP,
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wxLEFT, wxRIGHT and wxBOTTOM constants or wxALL for all directions (and you may
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also use wxNORTH, wxWEST etc instead). These flags can be used in combination
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with the alignment flags above as the second parameter of the Add() method
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using the binary or operator |. The sizer of the border also must be made
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known, and it is the third parameter in the Add() method. This means, that the
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entire behaviour of a sizer and its children can be controlled by the three
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parameters of the Add() method.
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@code
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// We want to get a dialog that is stretchable because it
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// has a text ctrl at the top and two buttons at the bottom.
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MyDialog::MyDialog(wxFrame *parent, wxWindowID id, const wxString &title )
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: wxDialog(parent, id, title, wxDefaultPosition, wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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{
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wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
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// create text ctrl with minimal size 100x60
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topsizer->Add(
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new wxTextCtrl( this, -1, "My text.", wxDefaultPosition, wxSize(100,60), wxTE_MULTILINE),
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1, // make vertically stretchable
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wxEXPAND | // make horizontally stretchable
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wxALL, // and make border all around
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10 ); // set border width to 10
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wxBoxSizer *button_sizer = new wxBoxSizer( wxHORIZONTAL );
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button_sizer->Add(
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new wxButton( this, wxID_OK, "OK" ),
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0, // make horizontally unstretchable
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wxALL, // make border all around (implicit top alignment)
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10 ); // set border width to 10
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button_sizer->Add(
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new wxButton( this, wxID_CANCEL, "Cancel" ),
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0, // make horizontally unstretchable
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wxALL, // make border all around (implicit top alignment)
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10 ); // set border width to 10
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topsizer->Add(
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button_sizer,
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0, // make vertically unstretchable
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wxALIGN_CENTER ); // no border and centre horizontally
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SetSizerAndFit(topsizer); // use the sizer for layout and size window
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// accordingly and prevent it from being resized
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// to smaller size
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}
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@endcode
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Note that the new way of specifying flags to wxSizer is via wxSizerFlags. This
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class greatly eases the burden of passing flags to a wxSizer.
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Here's how you'd do the previous example with wxSizerFlags:
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@code
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// We want to get a dialog that is stretchable because it
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// has a text ctrl at the top and two buttons at the bottom.
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MyDialog::MyDialog(wxFrame *parent, wxWindowID id, const wxString &title )
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: wxDialog(parent, id, title, wxDefaultPosition, wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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{
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wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
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// create text ctrl with minimal size 100x60 that is horizontally and
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// vertically stretchable with a border width of 10
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topsizer->Add(
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new wxTextCtrl( this, -1, "My text.", wxDefaultPosition, wxSize(100,60), wxTE_MULTILINE),
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wxSizerFlags(1).Align().Expand().Border(wxALL, 10));
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wxBoxSizer *button_sizer = new wxBoxSizer( wxHORIZONTAL );
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//create two buttons that are horizontally unstretchable,
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// with an all-around border with a width of 10 and implicit top alignment
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button_sizer->Add(
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new wxButton( this, wxID_OK, "OK" ),
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wxSizerFlags(0).Align().Border(wxALL, 10));
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button_sizer->Add(
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new wxButton( this, wxID_CANCEL, "Cancel" ),
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wxSizerFlags(0).Align().Border(wxALL, 10));
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//create a sizer with no border and centered horizontally
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topsizer->Add(
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button_sizer,
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wxSizerFlags(0).Center() );
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SetSizerAndFit(topsizer); // use the sizer for layout and set size and hints
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}
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@endcode
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@section overview_sizer_types Other Types of Sizers
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wxGridSizer is a sizer which lays out its children in a two-dimensional table
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with all table fields having the same size, i.e. the width of each field is the
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width of the widest child, the height of each field is the height of the
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tallest child.
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wxFlexGridSizer is a sizer which lays out its children in a two-dimensional
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table with all table fields in one row having the same height and all fields in
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one column having the same width, but all rows or all columns are not
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necessarily the same height or width as in the wxGridSizer.
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wxStaticBoxSizer is a sizer derived from wxBoxSizer but adds a static box
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around the sizer. Note that this static box has to be created separately.
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wxGridBagSizer is a rather special kind of sizer which, unlike the other
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classes, allows to directly put the elements at the given position in the
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sizer. Please see its documentation for more details.
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@section overview_sizer_button CreateButtonSizer
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As a convenience, wxDialog::CreateButtonSizer(long flags) can be used to create a
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standard button sizer in which standard buttons are displayed. The following
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flags can be passed to this function:
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@code
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wxYES_NO // Add Yes/No subpanel
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wxYES // return wxID_YES
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wxNO // return wxID_NO
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wxNO_DEFAULT // make the wxNO button the default,
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// otherwise wxYES or wxOK button will be default
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wxOK // return wxID_OK
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wxCANCEL // return wxID_CANCEL
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wxHELP // return wxID_HELP
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wxFORWARD // return wxID_FORWARD
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wxBACKWARD // return wxID_BACKWARD
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wxSETUP // return wxID_SETUP
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wxMORE // return wxID_MORE
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@endcode
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*/
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