228 lines
7 KiB
C++
228 lines
7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/laywin.h
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// Purpose: Implements a simple layout algorithm, plus
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// wxSashLayoutWindow which is an example of a window with
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// layout-awareness (via event handlers). This is suited to
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// IDE-style window layout.
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LAYWIN_H_G_
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#define _WX_LAYWIN_H_G_
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#if wxUSE_SASH
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#include "wx/sashwin.h"
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#endif // wxUSE_SASH
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#include "wx/event.h"
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class WXDLLIMPEXP_FWD_ADV wxQueryLayoutInfoEvent;
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class WXDLLIMPEXP_FWD_ADV wxCalculateLayoutEvent;
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wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_QUERY_LAYOUT_INFO, wxQueryLayoutInfoEvent );
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wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_CALCULATE_LAYOUT, wxCalculateLayoutEvent );
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enum wxLayoutOrientation
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{
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wxLAYOUT_HORIZONTAL,
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wxLAYOUT_VERTICAL
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};
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enum wxLayoutAlignment
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{
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wxLAYOUT_NONE,
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wxLAYOUT_TOP,
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wxLAYOUT_LEFT,
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wxLAYOUT_RIGHT,
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wxLAYOUT_BOTTOM
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};
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// Not sure this is necessary
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// Tell window which dimension we're sizing on
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#define wxLAYOUT_LENGTH_Y 0x0008
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#define wxLAYOUT_LENGTH_X 0x0000
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// Use most recently used length
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#define wxLAYOUT_MRU_LENGTH 0x0010
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// Only a query, so don't actually move it.
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#define wxLAYOUT_QUERY 0x0100
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/*
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* This event is used to get information about window alignment,
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* orientation and size.
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*/
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class WXDLLIMPEXP_ADV wxQueryLayoutInfoEvent: public wxEvent
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{
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public:
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wxQueryLayoutInfoEvent(wxWindowID id = 0)
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{
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SetEventType(wxEVT_QUERY_LAYOUT_INFO);
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m_requestedLength = 0;
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m_flags = 0;
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m_id = id;
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m_alignment = wxLAYOUT_TOP;
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m_orientation = wxLAYOUT_HORIZONTAL;
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}
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// Read by the app
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void SetRequestedLength(int length) { m_requestedLength = length; }
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int GetRequestedLength() const { return m_requestedLength; }
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void SetFlags(int flags) { m_flags = flags; }
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int GetFlags() const { return m_flags; }
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// Set by the app
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void SetSize(const wxSize& size) { m_size = size; }
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wxSize GetSize() const { return m_size; }
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void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }
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wxLayoutOrientation GetOrientation() const { return m_orientation; }
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void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
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wxLayoutAlignment GetAlignment() const { return m_alignment; }
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virtual wxEvent *Clone() const { return new wxQueryLayoutInfoEvent(*this); }
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protected:
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int m_flags;
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int m_requestedLength;
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wxSize m_size;
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wxLayoutOrientation m_orientation;
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wxLayoutAlignment m_alignment;
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private:
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxQueryLayoutInfoEvent)
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};
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typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&);
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#define wxQueryLayoutInfoEventHandler( func ) \
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wxEVENT_HANDLER_CAST( wxQueryLayoutInfoEventFunction, func )
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#define EVT_QUERY_LAYOUT_INFO(func) \
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wxDECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, wxID_ANY, wxID_ANY, wxQueryLayoutInfoEventHandler( func ), NULL ),
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/*
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* This event is used to take a bite out of the available client area.
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*/
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class WXDLLIMPEXP_ADV wxCalculateLayoutEvent: public wxEvent
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{
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public:
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wxCalculateLayoutEvent(wxWindowID id = 0)
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{
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SetEventType(wxEVT_CALCULATE_LAYOUT);
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m_flags = 0;
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m_id = id;
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}
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// Read by the app
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void SetFlags(int flags) { m_flags = flags; }
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int GetFlags() const { return m_flags; }
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// Set by the app
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void SetRect(const wxRect& rect) { m_rect = rect; }
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wxRect GetRect() const { return m_rect; }
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virtual wxEvent *Clone() const { return new wxCalculateLayoutEvent(*this); }
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protected:
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int m_flags;
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wxRect m_rect;
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private:
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCalculateLayoutEvent)
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};
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typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&);
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#define wxCalculateLayoutEventHandler( func ) wxEVENT_HANDLER_CAST(wxCalculateLayoutEventFunction, func)
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#define EVT_CALCULATE_LAYOUT(func) \
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wxDECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, wxID_ANY, wxID_ANY, wxCalculateLayoutEventHandler( func ), NULL ),
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#if wxUSE_SASH
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// This is window that can remember alignment/orientation, does its own layout,
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// and can provide sashes too. Useful for implementing docked windows with sashes in
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// an IDE-style interface.
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class WXDLLIMPEXP_ADV wxSashLayoutWindow: public wxSashWindow
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{
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public:
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wxSashLayoutWindow()
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{
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Init();
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}
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wxSashLayoutWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow"))
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{
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Create(parent, id, pos, size, style, name);
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}
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bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow"));
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// Accessors
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inline wxLayoutAlignment GetAlignment() const { return m_alignment; }
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inline wxLayoutOrientation GetOrientation() const { return m_orientation; }
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inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
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inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }
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// Give the window default dimensions
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inline void SetDefaultSize(const wxSize& size) { m_defaultSize = size; }
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// Event handlers
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// Called by layout algorithm to allow window to take a bit out of the
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// client rectangle, and size itself if not in wxLAYOUT_QUERY mode.
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void OnCalculateLayout(wxCalculateLayoutEvent& event);
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// Called by layout algorithm to retrieve information about the window.
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void OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event);
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private:
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void Init();
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wxLayoutAlignment m_alignment;
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wxLayoutOrientation m_orientation;
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wxSize m_defaultSize;
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private:
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxSashLayoutWindow)
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DECLARE_EVENT_TABLE()
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};
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#endif // wxUSE_SASH
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class WXDLLIMPEXP_FWD_CORE wxMDIParentFrame;
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class WXDLLIMPEXP_FWD_CORE wxFrame;
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// This class implements the layout algorithm
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class WXDLLIMPEXP_ADV wxLayoutAlgorithm: public wxObject
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{
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public:
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wxLayoutAlgorithm() {}
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#if wxUSE_MDI_ARCHITECTURE
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// The MDI client window is sized to whatever's left over.
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bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = NULL);
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#endif // wxUSE_MDI_ARCHITECTURE
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// mainWindow is sized to whatever's left over. This function for backward
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// compatibility; use LayoutWindow.
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bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = NULL);
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// mainWindow is sized to whatever's left over.
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bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = NULL);
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};
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#endif
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// _WX_LAYWIN_H_G_
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