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CodeBlocksPortable/wxWidgets-3.0.5/include/wx/xti.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/xti.h
// Purpose: runtime metadata information (extended class info)
// Author: Stefan Csomor
// Modified by: Francesco Montorsi
// Created: 27/07/03
// Copyright: (c) 1997 Julian Smart
// (c) 2003 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XTIH__
#define _WX_XTIH__
// We want to support properties, event sources and events sinks through
// explicit declarations, using templates and specialization to make the
// effort as painless as possible.
//
// This means we have the following domains :
//
// - Type Information for categorizing built in types as well as custom types
// this includes information about enums, their values and names
// - Type safe value storage : a kind of wxVariant, called right now wxAny
// which will be merged with wxVariant
// - Property Information and Property Accessors providing access to a class'
// values and exposed event delegates
// - Information about event handlers
// - extended Class Information for accessing all these
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_EXTENDED_RTTI
class WXDLLIMPEXP_FWD_BASE wxAny;
class WXDLLIMPEXP_FWD_BASE wxAnyList;
class WXDLLIMPEXP_FWD_BASE wxObject;
class WXDLLIMPEXP_FWD_BASE wxString;
class WXDLLIMPEXP_FWD_BASE wxClassInfo;
class WXDLLIMPEXP_FWD_BASE wxHashTable;
class WXDLLIMPEXP_FWD_BASE wxObject;
class WXDLLIMPEXP_FWD_BASE wxPluginLibrary;
class WXDLLIMPEXP_FWD_BASE wxHashTable;
class WXDLLIMPEXP_FWD_BASE wxHashTable_Node;
class WXDLLIMPEXP_FWD_BASE wxStringToAnyHashMap;
class WXDLLIMPEXP_FWD_BASE wxPropertyInfoMap;
class WXDLLIMPEXP_FWD_BASE wxPropertyAccessor;
class WXDLLIMPEXP_FWD_BASE wxObjectAllocatorAndCreator;
class WXDLLIMPEXP_FWD_BASE wxObjectAllocator;
#define wx_dynamic_cast(t, x) dynamic_cast<t>(x)
#include "wx/xtitypes.h"
#include "wx/xtihandler.h"
// ----------------------------------------------------------------------------
// wxClassInfo
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxObjectFunctor
{
public:
virtual ~wxObjectFunctor();
// Invoke the actual event handler:
virtual void operator()(const wxObject *) = 0;
};
class WXDLLIMPEXP_FWD_BASE wxPropertyInfo;
class WXDLLIMPEXP_FWD_BASE wxHandlerInfo;
typedef wxObject *(*wxObjectConstructorFn)(void);
typedef wxPropertyInfo *(*wxPropertyInfoFn)(void);
typedef wxHandlerInfo *(*wxHandlerInfoFn)(void);
typedef void (*wxVariantToObjectConverter)( const wxAny &data, wxObjectFunctor* fn );
typedef wxObject* (*wxVariantToObjectPtrConverter) ( const wxAny& data);
typedef wxAny (*wxObjectToVariantConverter)( wxObject* );
WXDLLIMPEXP_BASE wxString wxAnyGetAsString( const wxAny& data);
WXDLLIMPEXP_BASE const wxObject* wxAnyGetAsObjectPtr( const wxAny& data);
class WXDLLIMPEXP_BASE wxObjectWriter;
class WXDLLIMPEXP_BASE wxObjectWriterCallback;
typedef bool (*wxObjectStreamingCallback) ( const wxObject *, wxObjectWriter *, \
wxObjectWriterCallback *, const wxStringToAnyHashMap & );
class WXDLLIMPEXP_BASE wxClassInfo
{
friend class WXDLLIMPEXP_BASE wxPropertyInfo;
friend class /* WXDLLIMPEXP_BASE */ wxHandlerInfo;
friend wxObject *wxCreateDynamicObject(const wxString& name);
public:
wxClassInfo(const wxClassInfo **_Parents,
const wxChar *_UnitName,
const wxChar *_ClassName,
int size,
wxObjectConstructorFn ctor,
wxPropertyInfoFn _Props,
wxHandlerInfoFn _Handlers,
wxObjectAllocatorAndCreator* _Constructor,
const wxChar ** _ConstructorProperties,
const int _ConstructorPropertiesCount,
wxVariantToObjectPtrConverter _PtrConverter1,
wxVariantToObjectConverter _Converter2,
wxObjectToVariantConverter _Converter3,
wxObjectStreamingCallback _streamingCallback = NULL) :
m_className(_ClassName),
m_objectSize(size),
m_objectConstructor(ctor),
m_next(sm_first),
m_firstPropertyFn(_Props),
m_firstHandlerFn(_Handlers),
m_firstProperty(NULL),
m_firstHandler(NULL),
m_firstInited(false),
m_parents(_Parents),
m_unitName(_UnitName),
m_constructor(_Constructor),
m_constructorProperties(_ConstructorProperties),
m_constructorPropertiesCount(_ConstructorPropertiesCount),
m_variantOfPtrToObjectConverter(_PtrConverter1),
m_variantToObjectConverter(_Converter2),
m_objectToVariantConverter(_Converter3),
m_streamingCallback(_streamingCallback)
{
sm_first = this;
Register();
}
wxClassInfo(const wxChar *_UnitName, const wxChar *_ClassName,
const wxClassInfo **_Parents) :
m_className(_ClassName),
m_objectSize(0),
m_objectConstructor(NULL),
m_next(sm_first),
m_firstPropertyFn(NULL),
m_firstHandlerFn(NULL),
m_firstProperty(NULL),
m_firstHandler(NULL),
m_firstInited(true),
m_parents(_Parents),
m_unitName(_UnitName),
m_constructor(NULL),
m_constructorProperties(NULL),
m_constructorPropertiesCount(0),
m_variantOfPtrToObjectConverter(NULL),
m_variantToObjectConverter(NULL),
m_objectToVariantConverter(NULL),
m_streamingCallback(NULL)
{
sm_first = this;
Register();
}
// ctor compatible with old RTTI system
wxClassInfo(const wxChar *_ClassName,
const wxClassInfo *_Parent1,
const wxClassInfo *_Parent2,
int size,
wxObjectConstructorFn ctor) :
m_className(_ClassName),
m_objectSize(size),
m_objectConstructor(ctor),
m_next(sm_first),
m_firstPropertyFn(NULL),
m_firstHandlerFn(NULL),
m_firstProperty(NULL),
m_firstHandler(NULL),
m_firstInited(true),
m_parents(NULL),
m_unitName(NULL),
m_constructor(NULL),
m_constructorProperties(NULL),
m_constructorPropertiesCount(0),
m_variantOfPtrToObjectConverter(NULL),
m_variantToObjectConverter(NULL),
m_objectToVariantConverter(NULL),
m_streamingCallback(NULL)
{
sm_first = this;
m_parents[0] = _Parent1;
m_parents[1] = _Parent2;
m_parents[2] = NULL;
Register();
}
virtual ~wxClassInfo();
// allocates an instance of this class, this object does not have to be
// initialized or fully constructed as this call will be followed by a call to Create
virtual wxObject *AllocateObject() const
{ return m_objectConstructor ? (*m_objectConstructor)() : 0; }
// 'old naming' for AllocateObject staying here for backward compatibility
wxObject *CreateObject() const { return AllocateObject(); }
// direct construction call for classes that cannot construct instances via alloc/create
wxObject *ConstructObject(int ParamCount, wxAny *Params) const;
bool NeedsDirectConstruction() const;
const wxChar *GetClassName() const
{ return m_className; }
const wxChar *GetBaseClassName1() const
{ return m_parents[0] ? m_parents[0]->GetClassName() : NULL; }
const wxChar *GetBaseClassName2() const
{ return (m_parents[0] && m_parents[1]) ? m_parents[1]->GetClassName() : NULL; }
const wxClassInfo *GetBaseClass1() const
{ return m_parents[0]; }
const wxClassInfo *GetBaseClass2() const
{ return m_parents[0] ? m_parents[1] : NULL; }
const wxChar *GetIncludeName() const
{ return m_unitName; }
const wxClassInfo **GetParents() const
{ return m_parents; }
int GetSize() const
{ return m_objectSize; }
bool IsDynamic() const
{ return (NULL != m_objectConstructor); }
wxObjectConstructorFn GetConstructor() const
{ return m_objectConstructor; }
const wxClassInfo *GetNext() const
{ return m_next; }
// statics:
static void CleanUp();
static wxClassInfo *FindClass(const wxString& className);
static const wxClassInfo *GetFirst()
{ return sm_first; }
// Climb upwards through inheritance hierarchy.
// Dual inheritance is catered for.
bool IsKindOf(const wxClassInfo *info) const;
wxDECLARE_CLASS_INFO_ITERATORS();
// if there is a callback registered with that class it will be called
// before this object will be written to disk, it can veto streaming out
// this object by returning false, if this class has not registered a
// callback, the search will go up the inheritance tree if no callback has
// been registered true will be returned by default
bool BeforeWriteObject( const wxObject *obj, wxObjectWriter *streamer,
wxObjectWriterCallback *writercallback, const wxStringToAnyHashMap &metadata) const;
// gets the streaming callback from this class or any superclass
wxObjectStreamingCallback GetStreamingCallback() const;
// returns the first property
wxPropertyInfo* GetFirstProperty() const
{ EnsureInfosInited(); return m_firstProperty; }
// returns the first handler
wxHandlerInfo* GetFirstHandler() const
{ EnsureInfosInited(); return m_firstHandler; }
// Call the Create upon an instance of the class, in the end the object is fully
// initialized
virtual bool Create (wxObject *object, int ParamCount, wxAny *Params) const;
// get number of parameters for constructor
virtual int GetCreateParamCount() const
{ return m_constructorPropertiesCount; }
// get n-th constructor parameter
virtual const wxChar* GetCreateParamName(int n) const
{ return m_constructorProperties[n]; }
// Runtime access to objects for simple properties (get/set) by property
// name and variant data
virtual void SetProperty (wxObject *object, const wxChar *propertyName,
const wxAny &value) const;
virtual wxAny GetProperty (wxObject *object, const wxChar *propertyName) const;
// Runtime access to objects for collection properties by property name
virtual wxAnyList GetPropertyCollection(wxObject *object,
const wxChar *propertyName) const;
virtual void AddToPropertyCollection(wxObject *object, const wxChar *propertyName,
const wxAny& value) const;
// we must be able to cast variants to wxObject pointers, templates seem
// not to be suitable
void CallOnAny( const wxAny &data, wxObjectFunctor* functor ) const;
wxObject* AnyToObjectPtr( const wxAny &data) const;
wxAny ObjectPtrToAny( wxObject *object ) const;
// find property by name
virtual const wxPropertyInfo *FindPropertyInfo (const wxChar *PropertyName) const;
// find handler by name
virtual const wxHandlerInfo *FindHandlerInfo (const wxChar *handlerName) const;
// find property by name
virtual wxPropertyInfo *FindPropertyInfoInThisClass (const wxChar *PropertyName) const;
// find handler by name
virtual wxHandlerInfo *FindHandlerInfoInThisClass (const wxChar *handlerName) const;
// puts all the properties of this class and its superclasses in the map,
// as long as there is not yet an entry with the same name (overriding mechanism)
void GetProperties( wxPropertyInfoMap &map ) const;
private:
const wxChar *m_className;
int m_objectSize;
wxObjectConstructorFn m_objectConstructor;
// class info object live in a linked list:
// pointers to its head and the next element in it
static wxClassInfo *sm_first;
wxClassInfo *m_next;
static wxHashTable *sm_classTable;
wxPropertyInfoFn m_firstPropertyFn;
wxHandlerInfoFn m_firstHandlerFn;
protected:
void EnsureInfosInited() const
{
if ( !m_firstInited)
{
if ( m_firstPropertyFn != NULL)
m_firstProperty = (*m_firstPropertyFn)();
if ( m_firstHandlerFn != NULL)
m_firstHandler = (*m_firstHandlerFn)();
m_firstInited = true;
}
}
mutable wxPropertyInfo* m_firstProperty;
mutable wxHandlerInfo* m_firstHandler;
private:
mutable bool m_firstInited;
const wxClassInfo** m_parents;
const wxChar* m_unitName;
wxObjectAllocatorAndCreator* m_constructor;
const wxChar ** m_constructorProperties;
const int m_constructorPropertiesCount;
wxVariantToObjectPtrConverter m_variantOfPtrToObjectConverter;
wxVariantToObjectConverter m_variantToObjectConverter;
wxObjectToVariantConverter m_objectToVariantConverter;
wxObjectStreamingCallback m_streamingCallback;
const wxPropertyAccessor *FindAccessor (const wxChar *propertyName) const;
protected:
// registers the class
void Register();
void Unregister();
DECLARE_NO_COPY_CLASS(wxClassInfo)
};
WXDLLIMPEXP_BASE wxObject *wxCreateDynamicObject(const wxString& name);
// ----------------------------------------------------------------------------
// wxDynamicClassInfo
// ----------------------------------------------------------------------------
// this object leads to having a pure runtime-instantiation
class WXDLLIMPEXP_BASE wxDynamicClassInfo : public wxClassInfo
{
friend class WXDLLIMPEXP_BASE wxDynamicObject;
public:
wxDynamicClassInfo( const wxChar *_UnitName, const wxChar *_ClassName,
const wxClassInfo* superClass );
virtual ~wxDynamicClassInfo();
// constructs a wxDynamicObject with an instance
virtual wxObject *AllocateObject() const;
// Call the Create method for a class
virtual bool Create (wxObject *object, int ParamCount, wxAny *Params) const;
// get number of parameters for constructor
virtual int GetCreateParamCount() const;
// get i-th constructor parameter
virtual const wxChar* GetCreateParamName(int i) const;
// Runtime access to objects by property name, and variant data
virtual void SetProperty (wxObject *object, const wxChar *PropertyName,
const wxAny &Value) const;
virtual wxAny GetProperty (wxObject *object, const wxChar *PropertyName) const;
// adds a property to this class at runtime
void AddProperty( const wxChar *propertyName, const wxTypeInfo* typeInfo );
// removes an existing runtime-property
void RemoveProperty( const wxChar *propertyName );
// renames an existing runtime-property
void RenameProperty( const wxChar *oldPropertyName, const wxChar *newPropertyName );
// as a handler to this class at runtime
void AddHandler( const wxChar *handlerName, wxObjectEventFunction address,
const wxClassInfo* eventClassInfo );
// removes an existing runtime-handler
void RemoveHandler( const wxChar *handlerName );
// renames an existing runtime-handler
void RenameHandler( const wxChar *oldHandlerName, const wxChar *newHandlerName );
private:
struct wxDynamicClassInfoInternal;
wxDynamicClassInfoInternal* m_data;
};
// ----------------------------------------------------------------------------
// wxDECLARE class macros
// ----------------------------------------------------------------------------
#define _DECLARE_DYNAMIC_CLASS(name) \
public: \
static wxClassInfo ms_classInfo; \
static const wxClassInfo* ms_classParents[]; \
static wxPropertyInfo* GetPropertiesStatic(); \
static wxHandlerInfo* GetHandlersStatic(); \
static wxClassInfo *GetClassInfoStatic() \
{ return &name::ms_classInfo; } \
virtual wxClassInfo *GetClassInfo() const \
{ return &name::ms_classInfo; }
#define wxDECLARE_DYNAMIC_CLASS(name) \
static wxObjectAllocatorAndCreator* ms_constructor; \
static const wxChar * ms_constructorProperties[]; \
static const int ms_constructorPropertiesCount; \
_DECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(name) \
wxDECLARE_NO_ASSIGN_CLASS(name); \
wxDECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_DYNAMIC_CLASS_NO_COPY(name) \
wxDECLARE_NO_COPY_CLASS(name); \
wxDECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_CLASS(name) \
wxDECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_ABSTRACT_CLASS(name) _DECLARE_DYNAMIC_CLASS(name)
#define wxCLASSINFO(name) (&name::ms_classInfo)
#endif // wxUSE_EXTENDED_RTTI
#endif // _WX_XTIH__