129 lines
3.4 KiB
Objective-C
129 lines
3.4 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: init.h
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// Purpose: interface of global functions
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxInitializer
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Create an object of this class on the stack to initialize/cleanup the library
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automatically.
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@library{wxbase}
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@category{appmanagement}
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@see wxGLContext
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*/
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class wxInitializer
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{
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public:
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/**
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Initializes the library.
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Calls wxInitialize().
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*/
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wxInitializer(int argc = 0, wxChar **argv = NULL);
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/**
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Has the initialization been successful? (explicit test)
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*/
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bool IsOk() const;
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/**
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This dtor only does clean up if we initialized the library properly.
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Calls wxUninitialize().
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*/
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~wxInitializer();
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};
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/** @addtogroup group_funcmacro_appinitterm */
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//@{
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/**
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This function can be used to perform the initialization of wxWidgets if you
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can't use the default initialization code for any reason.
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If the function returns true, the initialization was successful and the
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global wxApp object ::wxTheApp has been created. Moreover, wxEntryCleanup()
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must be called afterwards. If the function returns false, a catastrophic
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initialization error occurred and (at least the GUI part of) the library
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can't be used at all.
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Notice that parameters @c argc and @c argv may be modified by this
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function.
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@header{wx/init.h}
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*/
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bool wxEntryStart(int& argc, wxChar** argv);
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/**
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See wxEntryStart(int&,wxChar**) for more info about this function.
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This is an additional overload of wxEntryStart() provided under MSW only.
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It is meant to be called with the parameters passed to WinMain().
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@note Under Windows CE platform, and only there, the type of @a pCmdLine is
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@c wchar_t *, otherwise it is @c char *, even in Unicode build.
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@onlyfor{wxmsw}
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@header{wx/init.h}
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*/
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bool wxEntryStart(HINSTANCE hInstance,
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HINSTANCE hPrevInstance = NULL,
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char* pCmdLine = NULL,
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int nCmdShow = SW_SHOWNORMAL);
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/**
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Free resources allocated by a successful call to wxEntryStart().
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@header{wx/init.h}
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*/
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void wxEntryCleanup();
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/**
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Initialize the library (may be called as many times as needed, but each
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call to wxInitialize() must be matched by wxUninitialize()).
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With this function you may avoid wxDECLARE_APP() and wxIMPLEMENT_APP() macros
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and use wxInitialize() and wxUninitialize() dynamically in the
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program startup and termination.
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@header{wx/init.h}
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*/
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bool wxInitialize(int argc = 0, wxChar **argv = NULL);
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/**
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Clean up; the library can't be used any more after the last call to
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wxUninitialize().
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See wxInitialize() for more info.
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@header{wx/init.h}
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*/
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void wxUninitialize();
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/**
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Prevents wxWidgets from setting HighDPI awareness mode.
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wxEntry calls SetDPIProcessAware() early during initialization on Windows.
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To prevent this (e.g. because wx is embedded in native code and disabling
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DPI awareness in the manifest is not an option), call this function
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*before* wxEntry() is called.
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@onlyfor{wxmsw}
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@header{wx/init.h}
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@since 3.0.3, but only available in 3.0.x, not 3.1+ which doesn't make
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the SetDPIProcessAware() call anymore.
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*/
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void wxMSWDisableSettingHighDPIAware();
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//@}
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