280 lines
9.6 KiB
C++
280 lines
9.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: htmlpars.h
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// Purpose: wx28HtmlParser class (generic parser)
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// Author: Vaclav Slavik
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// Copyright: (c) 1999 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_HTMLPARS_H_
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#define _WX_HTMLPARS_H_
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#include "wx/defs.h"
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#include "wx/filesys.h"
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#include "wx/hash.h"
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#include "wx/fontenc.h"
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#include "htmltag.h"
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class wxMBConv;
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class wx28HtmlParser;
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class wx28HtmlTagHandler;
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class wx28HtmlEntitiesParser;
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class wx28HtmlTextPieces;
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class wx28HtmlParserState;
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enum wx28HtmlURLType
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{
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wxHTML_URL_PAGE,
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wxHTML_URL_IMAGE,
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wxHTML_URL_OTHER
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};
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// This class handles generic parsing of HTML document : it scans
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// the document and divides it into blocks of tags (where one block
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// consists of starting and ending tag and of text between these
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// 2 tags.
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class wx28HtmlParser : public wxObject
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{
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DECLARE_ABSTRACT_CLASS(wx28HtmlParser)
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public:
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wx28HtmlParser();
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virtual ~wx28HtmlParser();
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// Sets the class which will be used for opening files
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void SetFS(wxFileSystem *fs) { m_FS = fs; }
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wxFileSystem* GetFS() const { return m_FS; }
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// Opens file if the parser is allowed to open given URL (may be forbidden
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// for security reasons)
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virtual wxFSFile *OpenURL(wx28HtmlURLType type, const wxString& url) const;
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// You can simply call this method when you need parsed output.
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// This method does these things:
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// 1. call InitParser(source);
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// 2. call DoParsing();
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// 3. call GetProduct(); (its return value is then returned)
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// 4. call DoneParser();
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wxObject* Parse(const wxString& source);
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// Sets the source. This must be called before running Parse() method.
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virtual void InitParser(const wxString& source);
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// This must be called after Parse().
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virtual void DoneParser();
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// May be called during parsing to immediately return from Parse().
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virtual void StopParsing() { m_stopParsing = true; }
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// Parses the m_Source from begin_pos to end_pos-1.
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// (in noparams version it parses whole m_Source)
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void DoParsing(int begin_pos, int end_pos);
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void DoParsing();
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// Returns pointer to the tag at parser's current position
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wx28HtmlTag *GetCurrentTag() const { return m_CurTag; }
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// Returns product of parsing
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// Returned value is result of parsing of the part. The type of this result
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// depends on internal representation in derived parser
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// (see wx28HtmlWinParser for details).
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virtual wxObject* GetProduct() = 0;
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// adds handler to the list & hash table of handlers.
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virtual void AddTagHandler(wx28HtmlTagHandler *handler);
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// Forces the handler to handle additional tags (not returned by GetSupportedTags).
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// The handler should already be in use by this parser.
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// Example: you want to parse following pseudo-html structure:
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// <myitems>
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// <it name="one" value="1">
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// <it name="two" value="2">
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// </myitems>
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// <it> This last it has different meaning, we don't want it to be parsed by myitems handler!
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// handler can handle only 'myitems' (e.g. its GetSupportedTags returns "MYITEMS")
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// you can call PushTagHandler(handler, "IT") when you find <myitems>
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// and call PopTagHandler() when you find </myitems>
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void PushTagHandler(wx28HtmlTagHandler *handler, const wxString& tags);
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// Restores state before last call to PushTagHandler
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void PopTagHandler();
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wxString* GetSource() {return &m_Source;}
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void SetSource(const wxString& src);
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// Sets HTML source and remembers current parser's state so that it can
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// later be restored. This is useful for on-line modifications of
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// HTML source (for example, <pre> handler replaces spaces with
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// and newlines with <br>)
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virtual void SetSourceAndSaveState(const wxString& src);
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// Restores parser's state from stack or returns false if the stack is
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// empty
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virtual bool RestoreState();
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// Returns HTML source inside the element (i.e. between the starting
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// and ending tag)
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wxString GetInnerSource(const wx28HtmlTag& tag);
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// Parses HTML string 'markup' and extracts charset info from <meta> tag
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// if present. Returns empty string if the tag is missing.
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// For wxHTML's internal use.
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static wxString ExtractCharsetInformation(const wxString& markup);
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// Returns entity parser object, used to substitute HTML &entities;
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wx28HtmlEntitiesParser *GetEntitiesParser() const { return m_entitiesParser; }
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protected:
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// DOM structure
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void CreateDOMTree();
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void DestroyDOMTree();
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void CreateDOMSubTree(wx28HtmlTag *cur,
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int begin_pos, int end_pos,
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wx28HtmlTagsCache *cache);
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// Adds text to the output.
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// This is called from Parse() and must be overridden in derived classes.
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// txt is not guaranteed to be only one word. It is largest continuous part of text
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// (= not broken by tags)
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// NOTE : using char* because of speed improvements
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virtual void AddText(const wxChar* txt) = 0;
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// Adds tag and proceeds it. Parse() may (and usually is) called from this method.
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// This is called from Parse() and may be overridden.
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// Default behaviour is that it looks for proper handler in m_Handlers. The tag is
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// ignored if no hander is found.
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// Derived class is *responsible* for filling in m_Handlers table.
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virtual void AddTag(const wx28HtmlTag& tag);
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protected:
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// DOM tree:
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wx28HtmlTag *m_CurTag;
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wx28HtmlTag *m_Tags;
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wx28HtmlTextPieces *m_TextPieces;
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size_t m_CurTextPiece;
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wxString m_Source;
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wx28HtmlParserState *m_SavedStates;
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// handlers that handle particular tags. The table is accessed by
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// key = tag's name.
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// This attribute MUST be filled by derived class otherwise it would
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// be empty and no tags would be recognized
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// (see wx28HtmlWinParser for details about filling it)
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// m_HandlersHash is for random access based on knowledge of tag name (BR, P, etc.)
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// it may (and often does) contain more references to one object
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// m_HandlersList is list of all handlers and it is guaranteed to contain
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// only one reference to each handler instance.
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wxList m_HandlersList;
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wxHashTable m_HandlersHash;
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DECLARE_NO_COPY_CLASS(wx28HtmlParser)
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// class for opening files (file system)
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wxFileSystem *m_FS;
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// handlers stack used by PushTagHandler and PopTagHandler
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wxList *m_HandlersStack;
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// entity parse
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wx28HtmlEntitiesParser *m_entitiesParser;
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// flag indicating that the parser should stop
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bool m_stopParsing;
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};
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// This class (and derived classes) cooperates with wx28HtmlParser.
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// Each recognized tag is passed to handler which is capable
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// of handling it. Each tag is handled in 3 steps:
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// 1. Handler will modifies state of parser
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// (using its public methods)
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// 2. Parser parses source between starting and ending tag
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// 3. Handler restores original state of the parser
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class wx28HtmlTagHandler : public wxObject
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{
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DECLARE_ABSTRACT_CLASS(wx28HtmlTagHandler)
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public:
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wx28HtmlTagHandler() : wxObject () { m_Parser = NULL; }
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// Sets the parser.
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// NOTE : each _instance_ of handler is guaranteed to be called
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// only by one parser. This means you don't have to care about
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// reentrancy.
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virtual void SetParser(wx28HtmlParser *parser)
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{ m_Parser = parser; }
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// Returns list of supported tags. The list is in uppercase and
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// tags are delimited by ','.
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// Example : "I,B,FONT,P"
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// is capable of handling italic, bold, font and paragraph tags
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virtual wxString GetSupportedTags() = 0;
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// This is hadling core method. It does all the Steps 1-3.
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// To process step 2, you can call ParseInner()
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// returned value : true if it called ParseInner(),
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// false etherwise
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virtual bool HandleTag(const wx28HtmlTag& tag) = 0;
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protected:
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// parses input between beginning and ending tag.
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// m_Parser must be set.
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void ParseInner(const wx28HtmlTag& tag)
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{ m_Parser->DoParsing(tag.GetBeginPos(), tag.GetEndPos1()); }
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// Parses given source as if it was tag's inner code (see
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// wx28HtmlParser::GetInnerSource). Unlike ParseInner(), this method lets
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// you specify the source code to parse. This is useful when you need to
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// modify the inner text before parsing.
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void ParseInnerSource(const wxString& source);
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wx28HtmlParser *m_Parser;
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DECLARE_NO_COPY_CLASS(wx28HtmlTagHandler)
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};
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// This class is used to parse HTML entities in strings. It can handle
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// both named entities and &#xxxx entries where xxxx is Unicode code.
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class wx28HtmlEntitiesParser : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wx28HtmlEntitiesParser)
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public:
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wx28HtmlEntitiesParser();
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virtual ~wx28HtmlEntitiesParser();
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// Sets encoding of output string.
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// Has no effect if wxUSE_UNICODE==1
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void SetEncoding(wxFontEncoding encoding);
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// Parses entities in input and replaces them with respective characters
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// (with respect to output encoding)
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wxString Parse(const wxString& input);
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// Returns character for given entity or 0 if the enity is unknown
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wxChar GetEntityChar(const wxString& entity);
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// Returns character that represents given Unicode code
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#if wxUSE_UNICODE
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wxChar GetCharForCode(unsigned code) { return (wxChar)code; }
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#else
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wxChar GetCharForCode(unsigned code);
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#endif
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protected:
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#if !wxUSE_UNICODE
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wxMBConv *m_conv;
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wxFontEncoding m_encoding;
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#endif
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DECLARE_NO_COPY_CLASS(wx28HtmlEntitiesParser)
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};
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#endif // _WX_HTMLPARS_H_
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