Version 1.0

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Михаил Агарков 2023-09-22 19:28:43 +03:00 committed by GitHub
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License.rtf Normal file

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Microsoft Reciprocal License (Ms-RL)
This license governs use of the accompanying software. If you use the
software, you accept this license. If you do not accept the license, do not
use the software.
1. Definitions
The terms "reproduce," "reproduction," "derivative works," and "distribution"
have the same meaning here as under U.S. copyright law.
A "contribution" is the original software, or any additions or changes to the
software.
A "contributor" is any person that distributes its contribution under this
license.
"Licensed patents" are a contributor's patent claims that read directly on its
contribution.
2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the
license conditions and limitations in section 3, each contributor grants
you a non-exclusive, worldwide, royalty-free copyright license to
reproduce its contribution, prepare derivative works of its contribution,
and distribute its contribution or any derivative works that you create.
(B) Patent Grant- Subject to the terms of this license, including the
license conditions and limitations in section 3, each contributor grants
you a non-exclusive, worldwide, royalty-free license under its licensed
patents to make, have made, use, sell, offer for sale, import, and/or
otherwise dispose of its contribution in the software or derivative works
of the contribution in the software.
3. Conditions and Limitations
(A) Reciprocal Grants- For any file you distribute that contains code
from the software (in source code or binary format), you must provide
recipients the source code to that file along with a copy of this
license, which license will govern that file. You may license other files
that are entirely your own work and do not contain code from the software
under any terms you choose.
(B) No Trademark License- This license does not grant you rights to use
any contributors' name, logo, or trademarks.
(C) If you bring a patent claim against any contributor over patents that
you claim are infringed by the software, your patent license from such
contributor to the software ends automatically.
(D) If you distribute any portion of the software, you must retain all
copyright, patent, trademark, and attribution notices that are present in
the software.
(E) If you distribute any portion of the software in source code form,
you may do so only under this license by including a complete copy of
this license with your distribution. If you distribute any portion of the
software in compiled or object code form, you may only do so under a
license that complies with this license.
(F) The software is licensed "as-is." You bear the risk of using it. The
contributors give no express warranties, guarantees, or conditions. You
may have additional consumer rights under your local laws which this
license cannot change. To the extent permitted under your local laws, the
contributors exclude the implied warranties of merchantability, fitness
for a particular purpose and non-infringement.

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MicPaint.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.34031.82
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MicPaint", "MicPaint\MicPaint.csproj", "{EB28BABF-8C43-4396-A186-DD07E2EEA7DE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EB28BABF-8C43-4396-A186-DD07E2EEA7DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EB28BABF-8C43-4396-A186-DD07E2EEA7DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EB28BABF-8C43-4396-A186-DD07E2EEA7DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EB28BABF-8C43-4396-A186-DD07E2EEA7DE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B7DEFF59-7939-4A72-96FD-20457EDB571D}
EndGlobalSection
EndGlobal

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namespace MicPaint
{
partial class About
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tableLayoutPanel = new System.Windows.Forms.TableLayoutPanel();
this.logoPictureBox = new System.Windows.Forms.PictureBox();
this.labelProductName = new System.Windows.Forms.Label();
this.labelVersion = new System.Windows.Forms.Label();
this.labelCopyright = new System.Windows.Forms.Label();
this.textBoxDescription = new System.Windows.Forms.TextBox();
this.okButton = new System.Windows.Forms.Button();
this.tableLayoutPanel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).BeginInit();
this.SuspendLayout();
//
// tableLayoutPanel
//
this.tableLayoutPanel.ColumnCount = 2;
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33F));
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 67F));
this.tableLayoutPanel.Controls.Add(this.logoPictureBox, 0, 0);
this.tableLayoutPanel.Controls.Add(this.labelProductName, 1, 0);
this.tableLayoutPanel.Controls.Add(this.labelVersion, 1, 1);
this.tableLayoutPanel.Controls.Add(this.labelCopyright, 1, 2);
this.tableLayoutPanel.Controls.Add(this.textBoxDescription, 1, 3);
this.tableLayoutPanel.Controls.Add(this.okButton, 1, 4);
this.tableLayoutPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel.Location = new System.Drawing.Point(9, 9);
this.tableLayoutPanel.Name = "tableLayoutPanel";
this.tableLayoutPanel.RowCount = 5;
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 11.11111F));
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 11.11111F));
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 11.11111F));
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 55.55556F));
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 11.11111F));
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tableLayoutPanel.Size = new System.Drawing.Size(417, 265);
this.tableLayoutPanel.TabIndex = 0;
//
// logoPictureBox
//
this.logoPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.logoPictureBox.Image = global::MicPaint.Properties.Resources.icon;
this.logoPictureBox.Location = new System.Drawing.Point(3, 3);
this.logoPictureBox.Name = "logoPictureBox";
this.tableLayoutPanel.SetRowSpan(this.logoPictureBox, 5);
this.logoPictureBox.Size = new System.Drawing.Size(131, 259);
this.logoPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.logoPictureBox.TabIndex = 12;
this.logoPictureBox.TabStop = false;
//
// labelProductName
//
this.labelProductName.Dock = System.Windows.Forms.DockStyle.Fill;
this.labelProductName.Location = new System.Drawing.Point(143, 0);
this.labelProductName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
this.labelProductName.MaximumSize = new System.Drawing.Size(0, 17);
this.labelProductName.Name = "labelProductName";
this.labelProductName.Size = new System.Drawing.Size(271, 17);
this.labelProductName.TabIndex = 19;
this.labelProductName.Text = "Product Name";
this.labelProductName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// labelVersion
//
this.labelVersion.Dock = System.Windows.Forms.DockStyle.Fill;
this.labelVersion.Location = new System.Drawing.Point(143, 29);
this.labelVersion.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
this.labelVersion.MaximumSize = new System.Drawing.Size(0, 17);
this.labelVersion.Name = "labelVersion";
this.labelVersion.Size = new System.Drawing.Size(271, 17);
this.labelVersion.TabIndex = 0;
this.labelVersion.Text = "Version";
this.labelVersion.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// labelCopyright
//
this.labelCopyright.Dock = System.Windows.Forms.DockStyle.Fill;
this.labelCopyright.Location = new System.Drawing.Point(143, 58);
this.labelCopyright.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
this.labelCopyright.MaximumSize = new System.Drawing.Size(0, 17);
this.labelCopyright.Name = "labelCopyright";
this.labelCopyright.Size = new System.Drawing.Size(271, 17);
this.labelCopyright.TabIndex = 21;
this.labelCopyright.Text = "Copyright";
this.labelCopyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// textBoxDescription
//
this.textBoxDescription.Dock = System.Windows.Forms.DockStyle.Fill;
this.textBoxDescription.Location = new System.Drawing.Point(143, 90);
this.textBoxDescription.Margin = new System.Windows.Forms.Padding(6, 3, 3, 3);
this.textBoxDescription.Multiline = true;
this.textBoxDescription.Name = "textBoxDescription";
this.textBoxDescription.ReadOnly = true;
this.textBoxDescription.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.textBoxDescription.Size = new System.Drawing.Size(271, 141);
this.textBoxDescription.TabIndex = 23;
this.textBoxDescription.TabStop = false;
this.textBoxDescription.Text = "Description";
//
// okButton
//
this.okButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.okButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.okButton.Location = new System.Drawing.Point(339, 239);
this.okButton.Name = "okButton";
this.okButton.Size = new System.Drawing.Size(75, 23);
this.okButton.TabIndex = 24;
this.okButton.Text = "&OK";
this.okButton.Click += new System.EventHandler(this.okButton_Click);
//
// About
//
this.AcceptButton = this.okButton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(435, 283);
this.Controls.Add(this.tableLayoutPanel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "About";
this.Padding = new System.Windows.Forms.Padding(9);
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "About MicPaint";
this.tableLayoutPanel.ResumeLayout(false);
this.tableLayoutPanel.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel;
private System.Windows.Forms.PictureBox logoPictureBox;
private System.Windows.Forms.Label labelProductName;
private System.Windows.Forms.Label labelVersion;
private System.Windows.Forms.Label labelCopyright;
private System.Windows.Forms.TextBox textBoxDescription;
private System.Windows.Forms.Button okButton;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MicPaint
{
partial class About : Form
{
public About()
{
InitializeComponent();
this.Text = String.Format("About {0}", AssemblyTitle);
this.labelProductName.Text = AssemblyProduct;
this.labelVersion.Text = String.Format("Version {0}", AssemblyVersion);
this.labelCopyright.Text = AssemblyCopyright;
this.textBoxDescription.Text = AssemblyDescription;
}
#region Assembly Attribute Accessors
public string AssemblyTitle
{
get
{
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false);
if (attributes.Length > 0)
{
AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0];
if (titleAttribute.Title != "")
{
return titleAttribute.Title;
}
}
return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase);
}
}
public string AssemblyVersion
{
get
{
return Assembly.GetExecutingAssembly().GetName().Version.ToString();
}
}
public string AssemblyDescription
{
get
{
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false);
if (attributes.Length == 0)
{
return "";
}
return ((AssemblyDescriptionAttribute)attributes[0]).Description;
}
}
public string AssemblyProduct
{
get
{
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false);
if (attributes.Length == 0)
{
return "";
}
return ((AssemblyProductAttribute)attributes[0]).Product;
}
}
public string AssemblyCopyright
{
get
{
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
if (attributes.Length == 0)
{
return "";
}
return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
}
}
#endregion
private void okButton_Click(object sender, EventArgs e)
{
Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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MicPaint/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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MicPaint/Form1.Designer.cs generated Normal file
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namespace MicPaint
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.panel2 = new System.Windows.Forms.Panel();
this.button3 = new System.Windows.Forms.Button();
this.panel1 = new System.Windows.Forms.Panel();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.button2 = new System.Windows.Forms.Button();
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.button1 = new System.Windows.Forms.Button();
this.colorDialog1 = new System.Windows.Forms.ColorDialog();
this.DrawingCanvas = new System.Windows.Forms.Panel();
this.panel3 = new System.Windows.Forms.Panel();
this.panel2.SuspendLayout();
this.panel1.SuspendLayout();
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
this.groupBox2.SuspendLayout();
this.panel3.SuspendLayout();
this.SuspendLayout();
//
// panel2
//
this.panel2.BackColor = System.Drawing.SystemColors.ControlDark;
this.panel2.Controls.Add(this.panel3);
this.panel2.Controls.Add(this.panel1);
this.panel2.Dock = System.Windows.Forms.DockStyle.Left;
this.panel2.Location = new System.Drawing.Point(0, 0);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(80, 500);
this.panel2.TabIndex = 3;
//
// button3
//
this.button3.Location = new System.Drawing.Point(3, 3);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(74, 23);
this.button3.TabIndex = 9;
this.button3.Text = "About";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// panel1
//
this.panel1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
this.panel1.Controls.Add(this.groupBox1);
this.panel1.Controls.Add(this.label1);
this.panel1.Controls.Add(this.groupBox2);
this.panel1.Dock = System.Windows.Forms.DockStyle.Top;
this.panel1.ForeColor = System.Drawing.Color.White;
this.panel1.Location = new System.Drawing.Point(0, 0);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(80, 157);
this.panel1.TabIndex = 8;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.button2);
this.groupBox1.Controls.Add(this.numericUpDown1);
this.groupBox1.Location = new System.Drawing.Point(3, 26);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(74, 74);
this.groupBox1.TabIndex = 5;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Size";
//
// button2
//
this.button2.ForeColor = System.Drawing.SystemColors.ControlText;
this.button2.Location = new System.Drawing.Point(6, 45);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(62, 23);
this.button2.TabIndex = 5;
this.button2.Text = "Apply";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// numericUpDown1
//
this.numericUpDown1.Location = new System.Drawing.Point(9, 19);
this.numericUpDown1.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.numericUpDown1.Name = "numericUpDown1";
this.numericUpDown1.ReadOnly = true;
this.numericUpDown1.Size = new System.Drawing.Size(59, 20);
this.numericUpDown1.TabIndex = 4;
this.numericUpDown1.Value = new decimal(new int[] {
2,
0,
0,
0});
this.numericUpDown1.ValueChanged += new System.EventHandler(this.numericUpDown1_ValueChanged);
//
// label1
//
this.label1.Font = new System.Drawing.Font("Segoe UI", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.label1.Location = new System.Drawing.Point(3, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(72, 23);
this.label1.TabIndex = 7;
this.label1.Text = "Paintbrush";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// groupBox2
//
this.groupBox2.Controls.Add(this.button1);
this.groupBox2.Location = new System.Drawing.Point(3, 106);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(74, 48);
this.groupBox2.TabIndex = 6;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Colour";
//
// button1
//
this.button1.BackColor = System.Drawing.Color.Black;
this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button1.Location = new System.Drawing.Point(6, 19);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(62, 23);
this.button1.TabIndex = 0;
this.button1.UseVisualStyleBackColor = false;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// DrawingCanvas
//
this.DrawingCanvas.AutoSize = true;
this.DrawingCanvas.BackColor = System.Drawing.Color.White;
this.DrawingCanvas.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.DrawingCanvas.Cursor = System.Windows.Forms.Cursors.Cross;
this.DrawingCanvas.Location = new System.Drawing.Point(80, 0);
this.DrawingCanvas.Name = "DrawingCanvas";
this.DrawingCanvas.Size = new System.Drawing.Size(2000, 2000);
this.DrawingCanvas.TabIndex = 4;
this.DrawingCanvas.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Canvas_MouseDown);
this.DrawingCanvas.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Canvas_MouseMove);
this.DrawingCanvas.MouseUp += new System.Windows.Forms.MouseEventHandler(this.Canvas_MouseUp);
//
// panel3
//
this.panel3.Controls.Add(this.button3);
this.panel3.Dock = System.Windows.Forms.DockStyle.Bottom;
this.panel3.Location = new System.Drawing.Point(0, 471);
this.panel3.Name = "panel3";
this.panel3.Size = new System.Drawing.Size(80, 29);
this.panel3.TabIndex = 10;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(580, 500);
this.Controls.Add(this.DrawingCanvas);
this.Controls.Add(this.panel2);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "MicPaint";
this.Load += new System.EventHandler(this.Form1_Load);
this.panel2.ResumeLayout(false);
this.panel1.ResumeLayout(false);
this.groupBox1.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
this.groupBox2.ResumeLayout(false);
this.panel3.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Panel panel2;
private System.Windows.Forms.NumericUpDown numericUpDown1;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.ColorDialog colorDialog1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Panel DrawingCanvas;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Panel panel3;
}
}

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MicPaint/Form1.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MicPaint
{
public partial class Form1 : Form
{
Graphics g;
int x = -1;
int y = -1;
bool IsMoving = false;
Pen p;
public Form1()
{
InitializeComponent();
g = DrawingCanvas.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
p = new Pen(Color.Black, 2);
p.StartCap = p.EndCap = System.Drawing.Drawing2D.LineCap.Round;
}
private void Form1_Load(object sender, EventArgs e)
{
DrawingCanvas.Dock = DockStyle.Fill;
}
private void numericUpDown1_ValueChanged(object sender, EventArgs e)
{
numericUpDown1.BackColor = System.Drawing.Color.Purple;
numericUpDown1.ForeColor = System.Drawing.Color.White;
}
private void button1_Click(object sender, EventArgs e)
{
colorDialog1.ShowDialog();
button1.BackColor = colorDialog1.Color;
p.Color = colorDialog1.Color;
}
private void button2_Click(object sender, EventArgs e)
{
p.Width = float.Parse(numericUpDown1.Value.ToString());
numericUpDown1.BackColor = System.Drawing.SystemColors.Window;
numericUpDown1.ForeColor = System.Drawing.SystemColors.WindowText;
}
private void Canvas_MouseDown(object sender, MouseEventArgs e)
{
IsMoving = true;
x = e.X;
y = e.Y;
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (IsMoving && x != -1 && y != -1)
{
g.DrawLine(p, new Point(x, y), e.Location);
x = e.X;
y = e.Y;
}
}
private void Canvas_MouseUp(object sender, MouseEventArgs e)
{
IsMoving = false;
x = -1;
y = -1;
}
private void button3_Click(object sender, EventArgs e)
{
About about = new About();
about.ShowDialog();
}
}
}

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MicPaint/MicPaint.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EB28BABF-8C43-4396-A186-DD07E2EEA7DE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>MicPaint</RootNamespace>
<AssemblyName>MicPaint</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>C:\Users\micha\Downloads\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>1</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<PublishWizardCompleted>true</PublishWizardCompleted>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ManifestCertificateThumbprint>6A0AB5CA733599D9284D4BD136DDFF671B459A34</ManifestCertificateThumbprint>
</PropertyGroup>
<PropertyGroup>
<ManifestKeyFile>MicPaint_TemporaryKey.pfx</ManifestKeyFile>
</PropertyGroup>
<PropertyGroup>
<GenerateManifests>true</GenerateManifests>
</PropertyGroup>
<PropertyGroup>
<SignManifests>true</SignManifests>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="About.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="About.Designer.cs">
<DependentUpon>About.cs</DependentUpon>
</Compile>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="About.resx">
<DependentUpon>About.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="MicPaint_TemporaryKey.pfx" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="icon.ico" />
<None Include="Resources\icon.png" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.6.1 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory />
<InstallUrlHistory />
<SupportUrlHistory />
<UpdateUrlHistory />
<BootstrapperUrlHistory />
<ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
<PropertyGroup>
<EnableSecurityDebugging>false</EnableSecurityDebugging>
</PropertyGroup>
</Project>

22
MicPaint/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MicPaint
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MicPaint")]
[assembly: AssemblyDescription("A minimalistic paint program.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Michael Agarkov")]
[assembly: AssemblyProduct("MicPaint")]
[assembly: AssemblyCopyright("Copyright © 2023, Michael Agarkov")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("eb28babf-8c43-4396-a186-dd07e2eea7de")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MicPaint.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MicPaint.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icon {
get {
object obj = ResourceManager.GetObject("icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="icon" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icon.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

30
MicPaint/Properties/Settings.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MicPaint.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View file

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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MicPaint/Resources/icon.png Normal file

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Width:  |  Height:  |  Size: 2.3 KiB

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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="MicPaint.application" version="1.0.0.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="MicPaint" asmv2:product="MicPaint" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true" />
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.6.1" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
<dependentAssembly dependencyType="install" codebase="MicPaint.exe.manifest" size="3932">
<assemblyIdentity name="MicPaint.exe" version="1.0.0.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>V2IWfeS5eBx4xAEblbi+ncnfjnAnUHIMoUY1jGiw3VE=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
</asmv1:assembly>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="MicPaint.exe" version="1.0.0.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="MicPaint" version="1.0.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="MicPaint.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
<applicationRequestMinimum>
<PermissionSet Unrestricted="true" ID="Custom" SameSite="site" />
<defaultAssemblyRequest permissionSetReference="Custom" />
</applicationRequestMinimum>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!--
UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
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<osVersionInfo>
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<dependency>
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<configuration>
<startup>
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</startup>
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<?xml version="1.0" encoding="utf-8"?>
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UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
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C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Debug\MicPaint.exe.config
C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Debug\MicPaint.exe.manifest
C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Debug\MicPaint.application
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C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Debug\MicPaint.exe.manifest
C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Debug\MicPaint.application
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C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Debug\MicPaint.pdb

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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
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<defaultAssemblyRequest permissionSetReference="Custom" />
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!--
UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
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</trustInfo>
<dependency>
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<osVersionInfo>
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<dependency>
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<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
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<?xml version="1.0" encoding="utf-8"?>
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<assemblyIdentity name="MicPaint.application" version="1.0.0.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="MicPaint" asmv2:product="MicPaint" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true" />
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
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<dependency>
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C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Release\MicPaint.exe.config
C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Release\MicPaint.exe.manifest
C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Release\MicPaint.application
C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Release\MicPaint.exe
C:\Users\micha\source\repos\MicPaint\MicPaint\bin\Release\MicPaint.pdb
C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Release\MicPaint.About.resources
C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Release\MicPaint.Form1.resources
C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Release\MicPaint.Properties.Resources.resources
C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Release\MicPaint.csproj.GenerateResource.cache
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C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Release\MicPaint.exe.manifest
C:\Users\micha\source\repos\MicPaint\MicPaint\obj\Release\MicPaint.application
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<?xml version="1.0" encoding="utf-8"?>
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<description asmv2:iconFile="icon.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="MicPaint" version="1.0.0.0" language="neutral" processorArchitecture="msil" />
<commandLine file="MicPaint.exe" parameters="" />
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<defaultAssemblyRequest permissionSetReference="Custom" />
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!--
UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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<osVersionInfo>
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<dependency>
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
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</dependency>
<dependency>
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<assemblyIdentity name="MicPaint" version="1.0.0.0" language="neutral" processorArchitecture="msil" />
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<file name="icon.ico" size="67646">
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</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
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![Screenshot_1](https://github.com/MichaelAgarkov/StandalIDE/assets/81249219/016b2cea-247f-4b78-8847-d30beb91963a)
# MicPaint
A **minimalistic** paint program made in C#
I made MicPaint in my free time just for fun. It lacks a lot of regular features, and I might make implement them if I will have free time.
It's size is less than 1 MB.
Distributed under the Microsoft Reciprocal License.
Made in Visual Studio 2017.

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