114 lines
3.8 KiB
C
114 lines
3.8 KiB
C
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#ifndef TCPSERVER_H
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#define TCPSERVER_H
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#include "wx/wx.h"
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#include "wx/socket.h"
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#include "wx/event.h"
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#include <list>
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#include <map>
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DECLARE_EVENT_TYPE(EV_CLIENTCONNECTED, wxCommandEvent);
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DECLARE_EVENT_TYPE(EV_CLIENTDISCONNECTED, wxCommandEvent);
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DECLARE_EVENT_TYPE(EV_ONDATA, wxCommandEvent);
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DECLARE_EVENT_TYPE(EV_ONERROR, wxCommandEvent);
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DECLARE_EVENT_TYPE(EV_ONCLOSE, wxCommandEvent);
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class SimpleTCPServer : public wxEvtHandler
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{
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public:
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int maxClients;
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int logLevel;
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SimpleTCPServer(wxEvtHandler* parent, wxWindowID id); // Constructor
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virtual ~SimpleTCPServer(); // Destructor
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void Open( unsigned int port = NULL ); // This will start listening (address is optional, port can be also set with different function)
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wxSocketBase *currentClient; // Client currently interacting with server (automatically updated when someone connects or send data)
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wxString ReadStr( wxSocketBase* sock = NULL ); // Read from buffer as string, provide socket to read or use default one
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// Write string to socket (provide a socket or use currentClient)
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void WriteStr( wxString str_in, wxSocketBase* sock = NULL );
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// Write string to provided "ip:port" if a matching socket is connected
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void WriteStr( wxString str_in, wxString ip_port );
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// Write data (for example char array) to socket (provide a socket or use currentClient)
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void Write( const void *data, unsigned int dataBytes, wxSocketBase* sock = NULL );
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// Write data (for example char array) to provided "ip:port" if a matching socket is connected
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void Write( const void *data, unsigned int dataBytes, wxString ip_port );
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// Peek buffer as string, provide socket to read or use default one
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wxString PeekStr(wxSocketBase* sock = NULL);
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// Peek buffer, provide socket to read or use default one
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int Peek( void *buffer, unsigned int nbytes, wxSocketBase* sock = NULL );
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// Read buffer, provide socket to read or use default one
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int Read( void *buffer, unsigned int nbytes, wxSocketBase* sock = NULL );
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void Close(); // This will stop listening and disconnect everyone
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void DropClient(wxSocketBase *sock); // This will disconnect chosen client
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void DropClient(wxString ip_port); // This will disconnect chosen client
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unsigned int Port( unsigned int port = 0 ); // Return current port number (if no arguments) or set new port number (if specified)
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unsigned int clientCount() { return connectedClients; }; // Returns number of connected clients
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// Connected clients will be stored here along with info
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// wxSocketBase* is the actual socket, wxString is human-readable representation of address
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std::map<wxSocketBase*, wxString> clientMap;
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wxTextCtrl *logBox; // Text control to be used as log output (optional)
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void OnServerEvent(wxSocketEvent &event);
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void OnClientEvent(wxSocketEvent &event);
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void OnRecv(wxSocketBase *sock);
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void OnConnLost(wxSocketBase *sock);
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bool IsOk()
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{
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if (Listener) return Listener->IsOk();
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else return false;
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}
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private:
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wxEvtHandler * m_parent; // Parent form
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wxWindowID m_id; // ID assigned to current instance of server
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wxSocketServer* Listener; // Server things will be handled here
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unsigned int connectedClients; // Client count is stored here
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unsigned int srvPort;
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void LogServer( wxString logText ); // Log will be printed with this function if required
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static const long SERVER_ID; // For event handling
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static const long CLIENT_ID; // For event handling
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DECLARE_EVENT_TABLE() // For event handling
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};
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#endif // TCPSERVER_H
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