/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Feb 17 2007) // http://www.wxformbuilder.org/ // // PLEASE DO "NOT" EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #ifndef __GUIDialog__ #define __GUIDialog__ // Define WX_GCH in order to support precompiled headers with GCC compiler. // You have to create the header "wx_pch.h" and include all files needed // for compile your gui inside it. // Then, compile it and place the file "wx_pch.h.gch" into the same // directory that "wx_pch.h". #ifdef WX_GCH #include #else #include #endif #include #include /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /// Class GUIDialog /////////////////////////////////////////////////////////////////////////////// class GUIDialog : public wxDialog { DECLARE_EVENT_TABLE() private: // Private event handlers void _wxFB_OnClose( wxCloseEvent& event ){ OnClose( event ); } void _wxFB_OnAbout( wxCommandEvent& event ){ OnAbout( event ); } void _wxFB_OnQuit( wxCommandEvent& event ){ OnQuit( event ); } protected: enum { idBtnAbout = 1000, idBtnQuit, }; wxStaticText* m_staticText1; wxButton* BtnAbout; wxStaticLine* m_staticline1; wxButton* BtnQuit; // Virtual event handlers, overide them in your derived class virtual void OnClose( wxCloseEvent& event ){ event.Skip(); } virtual void OnAbout( wxCommandEvent& event ){ event.Skip(); } virtual void OnQuit( wxCommandEvent& event ){ event.Skip(); } public: GUIDialog( wxWindow* parent, int id = wxID_ANY, wxString title = wxT("wxWidgets Application Template"), wxPoint pos = wxDefaultPosition, wxSize size = wxDefaultSize, int style = wxDEFAULT_DIALOG_STYLE ); }; #endif //__GUIDialog__