81 lines
2 KiB
C++
81 lines
2 KiB
C++
#ifndef TCPCLIENT_H
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#define TCPCLIENT_H
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#include "wx/wx.h"
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#include "wx/socket.h"
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#include "wx/event.h"
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#include <list>
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DECLARE_EVENT_TYPE(EV_CONNECTED, wxCommandEvent);
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DECLARE_EVENT_TYPE(EV_CLIENTONDATA, wxCommandEvent);
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class SimpleTCPClient : public wxEvtHandler
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{
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public:
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int maxClients;
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SimpleTCPClient(wxEvtHandler* parent, wxWindowID id); // Constructor
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virtual ~SimpleTCPClient(); // Destructor
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void Connect( wxString hostname, unsigned int port ); // This will start listening (address is optional, port can be also set with different function)
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void Disconnect();
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unsigned int Port( unsigned int port = 0 ); // Return current port number (if no arguments) or set new port number (if specified)
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wxTextCtrl *logBox; // Text control to be used as log output (optional)
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void OnSocketEvent(wxSocketEvent &event);
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void OnRecv(wxSocketBase *sock);
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wxString ReadStr();
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int Read( void *buffer, unsigned int nbytes );
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wxString PeekStr();
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int Peek( void *buffer, unsigned int nbytes );
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void WriteStr( wxString str_in );
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// Write data (for example char array) to socket
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void Write( const void *data, unsigned int dataBytes );
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// Write data (for example char array) to socket
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void WriteWait( const void *data, unsigned int dataBytes );
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bool isDisconnected()
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{
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if (Client)
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{
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if (Client->IsDisconnected()) return true;
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else return false;
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}
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else return true;
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};
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private:
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bool disconnected;
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wxEvtHandler * m_parent; // Parent form
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wxWindowID m_id; // ID assigned to current instance of server
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wxSocketClient *Client; // Client things will happen here
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void LogClient( wxString logText ); // Log will be printed with this function if required
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static const long SOCKET_ID; // For event handling
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DECLARE_EVENT_TABLE() // For event handling
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};
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#endif // TCPCLIENT_H
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