493 lines
13 KiB
C++
493 lines
13 KiB
C++
#include "tcpserver.h"
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#define BUF_SIZE 1024
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const long SimpleTCPServer::SERVER_ID = wxNewId();
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const long SimpleTCPServer::CLIENT_ID = wxNewId();
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BEGIN_EVENT_TABLE(SimpleTCPServer, wxEvtHandler)
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EVT_SOCKET(SERVER_ID, SimpleTCPServer::OnServerEvent)
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EVT_SOCKET(CLIENT_ID, SimpleTCPServer::OnClientEvent)
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END_EVENT_TABLE()
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DEFINE_EVENT_TYPE(EV_CLIENTCONNECTED);
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DEFINE_EVENT_TYPE(EV_CLIENTDISCONNECTED);
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DEFINE_EVENT_TYPE(EV_ONDATA);
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DEFINE_EVENT_TYPE(EV_ONERROR);
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DEFINE_EVENT_TYPE(EV_ONCLOSE);
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SimpleTCPServer::SimpleTCPServer(wxEvtHandler* parent, wxWindowID id)
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{
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maxClients = 10; // Clients beyond that will be rejected by server (more than 1 is not handled well right now)
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m_id = id;
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m_parent = parent;
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logBox = NULL;
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logLevel = 0;
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Listener = NULL;
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currentClient = new wxSocketBase(); // Socket of current/most recent client will be stored here
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}
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SimpleTCPServer::~SimpleTCPServer()
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{
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}
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void SimpleTCPServer::LogServer( wxString logText )
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{
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// Append text to provided wxTextCtrl (if exists)
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// "(internal)" is added just to make it easier to understand how the application works
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// It will show which messages came from the "inside" of tcpserver.cpp file
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if (logBox != NULL) logBox->WriteText("(internal) " + logText + "\n");
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}
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void SimpleTCPServer::Open(unsigned int port)
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{
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if (Listener == NULL)
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{
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wxIPV4address ipaddr;
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ipaddr.AnyAddress();
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if (port == NULL)
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{
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ipaddr.Service( srvPort );
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}
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else ipaddr.Service( port );
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LogServer("Opening server");
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Listener = new wxSocketServer(ipaddr);
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connectedClients = 0;
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currentClient = NULL;
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if(Listener->Ok())
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LogServer("Started listening");
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else
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LogServer("Could not start listening");
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Listener->SetEventHandler(*this, SERVER_ID);
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Listener->SetNotify(wxSOCKET_CONNECTION_FLAG);
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Listener->Notify(true);
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}
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else
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{
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LogServer("Server already opened");
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}
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}
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void SimpleTCPServer::Close()
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{
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if (Listener)
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{
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/** Removed in favor of map of clients
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// Iterate over list of connected clients to disconnect them all
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std::list<wxSocketBase*>::iterator it;
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for (it = clients.begin(); it != clients.end(); ++it)
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{
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(*it)->Destroy(); // Disconnect client
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}
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clients.clear(); // Clear the list after everyone is disconnected
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**/
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if (connectedClients >0)
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{
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// Iterate over map of connected clients
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for( std::map<wxSocketBase*, wxString>::const_iterator it = clientMap.begin();
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it != clientMap.end(); ++it)
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{
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it->first->Destroy(); // Disconnect client ( ->first means first element of map, that is wxSocketBase )
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}
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clientMap.clear(); // Clear the map of clients
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connectedClients = 0; // Clear number of clients
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}
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currentClient = NULL; // Clear current client
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Listener->Destroy(); // Remove the server
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Listener = NULL;
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LogServer("Closing server");
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// Post event about server closing
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//wxCommandEvent myevent(EV_ONCLOSE, m_id);
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//wxPostEvent(m_parent, myevent);
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}
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else LogServer("Server already closed");
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}
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// Peek buffer, provide socket to read or use default one
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int SimpleTCPServer::Peek( void *buffer, unsigned int nbytes, wxSocketBase* sock )
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{
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int result = 0;
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// Read from specified socket or default socket if not specified
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if (sock != NULL)
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{
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sock->Peek(buffer, nbytes);
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result = sock->LastCount();
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}
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else if (currentClient != NULL)
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{
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currentClient->Peek(buffer, nbytes);
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result = currentClient->LastCount();
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}
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return result;
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}
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// Peek buffer as string, provide socket to read or use default one
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wxString SimpleTCPServer::PeekStr(wxSocketBase* sock)
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{
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wxString readString = "";
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char buff[BUF_SIZE + 1]; // Buffer with byte for zero termination (end of string)
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memset(buff, 0, sizeof(buff));
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if (sock != NULL)
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{
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sock->Peek(&buff, BUF_SIZE);
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}
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else if (currentClient != NULL)
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{
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currentClient->Peek(&buff, BUF_SIZE);
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}
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readString = buff;
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return readString;
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}
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// Peek buffer, provide socket to read or use default one
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int SimpleTCPServer::Read( void *buffer, unsigned int nbytes, wxSocketBase* sock )
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{
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int result = 0;
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// Read from specified socket or default socket if not specified
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if (sock != NULL)
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{
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sock->Read(buffer, nbytes);
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result = sock->LastCount();
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}
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else if (currentClient != NULL)
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{
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currentClient->Read(buffer, nbytes);
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result = currentClient->LastCount();
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}
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return result;
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}
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// Read from socket and return a string (this should be mostly used for "human-readable" data)
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wxString SimpleTCPServer::ReadStr( wxSocketBase* sock )
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{
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wxString readString = "";
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char buff[BUF_SIZE + 1]; // Buffer with byte for zero termination (end of string)
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memset(buff, 0, sizeof(buff));
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// Read from specified socket or default socket if not specified
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if (sock != NULL) sock->Read(&buff, BUF_SIZE);
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else if (currentClient != NULL) currentClient->Read(&buff, BUF_SIZE);
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readString = buff;
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return readString;
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}
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void SimpleTCPServer::WriteStr( wxString str_in, wxSocketBase* sock )
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{
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if (Listener != NULL) // No point in trying if server doesn't exist
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{
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// Write string to specified socket
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if (sock != NULL)
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{
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sock->Write(str_in.c_str(), str_in.Length());
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}
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else // Send to everyone
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{
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// Iterate over map of connected clients
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for( std::map<wxSocketBase*, wxString>::const_iterator it = clientMap.begin();
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it != clientMap.end(); ++it)
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{
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WriteStr(str_in, it->first);
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}
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LogServer("Sent \"" + str_in + "\"");
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}
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//else if (currentClient != NULL) currentClient->Write(str_in.c_str(), str_in.Length());
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}
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}
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void SimpleTCPServer::WriteStr( wxString str_in, wxString ip_port )
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{
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bool success = false;
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// Iterate over map of connected clients
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for( std::map<wxSocketBase*, wxString>::const_iterator it = clientMap.begin();
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it != clientMap.end(); ++it)
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{
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if (it->second == ip_port) // If provided address matches one of connected sockets
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{
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WriteStr(str_in, it->first);
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success = true;
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LogServer("Sent \"" + str_in + "\"");
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}
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if (success) return;
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}
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}
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void SimpleTCPServer::Write( const void *data, unsigned int dataBytes, wxSocketBase* sock )
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{
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if (Listener != NULL) // No point in trying if server doesn't exist
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{
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// Write data to specified socket or default socket
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if (sock != NULL) sock->Write(data, dataBytes);
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else if (currentClient != NULL) currentClient->Write(data, dataBytes);
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LogServer("Sent binary data");
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}
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}
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void SimpleTCPServer::Write( const void *data, unsigned int dataBytes, wxString ip_port )
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{
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bool success = false;
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// Iterate over map of connected clients
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for( std::map<wxSocketBase*, wxString>::const_iterator it = clientMap.begin();
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it != clientMap.end(); ++it)
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{
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if (it->second == ip_port) // If provided address matches one of connected sockets
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{
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Write(data, dataBytes, it->first);
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success = true;
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}
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if (success) return;
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}
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}
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void SimpleTCPServer::OnServerEvent(wxSocketEvent &event)
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{
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if(event.GetSocketEvent() == wxSOCKET_CONNECTION)
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{
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wxSocketBase *clientSock = Listener->Accept(false);
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// Drop client if exceeded maximum count of clients
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if (connectedClients >= maxClients)
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{
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clientSock->Destroy();
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LogServer("Client rejected (limit exceeded)");
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}
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else
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{
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// Proceed normally if limit not exceeded
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clientSock->SetEventHandler(*this, CLIENT_ID);
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clientSock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
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clientSock->Notify(true);
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// Get IP address and port of connected client
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wxIPV4address clientAddr;
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clientSock->GetPeer(clientAddr);
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// Prepare a string with address:port
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wxString clientAddStr = clientAddr.IPAddress() + ":" + wxString::Format(wxT("%i"),clientAddr.Service());
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// Store client data in map with pair of socket and string with address:port
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clientMap.insert( std::pair<wxSocketBase*, wxString>(clientSock, clientAddStr) );
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currentClient = clientSock; // Set this client as current client
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connectedClients++;
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LogServer("Client connected (" + clientAddStr + ")"); // Print log with address of client
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wxCommandEvent myevent(EV_CLIENTCONNECTED, m_id);
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wxPostEvent(m_parent, myevent);
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}
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}
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}
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void SimpleTCPServer::OnClientEvent(wxSocketEvent &event)
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{
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switch(event.GetSocketEvent())
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{
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case wxSOCKET_INPUT: OnRecv(event.GetSocket()); break;
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case wxSOCKET_LOST: OnConnLost(event.GetSocket()); break;
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}
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}
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unsigned int SimpleTCPServer::Port(unsigned int port)
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{
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// Return current port number if no arguments or invalid value specified
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if ( (port < 1) || (port > 65535) || port == NULL )
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{
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return port;
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}
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else // Set new port number and reopen the server if needed
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{
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// Proceed only if port is different
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if (port != srvPort)
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{
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srvPort = port;
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LogServer("New port: " + wxString::Format(wxT("%i"),port) );
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// Restart server with new port (only if it was running before)
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if (Listener != NULL)
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{
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Close();
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Open();
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}
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}
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}
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return port;
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}
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void SimpleTCPServer::OnRecv(wxSocketBase *sock)
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{
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LogServer("Incoming data");
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currentClient = sock; // Set data sender as current client (so it will be easy to respond to it later)
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// Put current socket in event data, so main application will be able to read it
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wxCommandEvent myevent(EV_ONDATA, m_id);
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myevent.SetClientData( sock );
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wxPostEvent(m_parent, myevent);
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//**** Data must be handled in main application.
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//**** If main application will only read partial data,
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//**** next events will be fired until all data is read.
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//**** But if application does not read any data,
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//**** data receive event will get stuck until it is manually read
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//if ( sock->IsData() ) OnRecv( sock ); // Keep receiving if more data is available (this is default behavior anyway)
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}
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void SimpleTCPServer::OnConnLost(wxSocketBase *sock)
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{
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LogServer("Client disconnected");
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wxCommandEvent myevent(EV_CLIENTDISCONNECTED, m_id);
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myevent.SetClientData( sock );
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wxPostEvent(m_parent, myevent);
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connectedClients--;
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clientMap.erase( sock ); // Remove client from map of connected clients
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// Removed in favor of map
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// clients.remove(sock); // Remove client from list of clients
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if (currentClient == sock)
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{
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currentClient = NULL; // Clear current client if this is the one disconnecting
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LogServer("Clearing current client");
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}
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sock->Destroy();
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}
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void SimpleTCPServer::DropClient(wxSocketBase *sock)
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{
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//LogServer("Dropping client");
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connectedClients--;
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wxCommandEvent myevent(EV_CLIENTDISCONNECTED, m_id);
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myevent.SetClientData( sock );
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wxPostEvent(m_parent, myevent);
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clientMap.erase( sock ); // Remove client from map of connected clients
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// Get IP address and port of connected client
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wxIPV4address clientAddr;
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sock->GetPeer(clientAddr);
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// Prepare a string with address:port
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wxString clientAddStr = clientAddr.IPAddress() + ":" + wxString::Format(wxT("%i"),clientAddr.Service());
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LogServer("Dropping client " + clientAddStr);
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if (currentClient == sock)
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{
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currentClient = NULL; // Clear current client if this is the one disconnecting
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}
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sock->Destroy();
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}
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void SimpleTCPServer::DropClient(wxString ip_port)
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{
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bool success = false;
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// Iterate over map of connected clients
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for( std::map<wxSocketBase*, wxString>::const_iterator it = clientMap.begin();
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it != clientMap.end(); ++it)
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{
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if (it->second == ip_port) // If provided address matches one of connected sockets
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{
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//LogServer("Dropping client");
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connectedClients--;
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wxCommandEvent myevent(EV_CLIENTDISCONNECTED, m_id);
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myevent.SetClientData( it->first );
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wxPostEvent(m_parent, myevent);
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// Get IP address and port of connected client
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wxIPV4address clientAddr;
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it->first->GetPeer(clientAddr);
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// Prepare a string with address:port
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wxString clientAddStr = clientAddr.IPAddress() + ":" + wxString::Format(wxT("%i"),clientAddr.Service());
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LogServer("Dropping client " + clientAddStr);
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if (currentClient == it->first)
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{
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currentClient = NULL; // Clear current client if this is the one disconnecting
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}
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clientMap.erase( it->first ); // Remove client from map of connected clients
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it->first->Destroy();
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}
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}
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}
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