65 lines
2.1 KiB
C
65 lines
2.1 KiB
C
/* signbit() macro: Determine the sign bit of a floating-point number.
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Copyright (C) 2007, 2009-2023 Free Software Foundation, Inc.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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#include <config.h>
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/* Specification. */
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#include <math.h>
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#include <string.h>
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#include "isnanl-nolibm.h"
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#include "float+.h"
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#ifdef gl_signbitl_OPTIMIZED_MACRO
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# undef gl_signbitl
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#endif
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int
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gl_signbitl (long double arg)
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{
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#if defined LDBL_SIGNBIT_WORD && defined LDBL_SIGNBIT_BIT
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/* The use of a union to extract the bits of the representation of a
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'long double' is safe in practice, despite of the "aliasing rules" of
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C99, because the GCC docs say
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"Even with '-fstrict-aliasing', type-punning is allowed, provided the
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memory is accessed through the union type."
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and similarly for other compilers. */
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# define NWORDS \
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((sizeof (long double) + sizeof (unsigned int) - 1) / sizeof (unsigned int))
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union { long double value; unsigned int word[NWORDS]; } m;
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m.value = arg;
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return (m.word[LDBL_SIGNBIT_WORD] >> LDBL_SIGNBIT_BIT) & 1;
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#elif HAVE_COPYSIGNL_IN_LIBC
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return copysignl (1.0L, arg) < 0;
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#else
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/* This does not do the right thing for NaN, but this is irrelevant for
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most use cases. */
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if (isnanl (arg))
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return 0;
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if (arg < 0.0L)
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return 1;
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else if (arg == 0.0L)
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{
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/* Distinguish 0.0L and -0.0L. */
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static long double plus_zero = 0.0L;
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long double arg_mem = arg;
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return (memcmp (&plus_zero, &arg_mem, SIZEOF_LDBL) != 0);
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}
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else
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return 0;
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#endif
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}
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