Update Milieu functions and target PlayerName
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0b5a060c1f
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88
src/Features/Milieu.astro
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88
src/Features/Milieu.astro
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@ -0,0 +1,88 @@
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---
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const {
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PlayerName
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} = Astro.props
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---
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<canvas id="zorn-canvas-1"/>
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<canvas id="zorn-canvas-2"/>
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<script define:vars={{PlayerName}}>
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/**
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* @licstart The following is the entire license notice for the
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* JavaScript code in this page.
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*
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* Copyright (C) 2024 SudoVanilla
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*
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*
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* The JavaScript code in this page is free software: you can
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* redistribute it and/or modify it under the terms of the GNU
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* General Public License (GNU GPL) as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option)
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* any later version. The code is distributed WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
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*
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* As additional permission under GNU GPL version 3 section 7, you
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* may distribute non-source (e.g., minimized or compacted) forms of
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* that code without the copy of the GNU GPL normally required by
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* section 4, provided you include this license notice and a URL
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* through which recipients can access the Corresponding Source.
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*
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* @licend The above is the entire license notice
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* for the JavaScript code in this page.
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*
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*/
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var Player = document.querySelector('#zorn-player-' + PlayerName + ' video')
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var FirstCanvas = document.getElementById("zorn-canvas-1")
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var SecondCanvas = document.getElementById("zorn-canvas-2")
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var FirstCtx = FirstCanvas.getContext("2d")
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var SecondCtx = SecondCanvas.getContext("2d")
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const FrameInterval = 2000
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const CanvasOpacity = "0.4"
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let IntervalId
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let FirstFrame = true
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const Draw = () => {
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if (FirstFrame) {
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FirstCtx.drawImage(Player, 0, 0, FirstCanvas.width, FirstCanvas.height)
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ToFirstCanvas()
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} else {
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SecondCtx.drawImage(Player, 0, 0, SecondCanvas.width, SecondCanvas.height)
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ToSecondCanvas()
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}
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FirstFrame = !FirstFrame
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}
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const ToFirstCanvas = () => {
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FirstCanvas.style.opacity = CanvasOpacity
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SecondCanvas.style.opacity = "0"
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}
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const ToSecondCanvas = () => {
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SecondCanvas.style.opacity = CanvasOpacity
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FirstCanvas.style.opacity = "0"
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}
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const StartDrawing = () => {IntervalId = window.setInterval(Draw, FrameInterval)}
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const PauseDrawing = () => {if (IntervalId) window.clearInterval(IntervalId)}
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const init = () => {
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Player.pause()
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Player.play()
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Player.addEventListener("play", StartDrawing, false)
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Player.addEventListener("pause", PauseDrawing, false)
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Player.addEventListener("ended", PauseDrawing, false)
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FirstCanvas.style.transition = SecondCanvas.style.transition = `opacity ${FrameInterval}ms`
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}
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const cleanup = () => {
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Player.removeEventListener("play", StartDrawing)
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Player.removeEventListener("pause", PauseDrawing)
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Player.removeEventListener("ended", PauseDrawing)
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PauseDrawing()
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}
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window.addEventListener("load", init)
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window.addEventListener("unload", cleanup)
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</script>
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