urbanterror: add desktop item
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parent
7082007e68
commit
199ba07f33
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@ -1,4 +1,4 @@
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{ lib, stdenv, fetchurl, unzip, SDL, libGLU, libGL, openal, curl, libXxf86vm }:
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{ lib, stdenv, fetchurl, unzip, SDL, libGLU, libGL, openal, curl, libXxf86vm, libicns, copyDesktopItems, makeDesktopItem }:
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stdenv.mkDerivation rec {
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pname = "urbanterror";
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@ -15,7 +15,7 @@ stdenv.mkDerivation rec {
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})
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];
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nativeBuildInputs = [ unzip ];
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nativeBuildInputs = [ unzip copyDesktopItems libicns ];
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buildInputs = [ SDL libGL libGLU openal curl libXxf86vm ];
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sourceRoot = "ioq3-for-UrbanTerror-4-release-${version}";
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@ -54,6 +54,15 @@ stdenv.mkDerivation rec {
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EOF
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chmod +x "$out/bin/urbanterror-ded"
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# Extract pngs from the Apple icon image and create
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# the missing ones from the 1024x1024 image.
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icns2png --extract ../UrbanTerror43/Quake3-UrT.app/Contents/Resources/quake3-urt.icns
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ls -la .
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for size in 16 32 128 256 512; do
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mkdir -pv $out/share/icons/hicolor/"$size"x"$size"/apps
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install -Dm644 icon_"$size"x"$size"x32.png $out/share/icons/hicolor/"$size"x"$size"/apps/urbanterror.png
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done;
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runHook postInstall
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'';
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@ -65,6 +74,17 @@ stdenv.mkDerivation rec {
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hardeningDisable = [ "format" ];
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desktopItems = [
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(makeDesktopItem {
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name = "urbanterror";
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exec = "urbanterror";
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icon = "urbanterror";
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comment = "A multiplayer tactical FPS on top of Quake 3 engine";
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desktopName = "Urban Terror";
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categories = [ "Game" "ActionGame" ];
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})
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];
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meta = with lib; {
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description = "A multiplayer tactical FPS on top of Quake 3 engine";
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longDescription = ''
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