Merge pull request #176955 from necrophcodr/add-darkplaces

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Sandro 2022-08-16 17:53:10 +02:00 committed by GitHub
commit 24b7bdcd78
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2 changed files with 60 additions and 0 deletions

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@ -0,0 +1,58 @@
{ lib
, stdenv
, fetchFromGitHub
, zlib
, libjpeg
, SDL2
, libvorbis
}:
stdenv.mkDerivation rec {
name = "darkplaces";
version = "unstable-2022-05-10";
src = fetchFromGitHub {
owner = "DarkPlacesEngine";
repo = "darkplaces";
rev = "f16954a9d40168253ac5d9890dabcf7dbd266cd9";
hash = "sha256-5KsUcgHbuzFUE6LcclqI8VPSFbXZzBnxzOBB9Kf8krI=";
};
buildInputs = [
zlib
libjpeg
SDL2
];
buildFlags = "release";
installPhase = ''
runHook preInstall
mkdir -p $out/bin
install -m755 darkplaces-sdl $out/bin/darkplaces
install -m755 darkplaces-dedicated $out/bin/darkplaces-dedicated
runHook postInstall
'';
postFixup = ''
patchelf \
--add-needed ${libvorbis}/lib/libvorbisfile.so \
--add-needed ${libvorbis}/lib/libvorbis.so \
$out/bin/darkplaces
'';
meta = with lib; {
homepage = "https://www.icculus.org/twilight/darkplaces/";
description = "A quake 1 engine implementation by LadyHavoc";
longDescription = ''
A game engine based on the Quake 1 engine by id Software.
It improves and builds upon the original 1996 engine by adding modern
rendering features, and expanding upon the engine's native game code
language QuakeC, as well as supporting additional map and model formats.
'';
maintainers = with maintainers; [ necrophcodr ];
license = licenses.gpl2Plus;
platforms = platforms.linux;
};
}

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@ -32564,6 +32564,8 @@ with pkgs;
cuyo = callPackage ../games/cuyo { };
darkplaces = callPackage ../games/darkplaces {};
deliantra-server = callPackage ../games/deliantra/server.nix {
stdenv = gcc10StdenvCompat;
};