ut2004demo: refactor, 3120 -> 3334
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parent
a38476a32e
commit
2551d9717e
9
pkgs/games/ut2004/default.nix
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9
pkgs/games/ut2004/default.nix
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{ callPackage }:
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{
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ut2004-demo = callPackage ./demo.nix { };
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ut2004 = gamePacks: callPackage ./wrapper.nix {
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inherit gamePacks;
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};
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}
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40
pkgs/games/ut2004/demo.nix
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40
pkgs/games/ut2004/demo.nix
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{ stdenv, fetchurl }:
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let
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arch =
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if stdenv.system == "x86_64-linux" then "amd64"
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else if stdenv.system == "i686-linux" then "x86"
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else throw "Unsupported architecture";
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in stdenv.mkDerivation rec {
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name = "ut2004-demo-${version}";
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version = "3334";
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src = fetchurl {
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url = "http://treefort.icculus.org/ut2004/UT2004-LNX-Demo${version}.run.gz";
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sha256 = "0d5f84qz8l1rg16yzx2k4ikr46n9iwj68na1bqi87wrww7ck6jh7";
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};
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buildCommand = ''
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cat $src | gunzip > setup.run
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chmod +x setup.run
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./setup.run --noexec --target .
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mkdir $out
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tar -xaf ut2004demo.tar.bz2 -C $out
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tar -xaf linux-${arch}.tar.bz2 -C $out
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rm $out/System/libSDL-1.2.so.0
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rm $out/System/openal.so
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'';
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dontStrip = true;
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dontPatchELF = true;
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meta = with stdenv.lib; {
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description = "A first-person shooter video game developed by Epic Games and Digital Extreme -- demo version";
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homepage = "http://www.unrealtournament2004.com";
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license = licenses.unfree;
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maintainers = with maintainers; [ abbradar ];
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platforms = [ "x86_64-linux" "i686-linux" ];
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};
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}
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46
pkgs/games/ut2004/wrapper.nix
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46
pkgs/games/ut2004/wrapper.nix
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{ stdenv, lib, runCommand, buildEnv, makeWrapper, makeDesktopItem, gamePacks, libstdcxx5, SDL, openal }:
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let
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game = buildEnv {
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name = "ut2004-game";
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paths = gamePacks;
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ignoreCollisions = true;
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pathsToLink = [ "/" "/System" ];
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postBuild = ''
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ln -s ${lib.getLib SDL}/lib/libSDL-1.2.so.0 $out/System
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ln -s ${lib.getLib openal}/lib/libopenal.so $out/System/openal.so
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for i in $out/System/*-bin; do
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path="$(readlink -f "$i")"
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rm "$i"
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cp "$path" "$i"
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chmod +w "$i"
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patchelf \
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--set-interpreter $(cat ${stdenv.cc}/nix-support/dynamic-linker) \
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--set-rpath "$out/System:${lib.makeLibraryPath [ libstdcxx5 ]}" \
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"$i"
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done
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'';
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};
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desktop = makeDesktopItem {
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name = "ut2004";
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desktopName = "Unreal Tournament 2004";
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comment = "A first-person shooter video game developed by Epic Games and Digital Extreme";
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genericName = "First-person shooter";
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categories = "Application;Game;";
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exec = "ut2004";
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};
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in runCommand "ut2004" {
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nativeBuildInputs = [ makeWrapper ];
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} ''
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mkdir -p $out/bin
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for i in ${game}/System/*-bin; do
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name="$(basename "$i")"
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makeWrapper $i $out/bin/''${name%-bin} \
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--run "cd ${game}/System"
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done
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mkdir -p $out/share/applications
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ln -s ${desktop}/share/applications/* $out/share/applications
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''
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@ -1,29 +0,0 @@
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source $stdenv/setup
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skip=7976
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bunzip2 < $src | (dd bs=1 count=$skip of=/dev/null && dd bs=1M) | tar xvf - ut2004demo.tar
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mkdir $out
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(cd $out && tar xvf -) < ut2004demo.tar
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# Patch the executable from ELF OS/ABI type `Linux' (3) to `SVR4' (0).
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# This doesn't seem to matter to ld-linux.so.2 at all, except that it
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# refuses to load `Linux' executables when invokes explicitly, that
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# is, when we do `ld-linux.so.2 $out/System/ut2004-bin', which we need
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# to override the hardcoded ELF interpreter with our own.
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# This is a horrible hack, of course. A better solution would be to
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# patch Glibc so it accepts the `Linux' ELF type as well (why doesn't
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# it?); or to use FreeBSD's `brandelf' program to set to ELF type
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# (which is a bit cleaner than patching using `dd' :-) ).
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#(cd $out/System && (echo -en "\000" | dd bs=1 seek=7 of=ut2004-bin conv=notrunc))
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# Set the ELF interpreter to our own Glibc.
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for i in "$out/System/ucc-bin" "$out/System/ut2004-bin"; do
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patchelf --set-interpreter "$(cat $NIX_CC/nix-support/dynamic-linker)" "$i"
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done
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@ -1,34 +0,0 @@
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{stdenv, fetchurl, xorg, mesa}:
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assert stdenv.system == "i686-linux";
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let {
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raw = stdenv.mkDerivation {
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name = "ut2004-demo-3120";
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src = fetchurl {
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urls = [
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("http://store.node-10.ds-servers.com/file/BcFLgoIgAADQA7kw0qZctDAF+4cj"
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+ "mbnDMFOJTAyM0-cejkEIuDvQ6Uv9ZbvcWMnRmXXxhA0LyvzoKdvsnXne0D1DGTLiR0"
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+ "I1CmM2M-E5ryH-tD3yweCXyNyH1WGI3Wh09ja29mHtzGF1rxEyhRfQ7ggCKdfCrhvz"
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+ "H9oTJXSCAtGuSKdVDhe6tNtrqa151MIircZtRLPxQcGmJ+n3-iUeWYgHuqbmrK4ur7"
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+ "Qcy6QrAhYa+e5jcfYjgPF3VGsw4qx+0ilxJUCiuYCX2H8A6X3rxJILa26w3O425W2G"
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+ "kHPiQWrhFT8cIOyqSr8+dMO5Xi5-/ut2004-lnx-demo-3120.run.bz2")
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http://ftp.gameaholic.com/pub/demos/ut2004-lnx-demo-3120.run.bz2
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];
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sha256 = "1lravfkb1gsallqqird5dcbz42vwjg36m1qk76nmmnyyyghwqnli";
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};
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builder = ./builder.sh;
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};
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body = stdenv.mkDerivation {
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name = raw.name;
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builder = ./make-wrapper.sh;
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inherit raw mesa;
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inherit (xorg) libX11 libXext;
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};
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}
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# http://mirror1.icculus.org/ut2004/ut2004-lnxpatch3204.tar.bz2
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# 5f659552095b878a029b917d216d9664
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@ -1,13 +0,0 @@
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source $stdenv/setup
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mkdir -p $out/bin
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cat > $out/bin/ut2004demo <<EOF
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#! $SHELL -e
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cd $raw/System
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LD_LIBRARY_PATH=$libX11/lib:$libXext/lib\${LD_LIBRARY_PATH:+:}\$LD_LIBRARY_PATH ./ut2004-bin "\$@"
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EOF
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chmod +x $out/bin/ut2004demo
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@ -16199,7 +16199,9 @@ in
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ue4demos = recurseIntoAttrs (callPackage ../games/ue4demos { });
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ue4demos = recurseIntoAttrs (callPackage ../games/ue4demos { });
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ut2004demo = callPackage_i686 ../games/ut2004demo { };
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ut2004Packages = callPackage ../games/ut2004 { };
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ut2004demo = self.ut2004Packages.ut2004 [ self.ut2004Packages.ut2004-demo ];
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vapor = callPackage ../games/vapor { love = love_0_8; };
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vapor = callPackage ../games/vapor { love = love_0_8; };
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