diff --git a/maintainers/maintainer-list.nix b/maintainers/maintainer-list.nix index 2e5be38377e..7aee506906f 100644 --- a/maintainers/maintainer-list.nix +++ b/maintainers/maintainer-list.nix @@ -1918,6 +1918,12 @@ githubId = 14032; name = "Daniel Brockman"; }; + ddelabru = { + email = "ddelabru@redhat.com"; + github = "ddelabru"; + githubId = 39909293; + name = "Dominic Delabruere"; + }; dduan = { email = "daniel@duan.ca"; github = "dduan"; diff --git a/pkgs/development/compilers/inform6/default.nix b/pkgs/development/compilers/inform6/default.nix new file mode 100644 index 00000000000..1d339a2b14b --- /dev/null +++ b/pkgs/development/compilers/inform6/default.nix @@ -0,0 +1,28 @@ +{ stdenv, fetchurl, perl }: + +stdenv.mkDerivation rec { + pname = "inform6"; + version = "6.34-6.12.2"; + + src = fetchurl { + url = "https://ifarchive.org/if-archive/infocom/compilers/inform6/source/inform-${version}.tar.gz"; + sha256 = "c149f143f2c29a4cb071e578afef8097647cc9e823f7fcfab518ac321d9d259f"; + }; + + buildInputs = [ perl ]; + + makeFlags = [ "PREFIX=${placeholder "out"}" ]; + + meta = with stdenv.lib; { + description = "Interactive fiction compiler and libraries"; + longDescription = '' + Inform 6 is a C-like programming language for writing interactive fiction + (text adventure) games. + ''; + homepage = "https://gitlab.com/DavidGriffith/inform6unix"; + changelog = "https://gitlab.com/DavidGriffith/inform6unix/-/raw/${version}/NEWS"; + license = licenses.artistic2; + maintainers = with stdenv.lib.maintainers; [ ddelabru ]; + platforms = platforms.all; + }; +} diff --git a/pkgs/top-level/all-packages.nix b/pkgs/top-level/all-packages.nix index d1fe2683ab6..6477b275432 100644 --- a/pkgs/top-level/all-packages.nix +++ b/pkgs/top-level/all-packages.nix @@ -4370,6 +4370,8 @@ in inetutils = callPackage ../tools/networking/inetutils { }; + inform6 = callPackage ../development/compilers/inform6 { }; + inform7 = callPackage ../development/compilers/inform7 { }; infamousPlugins = callPackage ../applications/audio/infamousPlugins { };