SDL_compat: Fix on Darwin
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parent
7fa06a5398
commit
693b87b982
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@ -1,9 +1,12 @@
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{ lib
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, stdenv
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, fetchFromGitHub
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, fetchpatch
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, cmake
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, pkg-config
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, SDL2
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, libiconv
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, Cocoa
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, libGLSupported ? lib.elem stdenv.hostPlatform.system lib.platforms.mesaPlatforms
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, openglSupport ? libGLSupported
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, libGL
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@ -25,9 +28,20 @@ stdenv.mkDerivation rec {
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hash = "sha256-PDGlMI8q74JaqMQ5oX9Zt5CEr7frFQWECbuwq5g25eg=";
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};
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patches = optionals stdenv.hostPlatform.isDarwin [
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# Fix broken install name in dylib, https://github.com/libsdl-org/sdl12-compat/issues/194
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# Remove when bump > 1.2.52
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(fetchpatch {
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name = "SDL_compat-fix-install-name.patch";
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url = "https://github.com/libsdl-org/sdl12-compat/commit/5642d47ae489f2eb362cece2464ecc466a700ed5.patch";
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sha256 = "sha256-kQ5H8gXjTZVHHRF6UpgXKl3NIy87iULcc2iCsYt5Hqo=";
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})
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];
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nativeBuildInputs = [ cmake pkg-config ];
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propagatedBuildInputs = [ SDL2 ]
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++ optionals stdenv.hostPlatform.isDarwin [ libiconv Cocoa ]
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++ optionals openglSupport [ libGL libGLU ];
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enableParallelBuilding = true;
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@ -35,15 +49,18 @@ stdenv.mkDerivation rec {
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setupHook = ../SDL/setup-hook.sh;
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postFixup = ''
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for lib in $out/lib/*.so* ; do
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for lib in $out/lib/*${stdenv.hostPlatform.extensions.sharedLibrary}* ; do
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if [[ -L "$lib" ]]; then
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patchelf --set-rpath "$(patchelf --print-rpath $lib):${makeLibraryPath propagatedBuildInputs}" "$lib"
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${if stdenv.hostPlatform.isDarwin then ''
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install_name_tool ${lib.strings.concatMapStrings (x: " -add_rpath ${makeLibraryPath [x]} ") propagatedBuildInputs} "$lib"
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'' else ''
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patchelf --set-rpath "$(patchelf --print-rpath $lib):${makeLibraryPath propagatedBuildInputs}" "$lib"
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''}
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fi
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done
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'';
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meta = with lib; {
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broken = stdenv.isDarwin;
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description = "A cross-platform multimedia library - build SDL 1.2 applications against 2.0";
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homepage = "https://www.libsdl.org/";
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license = licenses.zlib;
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@ -21383,7 +21383,9 @@ with pkgs;
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libGLU = null;
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});
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SDL_compat = callPackage ../development/libraries/SDL_compat { };
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SDL_compat = callPackage ../development/libraries/SDL_compat {
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inherit (darwin.apple_sdk.frameworks) Cocoa;
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};
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SDL = SDL_classic;
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