raylib: Fix audio
When upgrading from `4.2.0` to `4.5.0` in #243155 the audio fix was
removed. This fix didn't apply properly any more, because the `cmake`
build in `4.5.0` is producing shared objects with the wrong version in
the name.
The commit 0d4db7ad7f
which fixes the versioning issue does not appear to have made it into
the `4.5.0` tag.
Removing the audio fix did actually makes the project compile, however
when running games built against `raylib`, no audio device was found.
This commit is contained in:
parent
2014e8cad0
commit
6fc1dc08de
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@ -37,6 +37,21 @@ stdenv.mkDerivation (finalAttrs: {
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passthru.tests = [ raylib-games ];
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patches = [
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# Patch version in CMakeList to 4.5.0
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# Remove this when updating to a new revision
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(fetchpatch {
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url = "https://github.com/raysan5/raylib/commit/0d4db7ad7f6fd442ed165ebf8ab8b3f4033b04e7.patch";
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hash = "sha256-RGokbQAwJAZm2FU2VNwraE3xko8E+RLLFjUfDRXeKhA=";
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})
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];
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# fix libasound.so/libpulse.so not being found
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preFixup = ''
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${lib.optionalString alsaSupport "patchelf --add-needed ${alsa-lib}/lib/libasound.so $out/lib/libraylib.so.${finalAttrs.version}"}
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${lib.optionalString pulseSupport "patchelf --add-needed ${libpulseaudio}/lib/libpulse.so $out/lib/libraylib.so.${finalAttrs.version}"}
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'';
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meta = with lib; {
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description = "A simple and easy-to-use library to enjoy videogames programming";
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homepage = "https://www.raylib.com/";
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