* ioquake: updated to 1.34rc3.
* rss-glx: fixed the build. * Removed the OpenGL wrapper stuff, it's no longer needed (thanks to the RUNPATH you just need to put the appropriate libGL.so in the LD_LIBRARY_PATH). svn path=/nixpkgs/trunk/; revision=12093
This commit is contained in:
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80b2254cbb
commit
7219a09001
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@ -1,45 +0,0 @@
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profileName=opengl
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profileDir=/nix/var/nix/profiles
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profile=$profileDir/$profileName
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if test -z "$OPENGL_DRIVER"; then
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if test -d "$profile/lib"; then
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OPENGL_DRIVER=$profile
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fi
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# OpenGL driver for current X server on NixOS.
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if test -d /var/run/opengl-driver; then
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OPENGL_DRIVER=/var/run/opengl-driver
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fi
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fi
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if test -z "$OPENGL_DRIVER"; then
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cat <<EOF
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======================================================================
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This program uses OpenGL for 3D graphics. For best performance, you
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should use a hardware-accelerated implementation of OpenGL. Since you
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have not enabled one, a software implementation (Mesa) will be used.
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This will probably be quite slow.
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This program will look for a hardware-accelerated implementation of
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OpenGL in the "$profileName" profile of your Nix installation. For
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instance, to enable the (hopefully) accelerated driver provided by
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your (non-NixOS) Linux distribution, try
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$ nix-env -p $profile -i xorg-sys-opengl
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Alternatively, you can set the OPENGL_DRIVER environment variable to
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point at the package containing the OpenGL implementation.
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======================================================================
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EOF
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OPENGL_DRIVER=$mesa
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fi
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export LD_LIBRARY_PATH=$LD_LIBRARY_PATH${LD_LIBRARY_PATH:+:}$OPENGL_DRIVER/lib
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hook="$OPENGL_DRIVER/nix-support/opengl-hook"
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if test -e "$hook"; then
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source "$hook"
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fi
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@ -1,7 +0,0 @@
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source $stdenv/setup
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ensureDir $out/baseq3
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installTargets=copyfiles
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installFlags="COPYDIR=$out"
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genericBuild
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@ -1,11 +1,29 @@
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{stdenv, fetchurl, x11, SDL, mesa, openal}:
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stdenv.mkDerivation {
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name = "quake3-icculus-1.33pre526";
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name = "ioquake3-1.34-pre-rc3";
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src = fetchurl {
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url = http://nix.cs.uu.nl/dist/tarballs/quake3-icculus-r526.tar.bz2;
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md5 = "63429347b918052c27cdb5c1d15939ad";
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url = http://ioquake3.org/files/ioquake3_1.34-rc3.tar.bz2;
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sha256 = "008vah60z0n9h1qp373xbqvhwfbyywbbhd1np0h0yw66g0qzchzv";
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};
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builder = ./builder.sh;
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patchFlags = "-p0";
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patches = [
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# Fix for compiling on gcc 4.2.
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(fetchurl {
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url = "http://sources.gentoo.org/viewcvs.py/*checkout*/gentoo-x86/games-fps/quake3/files/quake3-1.34_rc3-gcc42.patch?rev=1.1";
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sha256 = "06c9lxfczcby5q29pim231mr2wdkvbv36xp9zbxp9vk0dfs8rv9x";
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})
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];
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buildInputs = [x11 SDL mesa openal];
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preInstall = ''
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ensureDir $out/baseq3
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installTargets=copyfiles
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installFlags="COPYDIR=$out"
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'';
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}
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@ -1,6 +1,5 @@
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source $stdenv/setup
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ensureDir $out/baseq3
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for i in $paks; do
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if test -d "$paks/baseq3"; then
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@ -8,20 +7,9 @@ for i in $paks; do
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fi
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done
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ensureDir $out/bin
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cat >$out/bin/quake3 <<EOF
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#! $SHELL -e
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mesa=$mesa
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$(cat $mesaSwitch)
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exec $game/ioquake3.i386 \
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+set fs_basepath $out \
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+set r_allowSoftwareGL 1 \
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"\$@"
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EOF
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chmod +x $out/bin/quake3
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# We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback
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# software rendering. GCC is needed so that libgcc_s.so can be found
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# when Mesa is used.
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makeWrapper $game/ioquake3.i386 $out/bin/quake3 \
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--suffix-each LD_LIBRARY_PATH ':' "$mesa/lib $gcc/lib" \
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--add-flags "+set fs_basepath $out +set r_allowSoftwareGL 1"
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@ -1,11 +1,14 @@
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{stdenv, fetchurl, game, paks, mesa, name, description}:
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{stdenv, fetchurl, game, paks, mesa, name, description, makeWrapper}:
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stdenv.mkDerivation {
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builder = ./builder.sh;
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inherit game paks mesa name;
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mesaSwitch = ../../../build-support/opengl/mesa-switch.sh;
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buildInputs = [makeWrapper];
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inherit game paks mesa name;
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gcc = stdenv.gcc.gcc;
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meta = {
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inherit description;
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};
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@ -18,7 +18,6 @@ let {
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builder = ./make-wrapper.sh;
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inherit raw mesa;
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inherit (xlibs) libX11 libXext;
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mesaSwitch = ../../build-support/opengl/mesa-switch.sh;
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};
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}
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@ -5,10 +5,6 @@ ensureDir $out/bin
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cat > $out/bin/ut2004demo <<EOF
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#! $SHELL -e
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mesa=$mesa
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$(cat $mesaSwitch)
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cd $raw/System
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LD_LIBRARY_PATH=$libX11/lib:$libXext/lib\${LD_LIBRARY_PATH:+:}\$LD_LIBRARY_PATH ./ut2004-bin "\$@"
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@ -1,16 +1,16 @@
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{stdenv, fetchurl, x11, mesa}:
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{stdenv, fetchurl, x11, mesa, pkgconfig, imagemagick, libtiff, bzip2}:
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stdenv.mkDerivation {
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name = "rss-glx-0.8.1";
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builder = ./builder.sh;
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#builder = ./builder.sh;
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src = fetchurl {
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url = mirror://sourceforge/rss-glx/rss-glx_0.8.1.tar.bz2;
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md5 = "a2bdf0e10ee4e89c8975f313c5c0ba6f";
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};
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buildInputs = [x11 mesa];
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inherit mesa;
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mesaSwitch = ../../../build-support/opengl/mesa-switch.sh;
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buildInputs = [x11 mesa pkgconfig imagemagick libtiff bzip2];
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NIX_CFLAGS_COMPILE = "-I${imagemagick}/include/ImageMagick";
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}
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@ -6758,9 +6758,9 @@ let pkgs = rec {
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};
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quake3demo = import ../games/quake3/wrapper {
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name = "quake3-demo";
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name = "quake3-demo-${quake3game.name}";
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description = "Demo of Quake 3 Arena, a classic first-person shooter";
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inherit fetchurl stdenv mesa;
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inherit fetchurl stdenv mesa makeWrapper;
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game = quake3game;
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paks = [quake3demodata];
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};
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};
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rssglx = import ../misc/screensavers/rss-glx {
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inherit fetchurl stdenv x11 mesa;
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inherit fetchurl stdenv x11 mesa pkgconfig imagemagick libtiff bzip2;
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};
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xlockmore = import ../misc/screensavers/xlockmore {
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*/
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texFunctions = import ../misc/tex/nix {
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inherit stdenv perl tetex graphviz ghostscript imagemagick;
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inherit stdenv perl tetex graphviz ghostscript;
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};
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texLiveFun = builderDefsPackage (import ../misc/tex/texlive) {
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