eduke32: implement proper macOS support

This commit is contained in:
Mark Vainomaa 2021-09-12 00:31:31 +03:00
parent e91060f1db
commit 8112bb92f9
No known key found for this signature in database
GPG key ID: 1B3F9523B542D315
2 changed files with 38 additions and 7 deletions

View file

@ -1,6 +1,8 @@
{ lib, stdenv, fetchurl, makeWrapper, pkg-config, nasm, makeDesktopItem
, alsa-lib, flac, gtk2, libvorbis, libvpx, libGLU, libGL
, SDL2, SDL2_mixer }:
, SDL2, SDL2_mixer
, AGL, Cocoa, GLUT, OpenGL
}:
let
desktopItem = makeDesktopItem {
@ -25,12 +27,28 @@ in stdenv.mkDerivation rec {
sha256 = "0fdl2i465cl5x7129772ksx97lvim98m9009q5cfmf6scagj9pvz";
};
buildInputs = [ alsa-lib flac gtk2 libvorbis libvpx libGL libGLU SDL2 SDL2_mixer ];
buildInputs = [
flac
libvorbis
libvpx
SDL2
SDL2_mixer
] ++ lib.optionals stdenv.isLinux [
alsa-lib
gtk2
libGL
libGLU
] ++ lib.optionals stdenv.isDarwin [
AGL
Cocoa
GLUT
OpenGL
];
nativeBuildInputs = [ makeWrapper pkg-config ]
++ lib.optional (stdenv.hostPlatform.system == "i686-linux") nasm;
postPatch = ''
postPatch = lib.optionalString stdenv.isLinux ''
substituteInPlace source/build/src/glbuild.cpp \
--replace libGLU.so ${libGLU}/lib/libGLU.so
@ -44,6 +62,9 @@ in stdenv.mkDerivation rec {
makeFlags = [
"SDLCONFIG=${SDL2}/bin/sdl2-config"
] ++ lib.optionals stdenv.isDarwin [
# broken, see: https://github.com/NixOS/nixpkgs/issues/19098
"LTO=0"
];
enableParallelBuilding = true;
@ -52,7 +73,7 @@ in stdenv.mkDerivation rec {
runHook preInstall
install -Dm755 -t $out/bin eduke32 mapster32
'' + lib.optionalString stdenv.isLinux ''
makeWrapper $out/bin/eduke32 $out/bin/${wrapper} \
--set-default EDUKE32_DATA_DIR /var/lib/games/eduke32 \
--add-flags '-g "$EDUKE32_DATA_DIR/DUKE3D.GRP"'
@ -60,7 +81,16 @@ in stdenv.mkDerivation rec {
cp -rv ${desktopItem}/share $out
substituteInPlace $out/share/applications/eduke32.desktop \
--subst-var out
'' + lib.optionalString stdenv.isDarwin ''
mkdir -p $out/Applications/EDuke32.app/Contents/MacOS
mkdir -p $out/Applications/Mapster32.app/Contents/MacOS
cp -r platform/Apple/bundles/EDuke32.app/* $out/Applications/EDuke32.app/
cp -r platform/Apple/bundles/Mapster32.app/* $out/Applications/Mapster32.app/
ln -sf $out/bin/eduke32 $out/Applications/EDuke32.app/Contents/MacOS/eduke32
ln -sf $out/bin/mapster32 $out/Applications/Mapster32.app/Contents/MacOS/mapster32
'' + ''
runHook postInstall
'';
@ -68,8 +98,7 @@ in stdenv.mkDerivation rec {
description = "Enhanched port of Duke Nukem 3D for various platforms";
homepage = "http://eduke32.com";
license = licenses.gpl2Plus;
maintainers = with maintainers; [ sander ];
# Darwin is untested (supported by upstream)
maintainers = with maintainers; [ mikroskeem sander ];
platforms = platforms.all;
};
}

View file

@ -29473,7 +29473,9 @@ with pkgs;
ecwolf = callPackage ../games/ecwolf { };
eduke32 = callPackage ../games/eduke32 { };
eduke32 = callPackage ../games/eduke32 {
inherit (darwin.apple_sdk.frameworks) AGL Cocoa GLUT OpenGL;
};
egoboo = callPackage ../games/egoboo { };