lincity_ng: cleanups and compile against older physfs
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parent
7177c9e336
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883957c0e6
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@ -1,13 +1,15 @@
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{stdenv, fetchgit
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, zlib, jam, pkgconfig, gettext, libxml2, libxslt, xproto, libX11, mesa, SDL
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, SDL_mixer, SDL_image, SDL_ttf, SDL_gfx, physfs, autoconf, automake, libtool
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{ stdenv, fetchFromGitHub, autoreconfHook, jam, pkgconfig
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, zlib, libxml2, libxslt, xproto, libX11, mesa, SDL
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, SDL_mixer, SDL_image, SDL_ttf, SDL_gfx, physfs
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}:
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stdenv.mkDerivation rec {
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name = "lincity-ng-${version}";
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version = "2.9beta.20170715";
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src = fetchgit {
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url = "https://github.com/lincity-ng/lincity-ng";
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src = fetchFromGitHub {
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owner = "lincity-ng";
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repo = "lincity-ng";
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rev = "0c19714b811225238f310633e59f428934185e6b";
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sha256 = "1gaj9fq97zmb0jsdw4rzrw34pimkmkwbfqps0glpqij4w3srz5f3";
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};
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@ -15,27 +17,39 @@ stdenv.mkDerivation rec {
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hardeningDisable = [ "format" ];
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nativeBuildInputs = [
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jam autoconf automake libtool pkgconfig
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autoreconfHook jam pkgconfig
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];
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buildInputs = [
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zlib gettext libxml2 libxslt xproto libX11 mesa SDL SDL_mixer SDL_image
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zlib libxml2 libxslt xproto libX11 mesa SDL SDL_mixer SDL_image
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SDL_ttf SDL_gfx physfs
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];
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preConfigure = ''
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autoreconfPhase = ''
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./autogen.sh
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'';
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installPhase = ''
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touch CREDITS
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AR='ar r' jam install
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buildPhase = ''
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runHook preBuild
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AR='ar r' jam -j $NIX_BUILD_CORES
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runHook postBuild
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'';
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meta = {
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description = ''City building game'';
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license = stdenv.lib.licenses.gpl2;
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platforms = stdenv.lib.platforms.linux;
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maintainers = [stdenv.lib.maintainers.raskin];
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installPhase = ''
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runHook preInstall
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touch CREDITS
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AR='ar r' jam install
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runHook postInstall
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'';
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meta = with stdenv.lib; {
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description = "City building game";
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license = licenses.gpl2;
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maintainers = with maintainers; [ raskin ];
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platforms = platforms.linux;
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};
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}
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@ -18231,7 +18231,10 @@ with pkgs;
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lincity = callPackage ../games/lincity {};
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lincity_ng = callPackage ../games/lincity/ng.nix {};
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lincity_ng = callPackage ../games/lincity/ng.nix {
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# https://github.com/lincity-ng/lincity-ng/issues/25
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physfs = physfs_2;
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};
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liquidwar = callPackage ../games/liquidwar {
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guile = guile_1_8;
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