diff --git a/nixos/modules/module-list.nix b/nixos/modules/module-list.nix index 4276a625ed6..f6d1d4d0bde 100644 --- a/nixos/modules/module-list.nix +++ b/nixos/modules/module-list.nix @@ -378,6 +378,7 @@ ./services/display-managers/greetd.nix ./services/editors/emacs.nix ./services/editors/infinoted.nix + ./services/games/crossfire-server.nix ./services/games/factorio.nix ./services/games/freeciv.nix ./services/games/minecraft-server.nix diff --git a/nixos/modules/services/games/crossfire-server.nix b/nixos/modules/services/games/crossfire-server.nix new file mode 100644 index 00000000000..974aea0cd67 --- /dev/null +++ b/nixos/modules/services/games/crossfire-server.nix @@ -0,0 +1,177 @@ +{ config, lib, pkgs, ... }: + +with lib; + +let + cfg = config.services.crossfire-server; + serverPort = 13327; +in { + options.services.crossfire-server = { + enable = mkOption { + type = types.bool; + default = false; + description = '' + If enabled, the Crossfire game server will be started at boot. + ''; + }; + + package = mkOption { + type = types.package; + default = pkgs.crossfire-server; + defaultText = "pkgs.crossfire-server"; + description = '' + The package to use for the Crossfire server (and map/arch data, if you + don't change dataDir). + ''; + }; + + dataDir = mkOption { + type = types.str; + default = "${cfg.package}/share/crossfire"; + defaultText = "\${config.services.crossfire.package}/share/crossfire"; + description = '' + Where to load readonly data from -- maps, archetypes, treasure tables, + and the like. If you plan to edit the data on the live server (rather + than overlaying the crossfire-maps and crossfire-arch packages and + nixos-rebuilding), point this somewhere read-write and copy the data + there before starting the server. + ''; + }; + + stateDir = mkOption { + type = types.str; + default = "/var/lib/crossfire"; + description = '' + Where to store runtime data (save files, persistent items, etc). + + If left at the default, this will be automatically created on server + startup if it does not already exist. If changed, it is the admin's + responsibility to make sure that the directory exists and is writeable + by the `crossfire` user. + ''; + }; + + openFirewall = mkOption { + type = types.bool; + default = false; + description = '' + Whether to open ports in the firewall for the server. + ''; + }; + + configFiles = mkOption { + type = types.attrsOf types.str; + description = '' + Text to append to the corresponding configuration files. Note that the + files given in the example are *not* the complete set of files available + to customize; look in /etc/crossfire after enabling the server to see + the available files, and read the comments in each file for detailed + documentation on the format and what settings are available. + + Note that the motd, rules, and news files, if configured here, will + overwrite the example files that come with the server, rather than being + appended to them as the other configuration files are. + ''; + example = literalExample '' + dm_file = ''' + admin:secret_password:localhost + jane:xyzzy:* + '''; + ban_file = ''' + # Bob is a jerk + bob@* + # So is everyone on 192.168.86.255/24 + *@192.168.86. + '''; + metaserver2 = ''' + metaserver2_notification on + localhostname crossfire.example.net + '''; + motd = "Welcome to CrossFire!"; + news = "No news yet."; + rules = "Don't be a jerk."; + settings = ''' + # be nicer to newbies and harsher to experienced players + balanced_stat_loss true + # don't let players pick up and use admin-created items + real_wiz false + '''; + ''; + default = {}; + }; + }; + + config = mkIf cfg.enable { + users.users.crossfire = { + description = "Crossfire server daemon user"; + home = cfg.stateDir; + createHome = false; + isSystemUser = true; + group = "crossfire"; + }; + users.groups.crossfire = {}; + + # Merge the cfg.configFiles setting with the default files shipped with + # Crossfire. + # For most files this consists of reading ${crossfire}/etc/crossfire/${name} + # and appending the user setting to it; the motd, news, and rules are handled + # specially, with user-provided values completely replacing the original. + environment.etc = lib.attrsets.mapAttrs' + (name: value: lib.attrsets.nameValuePair "crossfire/${name}" { + mode = "0644"; + text = + (optionalString (!elem name ["motd" "news" "rules"]) + (fileContents "${cfg.package}/etc/crossfire/${name}")) + + "\n${value}"; + }) ({ + ban_file = ""; + dm_file = ""; + exp_table = ""; + forbid = ""; + metaserver2 = ""; + motd = (fileContents "${cfg.package}/etc/crossfire/motd"); + news = (fileContents "${cfg.package}/etc/crossfire/news"); + rules = (fileContents "${cfg.package}/etc/crossfire/rules"); + settings = ""; + stat_bonus = ""; + } // cfg.configFiles); + + systemd.services.crossfire-server = { + description = "Crossfire Server Daemon"; + wantedBy = [ "multi-user.target" ]; + after = [ "network.target" ]; + + serviceConfig = mkMerge [ + { + ExecStart = "${cfg.package}/bin/crossfire-server -conf /etc/crossfire -local '${cfg.stateDir}' -data '${cfg.dataDir}'"; + Restart = "always"; + User = "crossfire"; + Group = "crossfire"; + WorkingDirectory = cfg.stateDir; + } + (mkIf (cfg.stateDir == "/var/lib/crossfire") { + StateDirectory = "crossfire"; + }) + ]; + + # The crossfire server needs access to a bunch of files at runtime that + # are not created automatically at server startup; they're meant to be + # installed in $PREFIX/var/crossfire by `make install`. And those files + # need to be writeable, so we can't just point at the ones in the nix + # store. Instead we take the approach of copying them out of the store + # on first run. If `bookarch` already exists, we assume the rest of the + # files do as well, and copy nothing -- otherwise we risk ovewriting + # server state information every time the server is upgraded. + preStart = '' + if [ ! -e "${cfg.stateDir}"/bookarch ]; then + ${pkgs.rsync}/bin/rsync -a --chmod=u=rwX,go=rX \ + "${cfg.package}/var/crossfire/" "${cfg.stateDir}/" + fi + ''; + }; + + networking.firewall = mkIf cfg.openFirewall { + allowedTCPPorts = [ serverPort ]; + }; + }; +}