duckstation: fix Cubeb under SDL interface

https://github.com/NixOS/nixpkgs/issues/171173
This commit is contained in:
Martino Fontana 2022-05-07 16:27:51 +02:00
parent 7699ee4326
commit a62444153e

View file

@ -90,8 +90,9 @@ mkDerivation rec {
runHook postCheck
'';
# Libpulseaudio fixes https://github.com/NixOS/nixpkgs/issues/171173
qtWrapperArgs = [
"--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib"
"--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ libpulseaudio vulkan-loader ]}"
];
meta = with lib; {
@ -102,5 +103,3 @@ mkDerivation rec {
platforms = platforms.linux;
};
}
# TODO: default sound backend (cubeb) does not work, but SDL does. Strangely,
# switching to cubeb while a game is running makes it work.