factorio: let us change mod settings

This commit is contained in:
Daniel Hill 2022-11-01 06:57:07 +13:00
parent a1115f5ea5
commit c6e6d44fe5
3 changed files with 14 additions and 4 deletions

View file

@ -39,7 +39,7 @@ let
} // cfg.extraSettings;
serverSettingsFile = pkgs.writeText "server-settings.json" (builtins.toJSON (filterAttrsRecursive (n: v: v != null) serverSettings));
serverAdminsFile = pkgs.writeText "server-adminlist.json" (builtins.toJSON cfg.admins);
modDir = pkgs.factorio-utils.mkModDirDrv cfg.mods;
modDir = pkgs.factorio-utils.mkModDirDrv cfg.mods cfg.mods-dat;
in
{
options = {
@ -136,6 +136,13 @@ in
derivations via nixos-channel. Until then, this is for experts only.
'';
};
mods-dat = mkOption {
type = types.nullOr types.path;
default = null;
description = lib.mdDoc ''
Mods settings can be changed by specifying a dat file.
'';
};
game-name = mkOption {
type = types.nullOr types.str;
default = "Factorio Game";

View file

@ -3,6 +3,7 @@
, libSM, libICE, libXext, factorio-utils
, releaseType
, mods ? []
, mods-dat ? null
, versionsJson ? ./versions.json
, username ? "", token ? "" # get/reset token at https://factorio.com/profile
, experimental ? false # true means to always use the latest branch
@ -130,7 +131,7 @@ let
fi
'';
modDir = factorio-utils.mkModDirDrv mods;
modDir = factorio-utils.mkModDirDrv mods mods-dat;
base = with actual; {
pname = "factorio-${releaseType}";

View file

@ -3,7 +3,7 @@
{ lib, stdenv }:
with lib;
{
mkModDirDrv = mods: # a list of mod derivations
mkModDirDrv = mods: modsDatFile: # a list of mod derivations
let
recursiveDeps = modDrv: [modDrv] ++ map recursiveDeps modDrv.deps;
modDrvs = unique (flatten (map recursiveDeps mods));
@ -18,7 +18,9 @@ with lib;
# NB: there will only ever be a single zip file in each mod derivation's output dir
ln -s $modDrv/*.zip $out
done
'';
'' + (if modsDatFile != null then ''
cp ${modsDatFile} $out/mod-settings.dat
'' else "");
};
modDrv = { allRecommendedMods, allOptionalMods }: