starsector: init at 0.95a-RC15

Co-authored-by: Jonathan Ringer <jonringer117@gmail.com>
Co-authored-by: mitchmindtree <mail@mitchellnordine.com>
This commit is contained in:
Bruno Bigras 2021-09-30 15:02:48 -04:00
parent 7017a66200
commit cfd7037d2a
2 changed files with 61 additions and 0 deletions

View file

@ -0,0 +1,57 @@
{ lib
, alsa-lib
, fetchzip
, libXxf86vm
, makeWrapper
, openjdk
, stdenv
, xorg
}:
stdenv.mkDerivation rec {
pname = "starsector";
version = "0.95a-RC15";
src = fetchzip {
url = "https://s3.amazonaws.com/fractalsoftworks/starsector/starsector_linux-${version}.zip";
sha256 = "sha256-/5ij/079aOad7otXSFFcmVmiYQnMX/0RXGOr1j0rkGY=";
};
nativeBuildInputs = [ makeWrapper ];
buildInputs = with xorg; [
alsa-lib
libXxf86vm
];
dontBuild = true;
# need to cd into $out in order for classpath to pick up correct jar files
installPhase = ''
mkdir -p $out/bin
rm -r jre_linux # remove jre7
rm starfarer.api.zip
cp -r ./* $out
wrapProgram $out/starsector.sh \
--prefix PATH : ${lib.makeBinPath [ openjdk ]} \
--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath buildInputs} \
--run "mkdir -p \$XDG_DATA_HOME/starsector; cd $out"
ln -s $out/starsector.sh $out/bin/starsector
'';
# it tries to run everything with relative paths, which makes it CWD dependent
# also point mod, screenshot, and save directory to $XDG_DATA_HOME
postPatch = ''
substituteInPlace starsector.sh \
--replace "./jre_linux/bin/java" "${openjdk}/bin/java" \
--replace "./native/linux" "$out/native/linux" \
--replace "./" "\$XDG_DATA_HOME/starsector/"
'';
meta = with lib; {
description = "Open-world single-player space-combat, roleplaying, exploration, and economic game";
homepage = "https://fractalsoftworks.com";
license = licenses.unfree;
maintainers = with maintainers; [ bbigras ];
};
}

View file

@ -9288,6 +9288,10 @@ with pkgs;
sqls = callPackage ../applications/misc/sqls { };
starsector = callPackage ../games/starsector {
openjdk = openjdk8;
};
stdman = callPackage ../data/documentation/stdman { };
steck = callPackage ../servers/pinnwand/steck.nix { };