ioquake3: cleanup
- Fix `ioquake3` - Remove the arch suffix from the binaries (`ioquake3.x86-64` -> `ioquake3`, `ioq3ded.x86-64` -> `ioq3ded`) - Add `.desktop` file - Remove unneeded dependencies - Clean-up installation phase - Add `meta.mainProgram` attribute - Add myself in the maintainer list
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@ -1,47 +1,52 @@
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{ lib
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, stdenv
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, fetchFromGitHub
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, which
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, pkg-config
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, which
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, copyDesktopItems
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, makeBinaryWrapper
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, SDL2
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, libGL
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, openalSoft
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, openal
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, curl
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, speex
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, opusfile
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, libogg
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, libvorbis
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, libopus
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, libjpeg
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, mumble
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, makeDesktopItem
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, freetype
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}:
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stdenv.mkDerivation {
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pname = "ioquake3";
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version = "unstable-2022-11-24";
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version = "unstable-2023-08-13";
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src = fetchFromGitHub {
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owner = "ioquake";
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repo = "ioq3";
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rev = "70d07d91d62dcdd2f2268d1ac401bfb697b4c991";
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sha256 = "sha256-WDjR0ik+xAs6OA1DNbUGIF1MXSuEoy8nNkPiHaegfF0=";
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rev = "ee950eb7b0e41437cc23a9943254c958da8a61ab";
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sha256 = "sha256-NfhInwrtw85i2mnv7EtBrrpNaslaQaVhLNlK0I9aYto=";
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};
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nativeBuildInputs = [ which pkg-config ];
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nativeBuildInputs = [
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copyDesktopItems
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makeBinaryWrapper
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pkg-config
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which
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];
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buildInputs = [
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SDL2
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libGL
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openalSoft
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openal
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curl
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speex
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opusfile
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libogg
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libvorbis
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libopus
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libjpeg
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freetype
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mumble
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];
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enableParallelBuilding = true;
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@ -50,17 +55,32 @@ stdenv.mkDerivation {
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installTargets = [ "copyfiles" ];
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installFlags = [ "COPYDIR=$(out)" "COPYBINDIR=$(out)/bin" ];
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installFlags = [ "COPYDIR=$(out)/share/ioquake3" ];
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preInstall = ''
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mkdir -p $out/baseq3 $out/bin
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postInstall = ''
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install -Dm644 misc/quake3.svg $out/share/icons/hicolor/scalable/apps/ioquake3.svg
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makeWrapper $out/share/ioquake3/ioquake3.* $out/bin/ioquake3
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makeWrapper $out/share/ioquake3/ioq3ded.* $out/bin/ioq3ded
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'';
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meta = with lib; {
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desktopItems = [
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(makeDesktopItem {
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name = "IOQuake3";
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exec = "ioquake3";
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icon = "ioquake3";
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comment = "A fast-paced 3D first-person shooter, a community effort to continue supporting/developing id's Quake III Arena";
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desktopName = "ioquake3";
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categories = [ "Game" "ActionGame" ];
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})
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];
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meta = {
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homepage = "https://ioquake3.org/";
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description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
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license = licenses.gpl2Only;
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platforms = platforms.linux;
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maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
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description = "A fast-paced 3D first-person shooter, a community effort to continue supporting/developing id's Quake III Arena";
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license = lib.licenses.gpl2Only;
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mainProgram = "ioquake3";
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maintainers = with lib.maintainers; [ abbradar drupol eelco rvolosatovs ];
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platforms = lib.platforms.linux;
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};
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}
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