ioquake3: cleanup

- Fix `ioquake3`
- Remove the arch suffix from the binaries (`ioquake3.x86-64` -> `ioquake3`, `ioq3ded.x86-64` -> `ioq3ded`)
- Add `.desktop` file
- Remove unneeded dependencies
- Clean-up installation phase
- Add `meta.mainProgram` attribute
- Add myself in the maintainer list
This commit is contained in:
Pol Dellaiera 2023-08-19 06:47:53 +02:00
parent ea322c2662
commit dbcc734bbd
No known key found for this signature in database
GPG key ID: D476DFE9C67467CA

View file

@ -1,47 +1,52 @@
{ lib
, stdenv
, fetchFromGitHub
, which
, pkg-config
, which
, copyDesktopItems
, makeBinaryWrapper
, SDL2
, libGL
, openalSoft
, openal
, curl
, speex
, opusfile
, libogg
, libvorbis
, libopus
, libjpeg
, mumble
, makeDesktopItem
, freetype
}:
stdenv.mkDerivation {
pname = "ioquake3";
version = "unstable-2022-11-24";
version = "unstable-2023-08-13";
src = fetchFromGitHub {
owner = "ioquake";
repo = "ioq3";
rev = "70d07d91d62dcdd2f2268d1ac401bfb697b4c991";
sha256 = "sha256-WDjR0ik+xAs6OA1DNbUGIF1MXSuEoy8nNkPiHaegfF0=";
rev = "ee950eb7b0e41437cc23a9943254c958da8a61ab";
sha256 = "sha256-NfhInwrtw85i2mnv7EtBrrpNaslaQaVhLNlK0I9aYto=";
};
nativeBuildInputs = [ which pkg-config ];
nativeBuildInputs = [
copyDesktopItems
makeBinaryWrapper
pkg-config
which
];
buildInputs = [
SDL2
libGL
openalSoft
openal
curl
speex
opusfile
libogg
libvorbis
libopus
libjpeg
freetype
mumble
];
enableParallelBuilding = true;
@ -50,17 +55,32 @@ stdenv.mkDerivation {
installTargets = [ "copyfiles" ];
installFlags = [ "COPYDIR=$(out)" "COPYBINDIR=$(out)/bin" ];
installFlags = [ "COPYDIR=$(out)/share/ioquake3" ];
preInstall = ''
mkdir -p $out/baseq3 $out/bin
postInstall = ''
install -Dm644 misc/quake3.svg $out/share/icons/hicolor/scalable/apps/ioquake3.svg
makeWrapper $out/share/ioquake3/ioquake3.* $out/bin/ioquake3
makeWrapper $out/share/ioquake3/ioq3ded.* $out/bin/ioq3ded
'';
meta = with lib; {
desktopItems = [
(makeDesktopItem {
name = "IOQuake3";
exec = "ioquake3";
icon = "ioquake3";
comment = "A fast-paced 3D first-person shooter, a community effort to continue supporting/developing id's Quake III Arena";
desktopName = "ioquake3";
categories = [ "Game" "ActionGame" ];
})
];
meta = {
homepage = "https://ioquake3.org/";
description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
license = licenses.gpl2Only;
platforms = platforms.linux;
maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
description = "A fast-paced 3D first-person shooter, a community effort to continue supporting/developing id's Quake III Arena";
license = lib.licenses.gpl2Only;
mainProgram = "ioquake3";
maintainers = with lib.maintainers; [ abbradar drupol eelco rvolosatovs ];
platforms = lib.platforms.linux;
};
}