quake3: refactor wrapper, fix pak collisions

This commit is contained in:
Nikolay Amiantov 2016-09-24 12:49:34 +03:00
parent f42e0dc9fd
commit e80b22369d
2 changed files with 21 additions and 28 deletions

View file

@ -1,18 +0,0 @@
source $stdenv/setup
mkdir -p $out/baseq3
for i in $paks; do
if test -d "$i/baseq3"; then
ln -s "$i/baseq3"/* $out/baseq3/
fi
done
# We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback
# software rendering. GCC is needed so that libgcc_s.so can be found
# when Mesa is used.
makeWrapper $game/ioquake3.* $out/bin/quake3 \
--suffix-each LD_LIBRARY_PATH ':' "$mesa/lib $gcc/lib" \
--add-flags "+set fs_basepath $out +set r_allowSoftwareGL 1"
makeWrapper $game/ioq3ded.* $out/bin/quake3-server \
--add-flags "+set fs_basepath $out"

View file

@ -1,22 +1,33 @@
{ stdenv, fetchurl, mesa, ioquake3, makeWrapper }:
{ stdenv, buildEnv, lib, fetchurl, mesa_noglu, ioquake3, makeWrapper }:
{ paks, name ? (stdenv.lib.head paks).name, description ? "" }:
stdenv.mkDerivation {
let
libPath = lib.makeLibraryPath [ mesa_noglu stdenv.cc.cc ];
env = buildEnv {
name = "quake3-env";
paths = [ ioquake3 ] ++ paks;
};
in stdenv.mkDerivation {
name = "${name}-${ioquake3.name}";
builder = ./builder.sh;
nativeBuildInputs = [ makeWrapper ];
inherit paks mesa;
game = ioquake3;
buildCommand = ''
mkdir -p $out/bin
gcc = stdenv.cc.cc;
# We add Mesa to the end of $LD_LIBRARY_PATH to provide fallback
# software rendering. GCC is needed so that libgcc_s.so can be found
# when Mesa is used.
makeWrapper ${env}/ioquake3.* $out/bin/quake3 \
--suffix-each LD_LIBRARY_PATH ':' "${libPath}" \
--add-flags "+set fs_basepath ${env} +set r_allowSoftwareGL 1"
makeWrapper ${env}/ioq3ded.* $out/bin/quake3-server \
--add-flags "+set fs_basepath ${env}"
'';
preferLocalBuild = true;
meta = {
inherit description;
};