Use the standard way of building cmake projects. This also removes the unnecessary build files from the output.
46 lines
1.3 KiB
Nix
46 lines
1.3 KiB
Nix
{ lib, stdenv, fetchFromGitHub, SDL2, cmake, makeWrapper }:
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stdenv.mkDerivation rec {
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pname = "nanosaur";
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version = "unstable-2021-12-03";
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src = fetchFromGitHub {
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owner = "jorio";
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repo = pname;
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rev = "b567a3e6d7fd1cbc43800cfaa1bd82f31c6d9fae";
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sha256 = "sha256-P/o6uSwUV6O8u8XNXN9YyA8XlgEUkqGj3SC+oD2/GKQ=";
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fetchSubmodules = true;
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};
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nativeBuildInputs = [
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cmake
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makeWrapper
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];
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buildInputs = [
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SDL2
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];
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cmakeFlags = [ "-DCMAKE_BUILD_TYPE=Release" ];
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installPhase = ''
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runHook preInstall
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mkdir -p "$out/bin"
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mv Nanosaur Data ReadMe.txt "$out/"
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makeWrapper $out/Nanosaur $out/bin/Nanosaur --chdir "$out"
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runHook postInstall
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'';
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meta = with lib; {
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description = "A port of Nanosaur, a 1998 Macintosh game by Pangea Software, for modern operating systems";
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longDescription = ''
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Nanosaur is a 1998 Macintosh game by Pangea Software.
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In it, you’re a cybernetic dinosaur from the future who’s sent back in time 20 minutes before a giant asteroid hits the Earth.
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And you get to shoot at T-Rexes with nukes.
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'';
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homepage = "https://github.com/jorio/Nanosaur";
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license = licenses.cc-by-sa-40;
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maintainers = with maintainers; [ lux ];
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platforms = platforms.linux;
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};
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}
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