112 lines
3.6 KiB
Nix
112 lines
3.6 KiB
Nix
{ stdenv, fetchgit, fetchurl, cmake, glew, ncurses, SDL, SDL_image, SDL_ttf, gtk2, glib, mesa, openal, pango, atk, gdk_pixbuf, glibc, libsndfile
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, copyDataDirectory ? true }:
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/* set copyDataDirectory as true by default since df 40 does not seem to run without it */
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let
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baseVersion = "40";
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patchVersion = "16";
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srcs = {
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df_unfuck = fetchgit {
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url = "https://github.com/svenstaro/dwarf_fortress_unfuck";
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rev = "7c1d8bf027c8d8835d0d3ef50502f0c45a7f9bae";
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sha256 = "d4a681231da00fec7bcdb092bcf51415c75fd20fc9da786fb6013e0c03fbc373";
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};
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df = fetchurl {
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url = "http://www.bay12games.com/dwarves/df_${baseVersion}_${patchVersion}_linux.tar.bz2";
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sha256 = "0045ac9wz1spm4yajrnq5v802ks7aajk422zqkhsd331s1fhpirc";
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};
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};
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in
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assert stdenv.system == "i686-linux";
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stdenv.mkDerivation rec {
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name = "dwarf-fortress-0.${baseVersion}.${patchVersion}";
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buildInputs = [ SDL SDL_image SDL_ttf gtk2 glib glew mesa ncurses openal glibc libsndfile pango atk cmake gdk_pixbuf];
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src = "${srcs.df_unfuck} ${srcs.df}";
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phases = "unpackPhase patchPhase configurePhase buildPhase installPhase";
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sourceRoot = "git-export";
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cmakeFlags = [
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"-DGTK2_GLIBCONFIG_INCLUDE_DIR=${glib}/lib/glib-2.0/include"
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"-DGTK2_GDKCONFIG_INCLUDE_DIR=${gtk2}/lib/gtk-2.0/include"
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];
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/* :TODO: Game options should be configurable by patching the default configuration files */
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permission = ./df_permission;
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installPhase = ''
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set -x
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mkdir -p $out/bin
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mkdir -p $out/share/df_linux
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cd ../../
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cp -r ./df_linux/* $out/share/df_linux
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rm $out/share/df_linux/libs/lib*
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patchelf --set-rpath "${stdenv.lib.makeLibraryPath [ stdenv.gcc.gcc stdenv.glibc ]}:$out/share/df_linux/libs" $out/share/df_linux/libs/Dwarf_Fortress
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cp -f ./git-export/build/libgraphics.so $out/share/df_linux/libs/libgraphics.so
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cp $permission $out/share/df_linux/nix_permission
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patchelf --set-interpreter ${glibc}/lib/ld-linux.so.2 $out/share/df_linux/libs/Dwarf_Fortress
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cat > $out/bin/dwarf-fortress << EOF
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#!${stdenv.shell}
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export DF_DIR="\$HOME/.config/df_linux"
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if [ -n "\$XDG_DATA_HOME" ]
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then export DF_DIR="\$XDG_DATA_HOME/df_linux"
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fi
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# Recreate a directory structure reflecting the original
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# distribution in the user directory (for modding support)
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${if copyDataDirectory then ''
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if [ ! -d "\$DF_DIR" ];
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then
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mkdir -p \$DF_DIR
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cp -r $out/share/df_linux/* \$DF_DIR/
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chmod -R u+rw \$DF_DIR/
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fi
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'' else ''
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# Link in the static stuff
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mkdir -p \$DF_DIR
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ln -sf $out/share/df_linux/libs \$DF_DIR/
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ln -sf $out/share/df_linux/raw \$DF_DIR/
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ln -sf $out/share/df_linux/df \$DF_DIR/
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# Delete old data directory
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rm -rf \$DF_DIR/data
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# Link in the static data directory
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mkdir \$DF_DIR/data
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for i in $out/share/df_linux/data/*
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do
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ln -s \$i \$DF_DIR/data/
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done
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# link in persistant data
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mkdir -p \$DF_DIR/save
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ln -s \$DF_DIR/save \$DF_DIR/data/
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''}
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# now run Dwarf Fortress!
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export LD_LIBRARY_PATH=\${stdenv.gcc}/lib:${SDL}/lib:${SDL_image}/lib/:${SDL_ttf}/lib/:${gtk2}/lib/:${glib}/lib/:${mesa}/lib/:${openal}/lib/:${libsndfile}/lib:$DF_DIR/df_linux/libs/
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\$DF_DIR/df "\$@"
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EOF
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chmod +x $out/bin/dwarf-fortress
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'';
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meta = {
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description = "control a dwarven outpost or an adventurer in a randomly generated, persistent world";
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homepage = http://www.bay12games.com/dwarves;
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license = stdenv.lib.licenses.unfreeRedistributable;
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maintainers = with stdenv.lib.maintainers; [ roconnor the-kenny ];
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};
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}
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