nixpkgs/pkgs
Brian McKenna 392699a82d ue4: init at 4.10.2
This builds Unreal Engine 4 and has a wrapper to start the editor.

Sadly the application requires write access to a lot of paths. I have a
hack to do a symlink tree under $HOME and it works well, the UE4Editor
binary just needs to be not a symlink.
2016-02-19 14:41:51 +11:00
..
applications spark: 1.4 -> 1.6. 2016-02-18 18:29:44 +01:00
build-support Merge pull request #13099 from datakurre/datakurre-dockertools 2016-02-18 17:30:54 +01:00
data wireless-regdb: 2015-12-14 -> 2016-02-08 2016-02-12 00:14:01 +01:00
desktops Merge pull request #12683 from heydojo/bluetooth--plasma5 2016-02-12 13:49:54 +01:00
development Merge pull request #13093 from cstrahan/ghcjs-fix-rebase 2016-02-18 19:24:01 -05:00
games ue4: init at 4.10.2 2016-02-19 14:41:51 +11:00
misc Merge branch 'master' into staging 2016-02-17 10:06:31 +01:00
os-specific Fix sha256 for alsa-tools. 2016-02-18 06:41:40 -05:00
servers Merge branch 'redis-3.0.7' of https://github.com/kragniz/nixpkgs 2016-02-18 13:30:57 -05:00
shells fish: don't use manpath(1) from PATH in functions/man.fish 2016-02-02 06:13:12 +01:00
stdenv bootstrap tools: have curl without http2 support 2016-02-17 10:04:32 +01:00
test
tools Fix xclip hash, make revision explicit, in stead of depending on HEAD. 2016-02-17 12:00:20 +00:00
top-level ue4: init at 4.10.2 2016-02-19 14:41:51 +11:00