`smpeg2` is an `SDL2_mixer` runtime dependency, a popular game dependency. Split it's `dev` and `man` outputs to separate store path to reduce runtime closure size.
50 lines
1.1 KiB
Nix
50 lines
1.1 KiB
Nix
{ lib, stdenv
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, autoconf
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, automake
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, darwin
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, fetchFromGitHub
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, makeWrapper
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, pkg-config
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, SDL2
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}:
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stdenv.mkDerivation rec {
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pname = "smpeg2";
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version = "unstable-2022-05-26";
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src = fetchFromGitHub {
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owner = "icculus";
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repo = "smpeg";
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rev = "c5793e5f3f2765fc09c24380d7e92136a0e33d3b";
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sha256 = "sha256-Z0u83K1GIXd0jUYo5ZyWUH2Zt7Hn8z+yr06DAtAEukw=";
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};
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nativeBuildInputs = [ autoconf automake makeWrapper pkg-config ];
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buildInputs = [ SDL2 ]
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++ lib.optional stdenv.isDarwin darwin.libobjc;
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outputs = [ "out" "dev" "man" ];
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preConfigure = ''
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sh autogen.sh
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'';
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postInstall = ''
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moveToOutput bin/smpeg2-config "$dev"
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wrapProgram $dev/bin/smpeg2-config \
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--prefix PATH ":" "${pkg-config}/bin" \
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--prefix PKG_CONFIG_PATH ":" "${SDL2.dev}/lib/pkgconfig"
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'';
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enableParallelBuilding = true;
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meta = with lib; {
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homepage = "http://icculus.org/smpeg/";
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description = "SDL2 MPEG Player Library";
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license = licenses.lgpl2;
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platforms = platforms.unix;
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maintainers = with maintainers; [ orivej ];
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};
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}
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