With the new upstream Git version of ioquake3 introduced in 7fc7502
, the
arguments to the quake3(server) binaries/wrappers may no longer be
passed as full single arguments (like "+set foo bar") but rather as
separate arguments (like "+set" "foo" "bar"), otherwise they will be
completely ignored.
Ran the x86_64-linux test on my machine and it now succeeds.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
96 lines
2.6 KiB
Nix
96 lines
2.6 KiB
Nix
import ./make-test.nix ({ pkgs, ...} :
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let
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# Build Quake with coverage instrumentation.
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overrides = pkgs:
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rec {
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quake3game = pkgs.quake3game.override (args: {
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stdenv = pkgs.stdenvAdapters.addCoverageInstrumentation args.stdenv;
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});
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};
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# Only allow the demo data to be used (only if it's unfreeRedistributable).
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unfreePredicate = pkg: with pkgs.lib; let
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allowDrvPredicates = [ "quake3-demo" "quake3-pointrelease" ];
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allowLicenses = [ pkgs.lib.licenses.unfreeRedistributable ];
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in any (flip hasPrefix pkg.name) allowDrvPredicates &&
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elem (pkg.meta.license or null) allowLicenses;
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in
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rec {
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name = "quake3";
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meta = with pkgs.stdenv.lib.maintainers; {
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maintainers = [ iElectric eelco chaoflow ];
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};
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# TODO: lcov doesn't work atm
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#makeCoverageReport = true;
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client =
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{ config, pkgs, ... }:
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{ imports = [ ./common/x11.nix ];
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hardware.opengl.driSupport = true;
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environment.systemPackages = [ pkgs.quake3demo ];
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nixpkgs.config.packageOverrides = overrides;
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nixpkgs.config.allowUnfreePredicate = unfreePredicate;
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};
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nodes =
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{ server =
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{ config, pkgs, ... }:
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{ systemd.services."quake3-server" =
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{ wantedBy = [ "multi-user.target" ];
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script =
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"${pkgs.quake3demo}/bin/quake3-server +set g_gametype 0 " +
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"+map q3dm7 +addbot grunt +addbot daemia 2> /tmp/log";
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};
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nixpkgs.config.packageOverrides = overrides;
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nixpkgs.config.allowUnfreePredicate = unfreePredicate;
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networking.firewall.allowedUDPPorts = [ 27960 ];
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};
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client1 = client;
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client2 = client;
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};
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testScript =
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''
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startAll;
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$server->waitForUnit("quake3-server");
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$client1->waitForX;
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$client2->waitForX;
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$client1->execute("quake3 +set r_fullscreen 0 +set name Foo +connect server &");
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$client2->execute("quake3 +set r_fullscreen 0 +set name Bar +connect server &");
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$server->waitUntilSucceeds("grep -q 'Foo.*entered the game' /tmp/log");
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$server->waitUntilSucceeds("grep -q 'Bar.*entered the game' /tmp/log");
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$server->sleep(10); # wait for a while to get a nice screenshot
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$client1->block();
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$server->sleep(20);
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$client1->screenshot("screen1");
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$client2->screenshot("screen2");
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$client1->unblock();
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$server->sleep(10);
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$client1->screenshot("screen3");
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$client2->screenshot("screen4");
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$client1->shutdown();
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$client2->shutdown();
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$server->stopJob("quake3-server");
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'';
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})
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