This is no longer needed and I've verified this by building and running the game. Signed-off-by: aszlig <aszlig@nix.build>
108 lines
3.6 KiB
Nix
108 lines
3.6 KiB
Nix
{ stdenv, lib, fetchurl, pkgconfig, mesa
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, SDL, SDL_image, libpng, zlib, libvorbis, libogg, libmikmod
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, use3DOVideos ? false, requireFile ? null, writeText ? null
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, haskellPackages ? null
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, useRemixPacks ? false
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}:
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assert use3DOVideos -> requireFile != null && writeText != null
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&& haskellPackages != null;
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let
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videos = import ./3dovideo.nix {
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inherit stdenv requireFile writeText fetchurl haskellPackages;
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};
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remixPacks = lib.imap1 (num: sha256: fetchurl rec {
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name = "uqm-remix-disc${toString num}.uqm";
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url = "mirror://sourceforge/sc2/${name}";
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inherit sha256;
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}) [
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"1s470i6hm53l214f2rkrbp111q4jyvnxbzdziqg32ffr8m3nk5xn"
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"1pmsq65k8gk4jcbyk3qjgi9yqlm0dlaimc2r8hz2fc9f2124gfvz"
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"07g966ylvw9k5q9jdzqdczp7c5qv4s91xjlg4z5z27fgcs7rzn76"
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"1l46k9aqlcp7d3fjkjb3n05cjfkxx8rjlypgqy0jmdx529vikj54"
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];
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in stdenv.mkDerivation rec {
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name = "uqm-${version}";
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version = "0.7.0";
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src = fetchurl {
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url = "mirror://sourceforge/sc2/uqm-${version}-source.tgz";
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sha256 = "08dj7fsvflxx69an6vpf3wx050mk0ycmdv401yffrrqbgxgmqsd3";
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};
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content = fetchurl {
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url = "mirror://sourceforge/sc2/uqm-${version}-content.uqm";
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sha256 = "1gx39ns698hyczd4nx73mr0z86bbi4q3h8sw3pxjh1lzla5xpxmq";
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};
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voice = fetchurl {
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url = "mirror://sourceforge/sc2/uqm-${version}-voice.uqm";
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sha256 = "0yf9ff5sxk229202gsa7ski6wn7a8hkjjyr1yr7mjdxsnh0zik5w";
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};
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music = fetchurl {
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url = "mirror://sourceforge/sc2/uqm-${version}-3domusic.uqm";
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sha256 = "10nbvcrr0lc0mxivxfkcbxnibwk3vwmamabrlvwdsjxd9pk8aw65";
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};
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nativeBuildInputs = [ pkgconfig ];
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buildInputs = [ SDL SDL_image libpng libvorbis libogg libmikmod mesa ];
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postUnpack = ''
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mkdir -p uqm-${version}/content/packages
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mkdir -p uqm-${version}/content/addons
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ln -s "$content" "uqm-${version}/content/packages/uqm-0.7.0-content.uqm"
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ln -s "$music" "uqm-${version}/content/addons/uqm-0.7.0-3domusic.uqm"
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ln -s "$voice" "uqm-${version}/content/addons/uqm-0.7.0-voice.uqm"
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'' + lib.optionalString useRemixPacks (lib.concatMapStrings (disc: ''
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ln -s "${disc}" "uqm-$version/content/addons/${disc.name}"
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'') remixPacks) + lib.optionalString use3DOVideos ''
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ln -s "${videos}" "uqm-${version}/content/addons/3dovideo"
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'';
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# Using _STRINGS_H as include guard conflicts with glibc.
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postPatch = ''
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sed -i -e '/^#/s/_STRINGS_H/_UQM_STRINGS_H/g' src/uqm/comm/*/strings.h
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'';
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# uqm has a 'unique' build system with a root script incidentally called
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# 'build.sh'.
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configurePhase = ''
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echo "INPUT_install_prefix_VALUE='$out'" >> config.state
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echo "INPUT_install_bindir_VALUE='$out/bin'" >> config.state
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echo "INPUT_install_libdir_VALUE='$out/lib'" >> config.state
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echo "INPUT_install_sharedir_VALUE='$out/share'" >> config.state
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PREFIX=$out ./build.sh uqm config
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'';
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buildPhase = ''
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./build.sh uqm
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'';
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installPhase = ''
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./build.sh uqm install
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sed -i $out/bin/uqm -e "s%/usr/local/games/%$out%g"
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'';
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meta = {
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description = "Remake of Star Control II";
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longDescription = ''
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The goals for the The Ur-Quan Masters project are:
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- to bring Star Control II to modern platforms, thereby making a lot of
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people happy
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- to make game translations easy, thereby making even more people happy
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- to adapt the code so that people can more easily make their own
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spin-offs, thereby making zillions more people happy!
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'';
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homepage = http://sc2.sourceforge.net/;
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license = stdenv.lib.licenses.gpl2;
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maintainers = with lib.maintainers; [ jcumming aszlig ];
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platforms = with lib.platforms; linux;
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};
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}
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