Whenever we create scripts that are installed to $out, we must use runtimeShell in order to get the shell that can be executed on the machine we create the package for. This is relevant for cross-compiling. The only use case for stdenv.shell are scripts that are executed as part of the build system. Usages in checkPhase are borderline however to decrease the likelyhood of people copying the wrong examples, I decided to use runtimeShell as well.
76 lines
3 KiB
Nix
76 lines
3 KiB
Nix
{ stdenv, fetchurl, libvorbis, libogg, libtheora, SDL, libXft, SDL_image, zlib, libX11, libpng, openal, runtimeShell, requireFile, commercialVersion ? false }:
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let plainName = "andyetitmoves";
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version = "1.2.2";
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in
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stdenv.mkDerivation rec {
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name = "${plainName}-${version}";
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src = if stdenv.hostPlatform.system == "i686-linux" || stdenv.hostPlatform.system == "x86_64-linux"
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then
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let postfix = if stdenv.hostPlatform.system == "i686-linux" then "i386" else "x86_64";
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commercialName = "${plainName}-${version}_${postfix}.tar.gz";
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demoUrl = "http://www.andyetitmoves.net/demo/${plainName}Demo-${version}_${postfix}.tar.gz";
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in
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if commercialVersion
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then requireFile {
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message = ''
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We cannot download the commercial version automatically, as you require a license.
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Once you bought a license, you need to add your downloaded version to the nix store.
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You can do this by using "nix-prefetch-url file:///\$PWD/${commercialName}" in the
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directory where yousaved it.
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'';
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name = commercialName;
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sha256 = if stdenv.hostPlatform.system == "i686-linux"
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then "15wvzmmidvykwjrbnq70h5jrvnjx1hcrm0357qj85q4aqbzavh01"
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else "1v8z16qa9ka8sf7qq45knsxj87s6sipvv3a7xq11pb5xk08fb2ql";
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}
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else fetchurl {
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url = demoUrl;
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sha256 = if stdenv.hostPlatform.system == "i686-linux"
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then "0f14vrrbq05hsbdajrb5y9za65fpng1lc8f0adb4aaz27x7sh525"
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else "0mg41ya0b27blq3b5498kwl4rj46dj21rcd7qd0rw1kyvr7sx4v4";
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}
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else
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throw "And Yet It Moves nix package only supports linux and intel cpu's.";
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phases = "unpackPhase installPhase";
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installPhase = ''
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mkdir -p $out/{opt/andyetitmoves,bin}
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cp -r * $out/opt/andyetitmoves/
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fullPath=${stdenv.cc.cc.lib}/lib64
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for i in $nativeBuildInputs; do
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fullPath=$fullPath''${fullPath:+:}$i/lib
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done
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binName=${if commercialVersion then "AndYetItMoves" else "AndYetItMovesDemo"}
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patchelf --set-interpreter $(cat $NIX_CC/nix-support/dynamic-linker) --set-rpath $fullPath $out/opt/andyetitmoves/lib/$binName
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cat > $out/bin/$binName << EOF
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#!${runtimeShell}
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cd $out/opt/andyetitmoves
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exec ./lib/$binName
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EOF
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chmod +x $out/bin/$binName
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'';
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buildInputs = [libvorbis libogg libtheora SDL libXft SDL_image zlib libX11 libpng openal];
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meta = {
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description = "Physics/Gravity Platform game";
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longDescription = ''
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And Yet It Moves is an award-winning physics-based platform game in which players rotate the game world at will to solve challenging puzzles. Tilting the world turns walls into floors, slides into platforms, and stacks of rocks into dangerous hazards.
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'';
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homepage = http://www.andyetitmoves.net/;
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license = stdenv.lib.licenses.unfree;
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maintainers = with stdenv.lib.maintainers; [bluescreen303];
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};
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}
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