Whenever we create scripts that are installed to $out, we must use runtimeShell in order to get the shell that can be executed on the machine we create the package for. This is relevant for cross-compiling. The only use case for stdenv.shell are scripts that are executed as part of the build system. Usages in checkPhase are borderline however to decrease the likelyhood of people copying the wrong examples, I decided to use runtimeShell as well.
76 lines
2.8 KiB
Nix
76 lines
2.8 KiB
Nix
{ fetchurl, stdenv, libGLU_combined, freeglut, libX11, plib, openal, freealut, libXrandr, xorgproto,
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libXext, libSM, libICE, libXi, libXt, libXrender, libXxf86vm, openscenegraph, expat,
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libpng, zlib, bash, SDL2, enet, libjpeg, cmake, pkgconfig, libvorbis, runtimeShell }:
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stdenv.mkDerivation rec {
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version = "2.2.1-r6404";
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name = "speed-dreams-${version}";
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src = fetchurl {
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url = "mirror://sourceforge/speed-dreams/2.2.1/speed-dreams-src-base-${version}.tar.xz";
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sha256 = "0347sk8xbdsyvl48qybbycd7hvzsx5b37zzjx1yx73nzddhmlpbx";
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};
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cars-and-tracks = fetchurl {
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url = "mirror://sourceforge/speed-dreams/2.2.1/speed-dreams-src-hq-cars-and-tracks-${version}.tar.xz";
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sha256 = "1h50l110n42nrq6j3kcyhi3swgmrjcg979vb6h0zsf46afwv0z3q";
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};
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more-cars-and-tracks = fetchurl {
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url = "mirror://sourceforge/speed-dreams/2.2.1/speed-dreams-src-more-hq-cars-and-tracks-${version}.tar.xz";
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sha256 = "03m3gwd03jqgsfjdglzmrv613cp4gh50i63fwmnwl282zhxydcwd";
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};
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wip-cars-and-tracks = fetchurl {
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url = "mirror://sourceforge/speed-dreams/2.2.1/speed-dreams-src-wip-cars-and-tracks-${version}.tar.xz";
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sha256 = "0ysk756rd294xzpwvmjh0mb229ngzrc4ry9lpyhyak98rbcp9hxm";
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};
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sourceRoot = ".";
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postUnpack = ''
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echo Unpacking data
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tar -xf ${cars-and-tracks}
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tar -xf ${more-cars-and-tracks}
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tar -xf ${wip-cars-and-tracks}
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'';
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prePatch = ''
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# https://sourceforge.net/p/speed-dreams/mailman/message/35665539/
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sed -i "s|lastSlash = '\\\0'|lastSlash = NULL|" src/libs/tgf/params.cpp
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sed -i "s|const char\* error = '\\\0'|const char\* error = NULL|" src/libs/tgfclient/openalmusicplayer.cpp
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'';
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preBuild = ''
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make -C src/libs/portability
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make -C src/libs/portability portability.o
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ar -rv "$(echo lib*/games/speed-dreams*/lib)"/libportability_static.a src/libs/portability/CMakeFiles/portability.dir/portability.cpp.o
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export NIX_LDFLAGS="$NIX_LDFLAGS -L$(echo $PWD/lib*/games/speed-dreams*/lib) -lexpat"
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echo "libportability_static.a built"
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'';
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postInstall = ''
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mkdir "$out/bin"
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for i in "$out"/games/*; do
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echo '#!${runtimeShell}' >> "$out/bin/$(basename "$i")"
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echo "$i"' "$@"' >> "$out/bin/$(basename "$i")"
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chmod a+x "$out/bin/$(basename "$i")"
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done
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'';
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nativeBuildInputs = [ pkgconfig cmake ];
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buildInputs = [ libpng libGLU_combined freeglut libX11 plib openal freealut libXrandr xorgproto
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libXext libSM libICE libXi libXt libXrender libXxf86vm zlib bash expat
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SDL2 enet libjpeg openscenegraph libvorbis ];
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meta = {
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description = "Car racing game - TORCS fork with more experimental approach";
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homepage = http://speed-dreams.sourceforge.net/;
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license = stdenv.lib.licenses.gpl2Plus;
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maintainers = with stdenv.lib.maintainers; [raskin];
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platforms = stdenv.lib.platforms.linux;
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hydraPlatforms = [];
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};
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}
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