outfly/src/menu.rs

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// ▄████████▄ + ███ + ▄█████████ ███ +
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// ███▄ ▄███ ███▄ ███ ███ + ███ + ███ ███▄ ███
// ▀████████▀ + ▀███████ ███▄ ███▄ ▀████ ▀███████
// + + + ███
// + ▀████████████████████████████████████████████████████▀
//
// This plugin manages game menus and the player death screen
use crate::prelude::*;
use bevy::prelude::*;
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use fastrand;
pub const POEMS: &str = &include_str!("data/deathpoems.in");
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pub struct MenuPlugin;
impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup.after(hud::setup));
app.add_systems(PreUpdate, show_deathscreen.run_if(on_event::<DeathScreenEvent>()));
app.add_systems(Update, handle_deathscreen_input);
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app.add_systems(PostUpdate, update_menu);
app.add_systems(Update, handle_input.run_if(alive));
app.insert_resource(DeathScreenInputDelayTimer(
Timer::from_seconds(1.0, TimerMode::Once)));
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app.insert_resource(MenuState::default());
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app.add_event::<DeathScreenEvent>();
}
}
#[derive(Resource)] pub struct DeathScreenInputDelayTimer(pub Timer);
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#[derive(Component)] pub struct MenuElement;
#[derive(Component)] pub struct MenuTopLevel;
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#[derive(Component)] pub struct DeathScreenElement;
#[derive(Component)] pub struct DeathText;
#[derive(Event, PartialEq)] pub enum DeathScreenEvent { Show, Hide }
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pub const MENUDEF: &[(&str, MenuAction)] = &[
("Open Map", MenuAction::ToggleMap),
("Toggle Augmented Reality", MenuAction::ToggleAR),
("Toggle Sound", MenuAction::ToggleSound),
("Toggle Music", MenuAction::ToggleMusic),
("Toggle Fullscreen", MenuAction::ToggleFullscreen),
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("Restart Game", MenuAction::Restart),
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("Quit", MenuAction::Quit),
];
#[derive(Component)]
pub enum MenuAction {
ToggleMap,
ToggleAR,
ToggleSound,
ToggleMusic,
ToggleFullscreen,
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Restart,
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Quit,
}
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pub fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
settings: Res<Settings>,
) {
commands.spawn((
DeathScreenElement,
NodeBundle {
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style: style_fullscreen(),
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background_color: Color::BLACK.into(),
visibility: Visibility::Hidden,
..default()
},
));
let font_handle = asset_server.load(FONT);
let style_death = TextStyle {
font: font_handle.clone(),
font_size: settings.font_size_deathtext,
color: settings.hud_color_subtitles,
..default()
};
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let style_death_poem = TextStyle {
font: font_handle.clone(),
font_size: settings.font_size_deathpoem,
color: settings.hud_color_deathpoem,
..default()
};
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let style_death_subtext = TextStyle {
font: font_handle.clone(),
font_size: settings.font_size_deathsubtext,
color: settings.hud_color_subtitles,
..default()
};
let style_death_subsubtext = TextStyle {
font: font_handle.clone(),
font_size: settings.font_size_deathsubtext * 0.8,
color: settings.hud_color_subtitles,
..default()
};
commands.spawn((
DeathScreenElement,
NodeBundle {
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style: style_centered(),
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visibility: Visibility::Hidden,
..default()
},
)).with_children(|builder| {
builder.spawn((
DeathText,
TextBundle {
text: Text {
sections: vec![
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TextSection::new("", style_death_poem),
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TextSection::new("You are dead.\n", style_death),
TextSection::new("Cause: ", style_death_subtext.clone()),
TextSection::new("Unknown", style_death_subtext),
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TextSection::new("\n\n\n\nPress E to begin anew.", style_death_subsubtext),
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],
justify: JustifyText::Center,
..default()
},
..default()
},
));
});
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let style_menu = TextStyle {
font: font_handle.clone(),
font_size: settings.font_size_hud,
color: settings.hud_color,
..default()
};
let sections: Vec<TextSection> = Vec::from_iter(MENUDEF.iter().map(|(label, _)|
TextSection::new(label.to_string() + "\n", style_menu.clone())
));
commands.spawn((
MenuElement,
NodeBundle {
style: style_fullscreen(),
background_color: Color::rgba(0.0, 0.0, 0.0, 0.8).into(),
visibility: Visibility::Hidden,
..default()
},
));
commands.spawn((
MenuElement,
NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::SpaceAround,
..default()
},
visibility: Visibility::Hidden,
..default()
},
)).with_children(|builder| {
builder.spawn((
MenuTopLevel,
TextBundle {
text: Text {
sections,
justify: JustifyText::Center,
..default()
},
..default()
},
));
});
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}
pub fn show_deathscreen(
mut er_deathscreen: EventReader<DeathScreenEvent>,
mut q_vis: Query<&mut Visibility, With<DeathScreenElement>>,
mut q_text: Query<&mut Text, With<DeathText>>,
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mut ew_pausesfx: EventWriter<audio::PauseAllSfxEvent>,
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mut ew_game: EventWriter<GameEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
mut ew_effect: EventWriter<visual::SpawnEffectEvent>,
mut ew_respawn: EventWriter<world::RespawnEvent>,
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mut ew_respawnaudiosinks: EventWriter<audio::RespawnSinksEvent>,
mut timer: ResMut<DeathScreenInputDelayTimer>,
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mut menustate: ResMut<MenuState>,
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mut settings: ResMut<Settings>,
) {
for event in er_deathscreen.read() {
let show = *event == DeathScreenEvent::Show;
for mut vis in &mut q_vis {
*vis = bool2vis(show);
}
settings.deathscreen_active = show;
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settings.alive = !show;
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if show {
timer.0.reset();
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*menustate = MenuState::default();
ew_game.send(GameEvent::SetMenu(Turn::Off));
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ew_pausesfx.send(audio::PauseAllSfxEvent);
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if let Ok(mut text) = q_text.get_single_mut() {
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let poems: Vec<&str> = POEMS.split("\n\n").collect();
if poems.len() > 0 {
let poem_index = fastrand::usize(..poems.len());
let poem = poems[poem_index].to_string();
text.sections[0].value = poem + "\n\n\n\n";
}
text.sections[3].value = settings.death_cause.clone();
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}
} else {
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ew_respawnaudiosinks.send(audio::RespawnSinksEvent);
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ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::WakeUp));
ew_effect.send(visual::SpawnEffectEvent { class: visual::Effects::FadeIn(Color::BLACK), duration: 0.3 });
ew_respawn.send(world::RespawnEvent);
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}
}
}
pub fn handle_deathscreen_input(
time: Res<Time>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
mut timer: ResMut<DeathScreenInputDelayTimer>,
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mut ew_deathscreen: EventWriter<DeathScreenEvent>,
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settings: Res<Settings>,
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) {
if !settings.deathscreen_active || !timer.0.tick(time.delta()).finished() {
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return;
}
if keyboard_input.pressed(settings.key_interact) {
ew_deathscreen.send(DeathScreenEvent::Hide);
}
}
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#[derive(Resource, Debug, Default)]
pub struct MenuState {
cursor: usize,
}
pub fn update_menu(
mut q_text: Query<&mut Text, With<MenuTopLevel>>,
menustate: Res<MenuState>,
settings: Res<Settings>,
) {
if !settings.menu_active {
return;
}
if let Ok(mut text) = q_text.get_single_mut() {
for i in 0..text.sections.len() {
if menustate.cursor == i {
text.sections[i].style.color = settings.hud_color_subtitles;
} else {
text.sections[i].style.color = settings.hud_color;
}
}
}
}
pub fn handle_input(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut settings: ResMut<Settings>,
mut menustate: ResMut<MenuState>,
mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
mut ew_game: EventWriter<game::GameEvent>,
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mut ew_playerdies: EventWriter<game::PlayerDiesEvent>,
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mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
) {
if keyboard_input.just_pressed(settings.key_menu)
|| keyboard_input.just_pressed(settings.key_vehicle) && settings.menu_active
{
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ew_game.send(GameEvent::SetMenu(Toggle));
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}
if !settings.menu_active {
return;
}
if keyboard_input.just_pressed(settings.key_forward)
|| keyboard_input.just_pressed(settings.key_mouseup)
|| keyboard_input.just_pressed(KeyCode::ArrowUp)
{
menustate.cursor = menustate.cursor.saturating_sub(1);
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
}
if keyboard_input.just_pressed(settings.key_back)
|| keyboard_input.just_pressed(settings.key_mousedown)
|| keyboard_input.just_pressed(KeyCode::ArrowDown)
{
menustate.cursor = (menustate.cursor + 1).min(MENUDEF.len() - 1);
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
}
if keyboard_input.just_pressed(settings.key_interact)
|| keyboard_input.just_pressed(KeyCode::Enter)
{
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::Click));
match MENUDEF[menustate.cursor].1 {
MenuAction::ToggleMap => {
ew_game.send(GameEvent::SetMap(Toggle));
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ew_game.send(GameEvent::SetMenu(Turn::Off));
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},
MenuAction::ToggleAR => {
ew_game.send(GameEvent::SetAR(Toggle));
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},
MenuAction::ToggleMusic => {
ew_game.send(GameEvent::SetMusic(Toggle));
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},
MenuAction::ToggleSound => {
ew_game.send(GameEvent::SetSound(Toggle));
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},
MenuAction::ToggleFullscreen => {
ew_game.send(GameEvent::SetFullscreen(Toggle));
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},
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MenuAction::Restart => {
settings.god_mode = false;
ew_playerdies.send(game::PlayerDiesEvent(actor::DamageType::DivineIntervention));
},
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MenuAction::Quit => {
app_exit_events.send(bevy::app::AppExit);
},
};
}
}