2024-03-17 18:03:02 +00:00
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use crate::settings;
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2024-03-17 14:23:22 +00:00
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use bevy::prelude::*;
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use bevy::diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin};
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pub struct OutFlyHudPlugin;
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impl Plugin for OutFlyHudPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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2024-03-17 18:03:02 +00:00
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app.add_systems(Update, (update, handle_input));
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2024-03-17 14:23:22 +00:00
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app.insert_resource(FPSUpdateTimer(Timer::from_seconds(0.25, TimerMode::Repeating)));
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}
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}
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2024-03-17 19:28:45 +00:00
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const FONT: &str = "tmp/fonts/NotoSansSC-Thin.ttf";
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const FONT_SIZE: f32 = 50.0;
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2024-03-17 14:23:22 +00:00
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#[derive(Component)]
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struct FpsText;
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#[derive(Resource)]
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struct FPSUpdateTimer(Timer);
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fn setup(
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mut commands: Commands,
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settings: Res<settings::Settings>,
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2024-03-17 19:04:16 +00:00
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asset_server: Res<AssetServer>,
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) {
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2024-03-17 18:03:02 +00:00
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let visibility = if settings.ar_active {
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Visibility::Inherited
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} else {
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Visibility::Hidden
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};
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let mut bundle_fps = TextBundle::from_sections([
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TextSection::new(
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"帧率 ",
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2024-03-17 18:03:02 +00:00
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TextStyle {
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2024-03-17 19:28:45 +00:00
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font: asset_server.load(FONT),
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font_size: FONT_SIZE,
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color: Color::GRAY,
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..default()
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},
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),
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TextSection::new(
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"",
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2024-03-17 18:03:02 +00:00
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TextStyle {
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2024-03-17 19:28:45 +00:00
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font: asset_server.load(FONT),
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font_size: FONT_SIZE,
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2024-03-17 19:04:16 +00:00
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color: Color::GRAY,
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2024-03-17 18:03:02 +00:00
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..default()
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}
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2024-03-17 19:04:16 +00:00
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),
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2024-03-17 18:03:02 +00:00
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]);
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bundle_fps.visibility = visibility;
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2024-03-17 14:23:22 +00:00
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commands.spawn((
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2024-03-17 18:03:02 +00:00
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bundle_fps,
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FpsText,
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));
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}
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fn update(
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diagnostics: Res<DiagnosticsStore>,
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time:Res<Time>,
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mut timer: ResMut<FPSUpdateTimer>,
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mut query: Query<&mut Text, With<FpsText>>,
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) {
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if timer.0.tick(time.delta()).just_finished() {
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for mut text in &mut query {
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if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(value) = fps.smoothed() {
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// Update the value of the second section
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text.sections[1].value = format!("{value:.0}");
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}
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}
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}
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}
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}
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2024-03-17 18:03:02 +00:00
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fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: Res<settings::Settings>,
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mut query: Query<&mut Visibility, With<FpsText>>,
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) {
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if keyboard_input.just_pressed(settings.key_togglehud) {
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for mut vis in &mut query {
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if *vis == Visibility::Inherited {
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*vis = Visibility::Hidden;
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} else {
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*vis = Visibility::Inherited;
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}
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}
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}
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}
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