outfly/src/game.rs

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//
// This module handles player input, and coordinates interplay between other modules
use crate::prelude::*;
use bevy::prelude::*;
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use bevy::pbr::ExtendedMaterial;
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use bevy::scene::SceneInstance;
use bevy_xpbd_3d::prelude::*;
use std::collections::HashMap;
pub struct GamePlugin;
impl Plugin for GamePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, handle_cheats);
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app.add_systems(Update, debug);
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app.add_systems(PreUpdate, handle_player_death);
app.add_systems(PostUpdate, update_id2pos);
app.insert_resource(Id2Pos(HashMap::new()));
app.add_event::<PlayerDiesEvent>();
}
}
#[derive(Event)] pub struct PlayerDiesEvent(pub actor::DamageType);
#[derive(Resource)] pub struct Id2Pos(pub HashMap<String, DVec3>);
fn handle_player_death(
mut cmd: Commands,
mut er_playerdies: EventReader<PlayerDiesEvent>,
q_scenes: Query<(Entity, &SceneInstance), With<world::DespawnOnPlayerDeath>>,
q_noscenes: Query<Entity, (With<world::DespawnOnPlayerDeath>, Without<SceneInstance>)>,
mut scene_spawner: ResMut<SceneSpawner>,
mut active_asteroids: ResMut<world::ActiveAsteroids>,
mut ew_effect: EventWriter<visual::SpawnEffectEvent>,
mut ew_deathscreen: EventWriter<menu::DeathScreenEvent>,
mut log: ResMut<hud::Log>,
mut settings: ResMut<Settings>,
) {
for death in er_playerdies.read() {
if settings.god_mode {
return;
}
settings.reset_player_settings();
active_asteroids.0.clear();
for entity in &q_noscenes {
cmd.entity(entity).despawn();
}
for (entity, sceneinstance) in &q_scenes {
cmd.entity(entity).despawn();
scene_spawner.despawn_instance(**sceneinstance);
}
log.clear();
match death.0 {
actor::DamageType::Mental => {
settings.death_cause = "Brain Damage".to_string();
ew_effect.send(visual::SpawnEffectEvent {
class: visual::Effects::FadeIn(Color::BLACK),
duration: 4.0,
});
}
actor::DamageType::Asphyxiation => {
settings.death_cause = "Suffocation".to_string();
ew_effect.send(visual::SpawnEffectEvent {
class: visual::Effects::FadeIn(Color::BLACK),
duration: 1.0,
});
}
actor::DamageType::Trauma => {
settings.death_cause = "Trauma".to_string();
ew_effect.send(visual::SpawnEffectEvent {
class: visual::Effects::FadeIn(Color::MAROON),
duration: 1.0,
});
}
actor::DamageType::GForce => {
settings.death_cause = "Trauma from excessive g forces".to_string();
ew_effect.send(visual::SpawnEffectEvent {
class: visual::Effects::FadeIn(Color::MAROON),
duration: 1.0,
});
}
_ => {
settings.death_cause = "Unknown".to_string();
ew_effect.send(visual::SpawnEffectEvent {
class: visual::Effects::FadeIn(Color::MAROON),
duration: 1.0,
});
}
}
ew_deathscreen.send(menu::DeathScreenEvent::Show);
return;
}
}
fn handle_cheats(
key_input: Res<ButtonInput<KeyCode>>,
mut q_player: Query<(&Transform, &mut Position, &mut LinearVelocity), With<actor::PlayerCamera>>,
mut q_life: Query<(&mut actor::LifeForm, &mut actor::ExperiencesGForce), With<actor::Player>>,
q_target: Query<(&Transform, &Position, Option<&LinearVelocity>), (With<hud::IsTargeted>, Without<actor::PlayerCamera>)>,
mut ew_playerdies: EventWriter<PlayerDiesEvent>,
mut settings: ResMut<Settings>,
id2pos: Res<Id2Pos>,
mut ew_sfx: EventWriter<audio::PlaySfxEvent>,
) {
if q_player.is_empty() || q_life.is_empty() {
return;
}
let (trans, mut pos, mut v) = q_player.get_single_mut().unwrap();
let (mut lifeform, mut gforce) = q_life.get_single_mut().unwrap();
let boost = if key_input.pressed(KeyCode::ShiftLeft) {
1e6
} else {
1e3
};
if key_input.just_pressed(settings.key_cheat_god_mode) {
settings.god_mode ^= true;
if settings.god_mode {
ew_sfx.send(audio::PlaySfxEvent(audio::Sfx::EnterVehicle));
}
}
if !settings.god_mode && !settings.dev_mode {
return;
}
if key_input.just_pressed(settings.key_cheat_stop) {
gforce.ignore_gforce_seconds = 1.0;
v.0 = DVec3::ZERO;
}
if key_input.pressed(settings.key_cheat_speed) {
gforce.ignore_gforce_seconds = 1.0;
v.0 += DVec3::from(trans.rotation * Vec3::new(0.0, 0.0, boost));
}
if key_input.pressed(settings.key_cheat_speed_backward) {
gforce.ignore_gforce_seconds = 1.0;
v.0 += DVec3::from(trans.rotation * Vec3::new(0.0, 0.0, -boost));
}
if key_input.just_pressed(settings.key_cheat_teleport) {
if let Ok((transform, target_pos, target_v)) = q_target.get_single() {
let offset: DVec3 = 4.0 * (**pos - **target_pos).normalize() * transform.scale.as_dvec3();
pos.0 = **target_pos + offset;
if let Some(target_v) = target_v {
*v = target_v.clone();
}
}
}
if !settings.dev_mode {
return;
}
if key_input.just_pressed(settings.key_cheat_pizza) {
if let Some(target) = id2pos.0.get(&"pizzeria".to_string()) {
pos.0 = *target + DVec3::new(-60.0, 0.0, 0.0);
gforce.ignore_gforce_seconds = 1.0;
}
}
if key_input.just_pressed(settings.key_cheat_farview1) {
if let Some(target) = id2pos.0.get(&"busstopclippy2".to_string()) {
pos.0 = *target + DVec3::new(0.0, -1000.0, 0.0);
gforce.ignore_gforce_seconds = 1.0;
}
}
if key_input.just_pressed(settings.key_cheat_farview2) {
if let Some(target) = id2pos.0.get(&"busstopclippy3".to_string()) {
pos.0 = *target + DVec3::new(0.0, -1000.0, 0.0);
gforce.ignore_gforce_seconds = 1.0;
}
}
if key_input.pressed(settings.key_cheat_adrenaline_zero) {
lifeform.adrenaline = 0.0;
}
if key_input.pressed(settings.key_cheat_adrenaline_mid) {
lifeform.adrenaline = 0.5;
}
if key_input.pressed(settings.key_cheat_adrenaline_max) {
lifeform.adrenaline = 1.0;
}
if key_input.just_pressed(settings.key_cheat_die) {
settings.god_mode = false;
ew_playerdies.send(PlayerDiesEvent(actor::DamageType::Trauma));
}
}
fn update_id2pos(
mut id2pos: ResMut<Id2Pos>,
q_id: Query<(&Position, &actor::Identifier)>,
) {
id2pos.0.clear();
for (pos, id) in &q_id {
id2pos.0.insert(id.0.clone(), pos.0);
}
}
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fn debug(
settings: Res<var::Settings>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut commands: Commands,
mut extended_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, load::AsteroidSurface>>>,
materials: Query<(Entity, Option<&Name>, &Handle<Mesh>)>,
) {
if settings.dev_mode && keyboard_input.pressed(KeyCode::KeyP) {
for (entity, _name, mesh) in &materials {
dbg!(mesh);
let mut entity = commands.entity(entity);
entity.remove::<Handle<StandardMaterial>>();
let material = extended_materials.add(load::AsteroidSurface::material());
entity.insert(material);
}
}
}