outfly/src/audio.rs

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Rust
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use bevy::prelude::*;
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use bevy::audio::PlaybackMode;
use crate::settings;
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const ASSET_CLICK: &str = "sounds/click-button-140881-crop.ogg";
const ASSET_SWITCH: &str = "sounds/typosonic-typing-192811-crop.ogg";
const ASSET_RADIO: &str = "tmp/LP - Girls Go Wild (Official Music Video)-M7XRN0oHGIM.ogg";
const ASSET_BGM: &str = "tmp/FTL - Faster Than Light (2012) OST - 12 - Void (Explore)-edQw2yYXQJM.ogg";
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pub struct AudioPlugin;
impl Plugin for AudioPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup);
app.add_systems(Update, toggle_bgm);
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app.add_systems(PostUpdate, play_sfx);
app.add_systems(PostUpdate, update_music);
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app.add_event::<AudioClickEvent>();
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app.add_event::<AudioSwitchEvent>();
app.add_event::<ToggleMusicEvent>();
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}
}
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#[derive(Event)]
pub struct AudioClickEvent();
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#[derive(Event)]
pub struct AudioSwitchEvent();
#[derive(Event)]
pub struct ToggleMusicEvent();
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#[derive(Component)]
pub struct ComponentBGM;
#[derive(Component)]
pub struct ComponentRadio;
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#[derive(Component)]
pub struct ComponentThrusterSound;
#[derive(Component)]
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struct SoundBGM(Handle<AudioSource>);
#[derive(Component)]
pub struct SoundRadio(Handle<AudioSource>);
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#[derive(Resource)]
pub struct SoundClick(Handle<AudioSource>);
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#[derive(Resource)]
pub struct SoundSwitch(Handle<AudioSource>);
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pub fn setup(
mut commands: Commands,
settings: Res<settings::Settings>,
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asset_server: Res<AssetServer>,
) {
commands.spawn((
ComponentBGM,
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AudioBundle {
source: SoundBGM(asset_server.load(ASSET_BGM)).0.clone(),
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
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paused: settings.hud_active || settings.mute_music,
..default()
},
},
));
commands.spawn((
ComponentRadio,
AudioBundle {
source: SoundBGM(asset_server.load(ASSET_RADIO)).0.clone(),
settings: PlaybackSettings {
mode: PlaybackMode::Loop,
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paused: !settings.hud_active || settings.mute_music,
..default()
},
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},
));
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if !settings.mute_sfx {
commands.spawn((
AudioBundle {
source: asset_server.load("sounds/wakeup.ogg"),
settings: PlaybackSettings::DESPAWN,
},
));
}
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commands.spawn((
ComponentThrusterSound,
AudioBundle {
source: asset_server.load("tmp/loopingthrust-95548.ogg"),
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settings: PlaybackSettings {
mode: PlaybackMode::Loop,
paused: true,
..default()
},
},
));
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commands.insert_resource(SoundClick(asset_server.load(ASSET_CLICK)));
commands.insert_resource(SoundSwitch(asset_server.load(ASSET_SWITCH)));
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}
pub fn toggle_bgm(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut evwriter_toggle: EventWriter<ToggleMusicEvent>,
mut evwriter_click: EventWriter<AudioClickEvent>,
mut settings: ResMut<settings::Settings>,
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) {
if keyboard_input.just_pressed(KeyCode::KeyT) {
settings.mute_music ^= true;
evwriter_click.send(AudioClickEvent());
evwriter_toggle.send(ToggleMusicEvent());
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}
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if keyboard_input.just_pressed(KeyCode::KeyM) {
settings.mute_sfx ^= true;
evwriter_click.send(AudioClickEvent());
evwriter_toggle.send(ToggleMusicEvent());
}
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}
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pub fn play_sfx(
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mut commands: Commands,
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settings: Res<settings::Settings>,
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mut events_click: EventReader<AudioClickEvent>,
mut events_switch: EventReader<AudioSwitchEvent>,
sound_click: Res<SoundClick>,
sound_switch: Res<SoundSwitch>,
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) {
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if !events_click.is_empty() {
events_click.clear();
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if !settings.mute_sfx {
commands.spawn(AudioBundle {
source: sound_click.0.clone(),
settings: PlaybackSettings::DESPAWN,
});
}
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}
if !events_switch.is_empty() {
events_switch.clear();
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if !settings.mute_sfx {
commands.spawn(AudioBundle {
source: sound_switch.0.clone(),
settings: PlaybackSettings::DESPAWN,
});
}
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}
}
pub fn update_music(
mut events: EventReader<ToggleMusicEvent>,
bgm_controller: Query<&AudioSink, With<ComponentBGM>>,
radio_controller: Query<&AudioSink, With<ComponentRadio>>,
settings: Res<settings::Settings>,
) {
if !events.is_empty() {
events.clear();
if let Ok(bgm_sink) = bgm_controller.get_single() {
if let Ok(radio_sink) = radio_controller.get_single() {
if settings.mute_music {
radio_sink.pause();
bgm_sink.pause();
}
else {
if settings.hud_active {
radio_sink.play();
bgm_sink.pause();
println!("pausing");
} else {
radio_sink.pause();
bgm_sink.play();
println!("playing");
}
}
}
}
}
}