2024-04-21 16:23:40 +00:00
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2024-04-21 17:34:00 +00:00
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2024-04-21 16:23:40 +00:00
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2024-03-16 13:27:22 +00:00
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[package]
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2024-03-16 19:21:51 +00:00
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name = "outfly"
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2024-09-15 03:32:02 +00:00
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version = "0.11.0"
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2024-03-16 13:27:22 +00:00
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edition = "2021"
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2024-05-20 19:56:17 +00:00
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homepage = "https://codeberg.org/outfly/outfly"
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repository = "https://codeberg.org/outfly/outfly"
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2024-03-28 21:25:11 +00:00
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categories = ["game", "aerospace", "simulation"]
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keywords = ["game", "space", "3d"]
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license = "GPL-3.0-only"
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2024-09-15 00:13:25 +00:00
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rust-version = "1.81.0"
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2024-03-16 13:27:22 +00:00
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[dependencies]
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2024-04-30 14:27:57 +00:00
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# For parsing the game definition file, src/data/defs.txt
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2024-03-20 03:34:09 +00:00
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regex = "1"
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2024-04-30 14:27:57 +00:00
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# For seeded pseudo-random procedural generation of asteroids
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2024-04-15 20:07:13 +00:00
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fastrand = "2.0"
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2024-04-30 14:27:57 +00:00
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# For conversation specification files, which are in YAML
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2024-04-30 20:26:54 +00:00
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serde = { version = "1.0", features = ["derive"] }
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2024-04-13 15:17:24 +00:00
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serde_yaml = "0.9"
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2024-03-16 13:27:22 +00:00
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2024-04-30 15:25:43 +00:00
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# For reading/writing the player's configuration file.
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2024-06-12 22:39:43 +00:00
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dirs = "5.0"
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2024-04-30 21:15:38 +00:00
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toml_edit = { version = "0.22", features = ["serde"] }
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2024-04-30 15:25:43 +00:00
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2024-05-12 21:07:50 +00:00
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[dependencies.bevy]
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# The bevy game engine, the basis for this game
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2024-07-09 00:13:16 +00:00
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version = "0.14"
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2024-05-12 21:07:50 +00:00
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default-features = false
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2024-07-09 00:13:16 +00:00
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features = ["animation", "bevy_asset", "bevy_audio", "bevy_scene", "bevy_winit", "bevy_core_pipeline", "bevy_pbr", "bevy_gltf", "bevy_render", "bevy_text", "bevy_ui", "jpeg", "multi_threaded", "png", "tonemapping_luts", "vorbis"]
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2024-05-12 21:07:50 +00:00
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[dependencies.bevy_embedded_assets]
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# For embedding assets into the binary, creating a self-sufficient executable
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2024-07-09 00:13:16 +00:00
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version = "0.11"
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2024-05-12 21:07:50 +00:00
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optional = true
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[dependencies.bevy_xpbd_3d]
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# For physics and collision handling
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2024-07-09 00:13:16 +00:00
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version = "0.5"
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2024-05-12 21:07:50 +00:00
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default-features = false
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features = ["3d", "f64", "parry-f64", "parallel", "async-collider"]
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2024-04-19 21:47:40 +00:00
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[build-dependencies]
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2024-05-07 01:27:31 +00:00
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# NOTE: even though we use embed-resource for windows only, we can't move it into
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# a [target[...]build-dependencies] block because in case of cross-compiling, the
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2024-05-12 21:07:50 +00:00
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# build.rs will be compiled for a different, non-windows target than the main executable.
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2024-04-19 21:47:40 +00:00
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embed-resource = "1.6.3" # embedding of .exe metadata
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2024-06-11 02:40:57 +00:00
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blend = "0.8.0"
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2024-04-19 21:47:40 +00:00
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2024-03-30 13:31:02 +00:00
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[features]
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2024-04-25 03:29:18 +00:00
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default = ["x11", "embed_assets"]
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2024-04-26 12:24:24 +00:00
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dev_mode = []
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2024-07-09 00:14:49 +00:00
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dev = ["dev_mode", "bevy/file_watcher"] #, "bevy/dynamic_linking"
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2024-04-26 22:32:38 +00:00
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release_linux = ["x11", "wayland", "embed_assets"]
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release_windows = ["embed_assets"]
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2024-04-04 01:22:48 +00:00
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wasm = ["bevy/webgl2"]
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2024-04-15 23:22:06 +00:00
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x11 = ["bevy/x11"]
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2024-04-04 01:22:48 +00:00
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wayland = ["bevy/wayland"]
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2024-04-23 13:39:46 +00:00
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embed_assets = ["dep:bevy_embedded_assets"]
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2024-03-22 11:29:43 +00:00
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2024-03-16 13:27:22 +00:00
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[profile.dev]
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opt-level = 1
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[profile.dev.package."*"]
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2024-03-30 13:43:46 +00:00
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opt-level = 3 # high optimizations for dependencies, but not for our code
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2024-03-17 13:55:16 +00:00
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[profile.release]
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2024-03-17 14:34:57 +00:00
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lto = true
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2024-03-19 17:29:28 +00:00
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opt-level = 'z'
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2024-03-17 14:34:57 +00:00
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codegen-units = 1
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incremental = false
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debug = false
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2024-03-30 13:32:02 +00:00
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strip = true
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