WIP animated player
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88037b3b74
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@ -120,7 +120,7 @@ actor 0 0 0 jupiter
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clickable no
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physics off
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actor 0 593051 0 suitv1
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actor 0 593051 0 suitv2
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relativeto jupiter
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orbit 224000e3 0.66
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player yes
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@ -207,7 +207,7 @@ actor 0 0 0 moonlet
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orbit 221900e3 0.66
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scale 50e3
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angularmomentum 0 0.025 0
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actor -48e3 20e3 0 suitv1
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actor -48e3 20e3 0 suitv2
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relativeto thebe
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id yuni
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name "Yuni"
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@ -362,7 +362,7 @@ actor -3300 10 0 pizzeria
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chatid SubduedClippy
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pronoun it
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actor -45 -4 -4 suitv1
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actor -45 -4 -4 suitv2
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relativeto pizzeria
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name "Nox"
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chatid PizzaChef
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@ -377,7 +377,7 @@ actor -3300 10 0 pizzeria
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angularmomentum 0 0 0
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pronoun he
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actor 60 -15 -40 suitv1
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actor 60 -15 -40 suitv2
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relativeto player
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name Icarus
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id Icarus
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@ -394,7 +394,7 @@ actor 60 -15 -40 suitv1
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wants maxvelocity 0
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pronoun it
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actor -300 0 40 suitv1
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actor -300 0 40 suitv2
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relativeto player
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id Drifter
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name "梓涵"
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@ -442,7 +442,7 @@ actor 100 -18000 2000 "orb_busstop"
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name "Light Orb"
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relativeto busstopclippy
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light "47FF00" 1000000
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actor 8 2 0 suitv1
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actor 8 2 0 suitv2
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relativeto "busstopclippy"
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name "Rudy"
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wants maxrotation 0.2
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@ -18,11 +18,13 @@ pub struct SkeletonPlugin;
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impl Plugin for SkeletonPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, animate_skeleton_parts);
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app.add_systems(Update, play_animations);
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}
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}
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pub fn asset_name_to_path(name: &str) -> &'static str {
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match name {
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"suitv2" => "models/animtest.glb#Scene0",
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"suit_ar_chefhat" => "models/suit_v1/ar_chefhat.glb#Scene0",
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"asteroid1" => "models/asteroid.glb#Scene0",
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"asteroid2" => "models/asteroid2.glb#Scene0",
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@ -327,3 +329,34 @@ pub fn animate_human_float(mut trans: &mut Transform, limb: &Limb, mirror: bool,
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_ => {},
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}
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}
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fn play_animations(
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mut players: Query<&mut AnimationPlayer, Added<AnimationPlayer>>,
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asset_server: Res<AssetServer>,
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) {
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for mut player in &mut players {
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let animation = asset_server.load("models/animtest.glb#Animation0");
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player.play(animation.clone()).repeat();
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}
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}
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//fn play_animations(
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// players: Query<(Entity, &Parent, &AnimationPlayer), Added<AnimationPlayer>>,
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// q_parents: Query<(Entity, &Parent)>,
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// world: &World,
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//) {
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// for (entity, parent, player) in &players {
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// info!("Got player!");
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//// dbg!(world.inspect_entity(entity));
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//// let parent_entity = q_parents.get(parent.get());
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//// if let Ok((parent_entity, parent_parents)) = parent_entity {
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//// //dbg!(world.inspect_entity(parent_entity));
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//// let parent_entity = q_parents.get(parent_parents.get());
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//// if let Ok((parent_entity, parent_parents)) = parent_entity {
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//// dbg!(world.inspect_entity(parent_entity));
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//// }
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//// }
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// //dbg!(player);
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// //player.play(animations.0[0].clone_weak()).repeat();
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// }
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//}
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