add settings.mouse_sensitivity
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b945d7bda7
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@ -28,7 +28,6 @@ pub const RADIANS_PER_DOT: f32 = 1.0 / 180.0;
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pub struct CameraController {
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pub enabled: bool,
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pub initialized: bool,
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pub sensitivity: f32,
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pub pitch: f32,
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pub yaw: f32,
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}
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@ -38,7 +37,6 @@ impl Default for CameraController {
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Self {
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enabled: true,
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initialized: false,
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sensitivity: 0.5,
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pitch: 1.0, // pitch=0/yaw=0 -> face sun
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yaw: 0.3,
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}
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@ -245,9 +243,9 @@ fn run_camera_controller(
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if mouse_delta != Vec2::ZERO {
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// Apply look update
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controller.pitch = (controller.pitch
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+ mouse_delta.y * RADIANS_PER_DOT * controller.sensitivity)
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+ mouse_delta.y * RADIANS_PER_DOT * settings.mouse_sensitivity)
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.clamp(-PI / 2., PI / 2.);
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controller.yaw += mouse_delta.x * RADIANS_PER_DOT * controller.sensitivity;
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controller.yaw += mouse_delta.x * RADIANS_PER_DOT * settings.mouse_sensitivity;
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player_transform.rotation = Quat::from_euler(EulerRot::ZYX, 0.0, -controller.yaw, controller.pitch).normalize();
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}
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@ -7,6 +7,7 @@ pub struct Settings {
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pub mute_music: bool,
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pub volume_sfx: u8,
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pub volume_music: u8,
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pub mouse_sensitivity: f32,
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pub font_size_hud: f32,
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pub font_size_conversations: f32,
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pub hud_active: bool,
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@ -55,6 +56,7 @@ impl Default for Settings {
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mute_music: default_mute_music,
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volume_sfx: 100,
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volume_music: 100,
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mouse_sensitivity: 0.5,
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font_size_hud: 32.0,
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font_size_conversations: 32.0,
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hud_active: false,
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