handle god mode properly when restarting/cheat-dying
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cb698cc3b2
commit
053f2827dd
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@ -234,7 +234,7 @@ pub fn update_physics_lifeforms(
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pub fn handle_input(
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mut commands: Commands,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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settings: ResMut<settings::Settings>,
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mut settings: ResMut<settings::Settings>,
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q_talker: Query<(&chat::Talker, &Transform), (Without<actor::Player>, Without<Camera>)>,
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player: Query<Entity, With<actor::Player>>,
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q_camera: Query<&Transform, With<Camera>>,
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@ -296,6 +296,7 @@ pub fn handle_input(
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}
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}
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else if keyboard_input.just_pressed(settings.key_restart) {
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settings.god_mode = false;
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ew_playerdies.send(PlayerDiesEvent(DamageType::Mental));
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}
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}
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@ -77,7 +77,7 @@ fn setup(
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fn handle_input(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut settings: ResMut<settings::Settings>,
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settings: Res<settings::Settings>,
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mut app_exit_events: ResMut<Events<bevy::app::AppExit>>,
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mut windows: Query<&mut Window, With<PrimaryWindow>>,
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) {
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@ -93,7 +93,4 @@ fn handle_input(
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}
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}
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}
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if keyboard_input.just_pressed(settings.key_restart) {
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settings.reset();
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}
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}
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@ -446,6 +446,7 @@ fn handle_cheats(
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lifeform.adrenaline = 1.0;
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}
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if key_input.just_pressed(settings.key_cheat_die) {
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settings.god_mode = false;
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ew_playerdies.send(actor::PlayerDiesEvent(actor::DamageType::Trauma));
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}
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}
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