add GameVars struct
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parent
7b6b14a992
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07be89162c
39
src/var.rs
39
src/var.rs
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@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use std::collections::HashMap;
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use std::env;
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pub const DEFAULT_CHAT_SPEED: f32 = 10.0;
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@ -188,3 +189,41 @@ impl Settings {
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];
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}
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}
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#[derive(Resource)]
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struct GameVars {
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pub db: HashMap<String, String>,
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}
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impl GameVars {
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#[allow(dead_code)]
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fn get(&self, key: &str) -> Option<String> {
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if let Some(value) = self.db.get(key) {
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return Some(value.clone());
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}
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return None;
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}
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#[allow(dead_code)]
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fn getf(&self, key: &str) -> Option<f64> {
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if let Some(value) = self.db.get(key) {
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if let Ok(float) = value.parse::<f64>() {
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return Some(float);
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}
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}
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return None;
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}
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#[allow(dead_code)]
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fn getb(&self, key: &str) -> bool {
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if let Some(value) = self.db.get(key) {
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return value != "0";
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}
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return false;
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}
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#[allow(dead_code)]
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fn set(&mut self, key: &str, value: String) {
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self.db.insert(key.to_string(), value);
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}
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}
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