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@ -1513,7 +1513,7 @@ fn spawn_entities(
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actor.insert(actor::ExperiencesAtmosphere);
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}
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if state.is_player || state.is_vehicle {
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// used to apply mouse movement to actor rotation
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// previously used to apply mouse movement to actor rotation, but currently unused
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actor.insert(ExternalTorque::ZERO.with_persistence(false));
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}
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if state.is_lifeform {
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