cleanup
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@ -166,8 +166,8 @@ pub fn update_map_camera(
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settings: Res<var::Settings>,
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mut mapcam: ResMut<MapCam>,
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mut q_camera: Query<&mut Transform, (With<Camera>, Without<actor::PlayerCamera>)>,
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q_playercam: Query<(Entity, &Transform, &Position), (With<actor::PlayerCamera>, Without<Camera>)>,
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q_target: Query<(Entity, &Transform, &Position), (With<hud::IsTargeted>, Without<Camera>, Without<actor::PlayerCamera>)>,
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q_playercam: Query<(Entity, &Transform), (With<actor::PlayerCamera>, Without<Camera>)>,
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q_target: Query<(Entity, &Transform), (With<hud::IsTargeted>, Without<Camera>, Without<actor::PlayerCamera>)>,
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q_target_changed: Query<(), Changed<hud::IsTargeted>>,
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mut mouse_events: EventReader<MouseMotion>,
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mut er_mousewheel: EventReader<MouseWheel>,
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@ -177,11 +177,11 @@ pub fn update_map_camera(
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return;
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}
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let mut camera_transform = q_camera.get_single_mut().unwrap();
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let (player_entity, player_trans, player_pos) = q_playercam.get_single().unwrap();
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let (target_entity, target_trans, target_pos) = if let Ok(target) = q_target.get_single() {
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let (player_entity, player_trans) = q_playercam.get_single().unwrap();
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let (target_entity, target_trans) = if let Ok(target) = q_target.get_single() {
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target
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} else {
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(player_entity, player_trans, player_pos)
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(player_entity, player_trans)
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};
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mapcam.center_on_entity = Some(target_entity);
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